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Connecting a gaming PC to Apple Studio Display

justin.searls.co

101–110 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#101
post #95
post #71

Earlier quoted context omitted.

Yes. To pile on, if you're playing a First Person Shooter (FPS), you want at least double the Hz. It makes a difference. Additionally, there are other factors that gaming monitors offer such as brightening darker areas that are around a brighter area. But in general, this monitor, though it's impressive, does not have the features needed for gaming.

Not even just FPSs: >120hz for any kind of gaming is such a huge difference I don't think I could ever go back. The author's use case for this monitor doesn't make any sense at all.

> >120hz for any kind of gaming

I have reached the point where even the desktop feels sluggish at anything under 120hz.

Re: Connecting a gaming PC to Apple Studio Display

#102
post #67

Earlier quoted context omitted.

Don't forget that the Apple Studio Display has a hard-wired power cord. Seriously. The last monitor I owned with a non-removable power cord was a CRT.

This is not true. [1] It is non-standard power cord, but it is removable [1] https://twitter.com/reckless/status/1504473080348884992

Let's an image with it re-attached; without a visit to the Geek Bar, at least.

Re: Connecting a gaming PC to Apple Studio Display

#103

Earlier quoted context omitted.

> the LG Ultra Fine 5k is which is like only $200 cheaper. $300 cheaper and 8 years old now, so likely can find used examples if you wanted. It's pretty clear that 5k / 218ppi just has no significant market appeal at this point outside of the Apple ecosystem. There were a few other 5k displays, but they've all packed up since (including LG, they don't make that 5k Ultrafine anymore afaict) Although arguably since the…

It's pretty clear that 5k / 218ppi just has no significant market appeal at this point This is apparently true, and it's baffling. I was able to pick up one of the now-discontinued 5k PC displays a few years ago, and it's fantastic in Linux and Windows with 2x scaling.

This was absolutely true five years ago but there's been so few recent attempts since GPUs, Windows/Linux, and fast connectors have improved that I think this has become an apparent axiom when it's really more of an untested hypothesis.

Re: Connecting a gaming PC to Apple Studio Display

#105

To be fair, it's a 60hz refresh rate monitor, which would be considered pretty meh for any modern gaming pc, especially when you look at the price tag. It would be pretty insane to buy this monitor for specifically gaming. Hundreds of far better options for significantly cheaper... None the less, it's Apple. None of this sounds surprising, sadly. In Apple's defense, the specs are pretty clearly laid out with the port…

A lot of gamers who can perceive the difference between frame rates often refuse to believe it, but some people can't perceive the difference. Every time I try, I fail blind taste tests between 60hz and 120hz content. Meanwhile, I can easily perceive fine details in resolution & DPI and the subtlest blur or aliasing is probably as jarring to me as a low frame rate is to a gamer who prioritizes FPS counts

Re: Connecting a gaming PC to Apple Studio Display

#106

I don't know why anyone would buy this goofy monitor, the LG 27GN950-B has a gorgeous 4K@144Hz HDR screen, works great for gaming and for reading text / coding, and is cheaper too. You could get this monitor, a pair of great AudioEngine A2 speakers and a webcam, and still have money left over

It’s 240ppi. No PC monitors match that.

Why do people believe anything that Apple says these days? LG has a spec-for-spec monitor that's over 3 years old.[1]

[1]: https://www.lg.com/us/monitors/lg-27MD5KA-B-5k-uhd-led-monit...

Re: Connecting a gaming PC to Apple Studio Display

#107
post #91

Reminds me of back in 2004 when I wanted to hook a 30” Cinema Display (the only display I knew at that size and resolution back then) up to a PC. The same boy way to power a display of that resolution was over a dual link DVI connection which no PC consumer graphics card supported. I ended up having to purchase an outrageously expensive CAD optimized card but the screen estate was absolutely worth it. Plus I kept the…

Yeah, I almost referenced a similar Rube Goldberg machine I'd witnessed when I was writing this post, but I didn't want to get too mired in discussing how this is really just history repeating for the third time

Re: Connecting a gaming PC to Apple Studio Display

#109
post #29

This seems to suggest that while the Studio Display can be driven at 5K by a raw DisplayPort signal (which is great) the audio signal is routed over USB rather than the Displayport audio channel. That is unfortunate, I was hoping to at least be able to get video+audio.

This is correct and indeed unfortunate. Another thing I didn't mention in the post is that the driver for the XDR's USB bus is the same as the one for the Studio Display's ports+camera+audio. I imagine the only way they'd have support "spatial audio" is over USB so they just went that route from day one

Re: Connecting a gaming PC to Apple Studio Display

#110

I don't know why anyone would buy this goofy monitor, the LG 27GN950-B has a gorgeous 4K@144Hz HDR screen, works great for gaming and for reading text / coding, and is cheaper too. You could get this monitor, a pair of great AudioEngine A2 speakers and a webcam, and still have money left over

Don't forget that the Apple Studio Display has a hard-wired power cord. Seriously. The last monitor I owned with a non-removable power cord was a CRT.

Unfortunate but, frankly, not something that I care about at all. Yes, it might have been nice to be able to use a standard cable connector for some things, but that has very little material impact on use of the monitor.

This seems more like a moral panic than a true compromise of the functionality of the monitor.

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