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Finishing my first game while working full-time

jasont.co

101–110 of 198 posts

Re: Finishing my first game while working full-time

#101
I was spending anything from 12 to 16h per day (including weekends) for about 10 months working on my game engine after i quit my day job. Now that I'm working again i still try to throw at least 2-3h at it after work. Mostly i enjoy bit but sometimes there are moments when it begins to feel like a grind too. But unfortunately there's no choice but to grind through those boring tedious parts just go get it done. The key i find is to find the balance between doing the "fun stuff" abd the boilerplate "just has to be done" parts.

It's on GitHub here http://github.com/ensisoft/gamestudio

Re: Finishing my first game while working full-time

#102
I've recently realized that I haven't felt comfortable with doing anything for its own sake.

This revealed itself as I was working on a game engine reimplementation. For two years I was personally satisfied with myself by being able to return to a hobby and actively enjoy my time programming, and I thought I had managed to find something I was comfortable with doing just for myself.

It turned out that I was deceiving myself by saying that I was in it for the personal enjoyment. This was false. I was ultimately working towards a goal that I didn't properly define, which was releasing the engine. This is the goal that everyone talks about when discussing game development, and it is a goal that carries value only because it involves other people - people that learn about and play your game.

So in the future I will have to be more perceptive of the goals I'm hesitant to admit exist. From the beginning, I was only ever going to work on such a project with the eventual goal of making a release, as in making my project have an effect on people other than myself. That meant I was only working on my project for other people, and not for myself. The enjoyment I found in working on it was nothing more than a prerequisite to getting to work. It makes you feel virtuous to think otherwise, but it's nothing more than an elaborate lie.

I don't understand how one could possibly develop games just for their own sake if shipping the finished game to other people is the point of game development.

I guess I would say that if you aren't willing to permanently delete everything that you've worked on the moment you've finished a project, then you're not actually "doing it for yourself". That isn't necessarily a bad thing, but you have to be honest or perceptive enough to be able to admit the truth.

Re: Finishing my first game while working full-time

#103
post #54

Earlier quoted context omitted.

This has been my line of thought for a while. You spend a minimum of 8 hours working, and ideally you get 6-8 hours of sleep. Let’s say you have a couple more daily responsibilities that take 2-4 (could be commute, cleaning, some other maintenance). There’s almost no time to do anything, and some of the hours you have left may be at non-prime times of the day. > The true optimization for becoming a more efficient per…

I've heard this called before the "4 hour life", you have 4 hours every day for yourself: https://medium.com/@pskallas/4-hour-life-glossary-4740bca641...

This doesn't acknowledge weekends, which if you have the same 8 hours sleep and 4 hours "not for yourself", add more than 50% to the time you supposedly have "for yourself". (4×5 + 12×2 vs 4×7.)

Which doesn't necessarily change the point, but I'm not sure what if anything the point is supposed to be, and it seems an important omission.

Re: Finishing my first game while working full-time

#104

A lot of my side projects end up being: “I want to learn how to do X, but I have no idea what that’s going to take.” And I end up just coding a logical step and if I don’t know what to do go research it, realize I did something wrong 3 steps ago and then either revert or abandon depending on my current motivation. I’ve tried before to create a “game plan” before but most of the time there’s so much that I don’t know…

I think it's absolutely fine. You do something you enjoy and you learn new things.

I think if you actually _want_ to finish something you finish it.

Re: Finishing my first game while working full-time

#105
https://developer.valvesoftware.com/wiki/Making_a_Mod

The "Making a Mod" Valve wiki page is actually fairly useful for devs totally bereft of mentorship. In general, it seems like there is very little opportunity for devs to find mentorship in making games. Rather, you either figure it out or you wash out.

Re: Finishing my first game while working full-time

#106

Not discussed in the article: You have to have the support of the people in your life this will impact. For example, the 7-9am timeslot for working, as listed in the article, will impact my family, as that is when I'm getting the kids up and off to school. OK, so I could move it to 5am to 7am, but that would mean I'd need to go to bed earlier, which eliminates important evening time with my wife. Similarly, I could d…

The meta is that if you add something to your life, and you don't currently have a lot of time when you are just bored, something will have to suffer.

