Earlier quoted context omitted.
> This sort of began when we all got the impression that software should be free, or that we pay a low price once and get indefinite free upgrades. Blame the victim? We din't get any impression, as we don't set the prices. The companies set those prices. For example Adobe customers never got or set any impression that "software should be free/low price". They paid 100s to 1000s of dollars for each update or package r…
Yeah, it's not really about free software; it's about paying salaries. Recurring expenses inevitably result in business models optimized for recurring revenues. That was always the case; it just so happened that the expansion of industrial production of goods was so vast for so long, that this was kinda hidden (and it was hard to justify - there are only so many widgets you can continuously supply to customers). Now…
Well, that's on the software maker.
Why pay salaries in perpetuity for something made and sold once?