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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

101–110 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#101
post #66
post #54

Vario XR has a very good resolution. Did anyone try to code with it?

I think you mean Varjo. It's a pretty ridiculous headset, but the thing also forces you to buy a $2000/month subscription after you purchase it. It's safe to say it's not a really reasonable option. It also doesn't actually have a particularly high resolution, and sort of cheats by making your periphery have a significantly lower resolution (hardware, not software, is responsible for this, so you can't just turn fove…

Got a source for the "forces you to subscribe" bit? Everything I've seen says that part is optional.

Also, even disregarding the extra focal-spot screens, you're wrong about the resolution. It's the highest of all headsets that don't have insanely wide FOV's like the Pimax8K, by a long way. 2880 x 2720 per eye (Varjo VR-3) > 1832 x 1920 per eye (Quest 2) > 1440 x 1600 per eye (Vive Pro 2) ~= 1600 x 1440 per eye (Valve Index)

Re: What it's like to spend 40-50 hours in VR every week

#102
post #81

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

OP here! I've been keeping a very close eye on the SimulaVR project for a while. I agree with most of what you've got here, and would love to be able to try it out in the future. One question I've got about the window management system - I make heavy use of virtual desktops so I can swap several windows out simultaneously (all my source code on one screen, my database GUIs on another, etc.). I'd run out of room using…

Hi ptom.

1. Simula is planning on adding a window tiling/window grouping dynamic to its UX. Agreed this is a useful feature, and we've heard from other people as well that this would improve things.

A short-term hack though, since Simula is a fully functioning window manager, is to simply launch another window manager inside Simula as a client (e.g., launching i3 or xfce4 inside Simula, and using it as a way to group applications together).

2. We've been unable to get Linux support from other VR manufacturers in order to run Simula on other hardware. In fact, our initial goal was to only do this (so that we could focus on the software only), but eventually decided it was better to just build our own headset (in particular a high-fidelity one that is uniquely suited for office/programmer productivity).

Would love to stay in contact. Your office VR setup really captures the spirit of the VR age.

Re: What it's like to spend 40-50 hours in VR every week

#103
post #51
post #37

There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…

> my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break Nice flex, but not everyone has this kind of setup.

A decent size table, natural lighting and room to pace is a flex?

Re: What it's like to spend 40-50 hours in VR every week

#105
post #42
post #26

This is a great breakdown of the early state of VR productivity. There are still a few key items that are barriers for me personally: 1. Eye and face tracking. The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me. There are a few vtubers out there that are doing some seriously impressive tracking, but it requires tons of special equipment at the m…

There are actually a few decent choices for eye tracking now (a company that was just acquired by Bytedance had a pretty good eye-tracking standalone), and there are a few crazy headsets that do all of your listed requirements for 1. and more , but they're all in the $1,000+ range. Lighter-weight headsets is something necessary but also something that is in sort of a weird spot. The Quest 2 is actually a lot heavier…

Which device would you overall recommend for all day productivity use?

Re: What it's like to spend 40-50 hours in VR every week

#106
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

> Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset.

I'm very curious why I seem to have heard this exact same advice for every single headset on the market. Why does it seem endemic that headsets ship uncomfortable, fixed within days by amateurs with Velcro and tape? Why haven't manufacturers noticed that they are partly responsible for one of the major blocks to wide spread adoption?

Re: What it's like to spend 40-50 hours in VR every week

#107
post #103
post #51

Earlier quoted context omitted.

> my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break Nice flex, but not everyone has this kind of setup.

A decent size table, natural lighting and room to pace is a flex?

You skipped "overlooking the city".

Re: What it's like to spend 40-50 hours in VR every week

#109

Earlier quoted context omitted.

Technically FB says they won't require an FB account until 2023. However they make it a pain in the ass to use a Quest without a FB account, and presumably your device will be a paperweight in a year once the FB requirement rolls out

Mark is ruining it for every upcoming nerd. It's almost like he's working on being disliked? Maybe it's his a way of get back at the world for being invisible on so many levels, until financial success?

Deep down he knows that all he did was create a cleaner version of MySpace at the perfect moment. He's used that lottery ticket to acquire companies built by people smarter than he is, and he'll keep trying to tie their genuine innovation back to FB to soothe his fragile ego.

Re: What it's like to spend 40-50 hours in VR every week

#110

I would like to give this a try, but I don't want to support Facebook in any way. I saw a couple of headsets mentioned below. Is there a definitive list out there of competitors? As an aside, I used to use VPL eyephones, VPL datagloves and a SGI Crimson to do research back in the late 80s. I honestly thought back then we would all have fully adopted VR by now. I was so wrong!

OP here - It takes a long time for research and consumer hardware to align.

The only 2 that run this particular software right now are the Quest, and the Vive Focus 3 (which cost $1000 more). There are other virtual office interface options available, though, and those run on WMR or any Steam compatible headset.

None others that support Linux that I'm aware of, though.

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