I was wondering why I was often stressed out even though my life was good and I mostly did the things I want to do. Years ago, I had 3 things in my life - work, rock climbing, and coding/reading/videogames ("geeking out"), and I was never stressed for time. Then I got married, so now spending time with my wife became another thing. For a few years, it just so happened by itself that I've been coding, reading or playing videogames very little - turns out I could only fit 3.2 things in my life, not 4, something had to give. That actually made me stressed out and I didn't understand why... When I did, becoming more organized and wasting less time upped it to maybe 3.5, so now I can read a book/code/geek out now and then. But, alas, not as much as I would want.

That's one of the main reasons I'll never have kids - there's just no way I can handle 5 things, and I don't think I'd want any of the remaining ones to suffer for the payoffs (well, maybe work, but not just yet). That is also why you cannot add game making to your life without sacrifice...

EDIT: fixed some grammar

Re: Finishing my first game while working full-time

#107
post #78
post #75

Earlier quoted context omitted.

> It's very easy to spend those extra couple of hours in the morning just sipping a coffee, reading HN, catching up with social media. Work is work and it starts because other people will ping you, you'll have to be online on a certain computer, etc etc; but if you are your own boss, it's very easy to let employee #1 (yourself) slack off. It's the same when you get back home after work though. > Also, this works only…

> It's the same when you get back home after work though. I would argue it's even easier in the evening, for sure. The point of doing it in the morning is that your brain is fresher; I'm just saying that might still not be enough to start. > I personally have 5 "free" hours after work Yeah, but it's after work, when you're inevitably more tired. One could push it by going to bed earlier and waking up at 5am, but it r…

> The point of doing it in the morning is that your brain is fresher

I think that depends on the type of person you are. I do my best to get a good 8 hours, but it usually takes me a good hour or 2 (and a coffee) before I'm really into the swing of things in the morning.

It's even tougher in the winter months when sun isn't really out until around 9am and the sun is already setting at 5pm. It feels like you work through the entire day, and mornings are like getting up at 2am.

Re: Finishing my first game while working full-time

#108

Not discussed in the article: You have to have the support of the people in your life this will impact. For example, the 7-9am timeslot for working, as listed in the article, will impact my family, as that is when I'm getting the kids up and off to school. OK, so I could move it to 5am to 7am, but that would mean I'd need to go to bed earlier, which eliminates important evening time with my wife. Similarly, I could d…

Totally agree with this. I am woken by my kid at 6am, then it is 100% go-go-go with work or family until about 7pm when the kid goes to bed, then it is starting to cook and prepare dinner and do housework etc. There might be 2 hours or so between dinner and bed to spend time with my wife before we collapse into bed at 10pm or so - talk, watch a movie, play scrabble or whatever. I don't want to ignore her and just do…

Even after 'bedtime for the kids', it's still never ending. They need to get up for the bathroom, or for a drink of water, or want more stories, or want to turn on the light and play in the room... Neverending! My only alone time is when I !@#@#%! sleep.

Re: Finishing my first game while working full-time

#109

I did this for my first Steam game, which let me go full-time back in 2015 as an indie game developer and where I still am today. [1] I'd get up early and get a few hours in before my more ordinary programming work as a Python backend developer at a fintech startup. And then on Saturdays I'd get something more like a normal days work done on the project. It worked, and I'm glad I did it, but it definitely was a tempo…

Your game looks absolutely ridiculous and I love that.

Re: Finishing my first game while working full-time

#110
post #109

I did this for my first Steam game, which let me go full-time back in 2015 as an indie game developer and where I still am today. [1] I'd get up early and get a few hours in before my more ordinary programming work as a Python backend developer at a fintech startup. And then on Saturdays I'd get something more like a normal days work done on the project. It worked, and I'm glad I did it, but it definitely was a tempo…

Your game looks absolutely ridiculous and I love that.

It is very silly.
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