Live data from Hacker News

My First 80 Days of VR for Exercise

nathanlippi.com

101–110 of 275 posts

Re: My First 80 Days of VR for Exercise

#101
post #86

VR exercise was a bit of a revelation for me. Used to run 8km per day but lockdown convinced me to try exercise at home using VR and I fell in love with it. Apart from being fun (you're literally playing computer games), I got a much better workout, exercising parts of my body that running didn't touch. I actually started bulking up in my upper arms for the first time in my life. Really surprised me and sold me that…

> I actually started bulking up in my upper arms for the first time in my life. Correct me if I am wrong, but there is no way VR will bulk up your arms in a way that a simple dumbbell won't do better in 5-15 minutes per day, right? > exercising parts of my body that running didn't touch Similarly, running will exercise parts of your body that VR won't touch right?

> no way VR will bulk up your arms in a way that a simple dumbbell won't do better in 5-15 minutes per day

True, but you underestimate the most important thing when working out: consistency - doing it regularly over long periods of time. VR/AR trainings will take off in the future, as the "gamification" (read: instant gratification) will help motivate people to stick with a workout routine and achieve that consistency.

Re: My First 80 Days of VR for Exercise

#102

Geez, go outside for a run. Get some fresh air, smell the rain, say hi to the neighbors, watch houses being built, get chased by a dog, check the Little Library for something interesting, swallow a bug, see if anyone has a cool car in their garage.

100% this. After spending the entire day in front of screens going out for a workout run is such a refresher.

However, to each their own.

Re: My First 80 Days of VR for Exercise

#103

Earlier quoted context omitted.

> I actually started bulking up in my upper arms for the first time in my life. Correct me if I am wrong, but there is no way VR will bulk up your arms in a way that a simple dumbbell won't do better in 5-15 minutes per day, right? > exercising parts of my body that running didn't touch Similarly, running will exercise parts of your body that VR won't touch right?

> no way VR will bulk up your arms in a way that a simple dumbbell won't do better in 5-15 minutes per day True, but you underestimate the most important thing when working out: consistency - doing it regularly over long periods of time. VR/AR trainings will take off in the future, as the "gamification" (read: instant gratification) will help motivate people to stick with a workout routine and achieve that consistenc…

I don't think I underestimate it, just in case someone is coming here and thinking that VR is a good way to bulk up their arms, I'm just saying that it won't compare to even the minimum of using dumbbells.

Re: My First 80 Days of VR for Exercise

#104
Just wanted to add that Eleven (VR table tennis) is absolutely brilliant for exercise. After an hour of eTT and you will be sweating and have increased your step count a lot. Moreover, the better you get at it, the more energy you can put into it.

* If you're wanting to have some change of skill transference into real world table tennis, get an adapter for your dominant hand paddle so your bat has the right weight, position and feel. Also, never forget that the table isn't real.

Re: My First 80 Days of VR for Exercise

#106

What do you find about VR in fitness context that's helping you stay committed for longer periods of time? Presumably it's the follow-along concept, but you don't need VR for that.

Instead of being "follow-along" it's interactive. You have goals, can compete with others, explore, etc. just like in ordinary games.

Re: My First 80 Days of VR for Exercise

#107

For others that are interested in VR fitness games, here's a few more suggestions: - SuperHot: while less cardio focused at the higher levels it really has you doing a lot of slow, deep squats and stretches as you dodge and move around. I recommend trying to do the "Whole game in 10 minutes" mode as that's an easy chunk of time to spend. It's been great to loosen up my back after being at the desk for too long or as…

For the fitness focused experiences

RealFit, Hitmotion Reloaded, Les Mills Bodycombat, Thrill of the Fight, VRWorkout Bootcamp, FitXR, PowerBeatsVR, Supernatural ( if you are in the US), Holofit or VZFit (if you have a rower/bike), Happy Run, Hitstream, OhShape

and many more

Re: My First 80 Days of VR for Exercise

#108

Geez, go outside for a run. Get some fresh air, smell the rain, say hi to the neighbors, watch houses being built, get chased by a dog, check the Little Library for something interesting, swallow a bug, see if anyone has a cool car in their garage.

Counterpoint: No.

VR is great. You don't have to spike your risk of skin cancer, you don't have to deal with allergies, you don't have to run along a road that constantly has drunken teenagers crashing into mailboxes, there are no mosquitos that will make your life miserable, and you can play with friends, regardless of the fact that they're traveling, or live elsewhere. You don't have to deal with motion sickness as you're driving to a more interesting location, and you don't have to comply to the schedule of your immediate environment.

But none of that is quite as important as what really matters: The real world is boring. If the parts accessible to everyone were half as interesting as a world defined in silicon, people wouldn't strap an LCD screen onto their face and spend all day in it.

$300 for a device that you can do your work in, watch movies with friends in, play pretty intensive, full-motion e-sports in, meet new people every single night without having to pay a cover fee in, and program your own world around your preferences in is a hell of a deal.

These things are popular because the real world sucks in comparison for 80% of the population. Not everyone's a dotcom bubble millionaire, not everyone attends any university, let alone a good one, not everyone lives in the suburbs or in an urban environment.

It's more fun to see someone stand up on a virtual stage and give a presentation to eighty people on something that wouldn't be significant in real life, like a mainline Linux kernel running in a written-for-this-talk RISC-V emulator inside of a pixel shader inside of the video game you're currently standing in's virtual world[1] than it ever could be to watch birds.

I have one of the best views imaginable in real life, with as much land as a person could want to mess around with vehicles, run, or make impromptu sleds to see how fast you can go down a steep hill without toppling, and it doesn't hold a candle to VR. Most of my hours spent outside now are based in running with my pet or walking through the woods, because there's no point in going outside every day for its own sake. If it weren't for my pet, I probably wouldn't spend more than an hour outside every day.

[1] https://www.youtube.com/watch?v=G2u7NOpzcBQ&t=5054s

Re: My First 80 Days of VR for Exercise

#109

Geez, go outside for a run. Get some fresh air, smell the rain, say hi to the neighbors, watch houses being built, get chased by a dog, check the Little Library for something interesting, swallow a bug, see if anyone has a cool car in their garage.

I tend to agree—if you're at a point where you can do it. But for a lot of people VR will end up being better for the simple fact that it'll actually happen for them.

Personally, I do go on extended walks regularly, e.g. do a couple miles to the grocery store—but, I was trying to get back into an actual strength training routine after years of no formal workouts, just walking, and gaining skill in Beat Saber was actually the first stepping stone that eventually got me back into it. Just needed some kinda tiny success first, just some experience using my body in a relatively athletic mode again.

Re: My First 80 Days of VR for Exercise

#110
post #86

VR exercise was a bit of a revelation for me. Used to run 8km per day but lockdown convinced me to try exercise at home using VR and I fell in love with it. Apart from being fun (you're literally playing computer games), I got a much better workout, exercising parts of my body that running didn't touch. I actually started bulking up in my upper arms for the first time in my life. Really surprised me and sold me that…

> I actually started bulking up in my upper arms for the first time in my life.

No you didn't, unless you were completely and utterly detrained (i.e., previously bedridden or something) and even then, the stimulus would've only resulted in adaptation for a short period.

VR exercise is far too submaximal (in regards to strength) to result in meaningful strength adaptations past a short initial adaptation period.

Post reply on HN