Live data from Hacker News

Before the iPhone, I worked on a few games for what were called "feature phones"

twitter.com

101–110 of 407 posts

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#101

I'm not sure that in the present day of massive teams and > $100 million budgets that there's much room for new celebrity game developers to emerge on that scale. Pretty much every gamer knows who he is. Now, even the biggest breakthrough indie game with a 5 person dev team wouldn't become a household name. These days it's the studios themselves that get most of the credit. Which may only be fair: When there's 100+ p…

Cliff Bleszinski worked on $100M+ projects, Martin O'Donnell did, so did Notch. Definitely still possible.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#102

Earlier quoted context omitted.

Thank you. Twitter's user experience is the worst.

Although there is no reason why he didn't post on say medium and post the link. He chose to use a 140-char-limit site to write a novel.

280 now ;)

But I’d rather him use Twitter than the centralized broken mess that is medium.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#103

Is there any disadvantage to limiting the emulator's JVM heap size to match the original execution environment (in this case what seems to be 128k), instead of explicitly disabling GC?

Ultimately it's just as complicated as disabling explicit GC calls, and since we have a lot more RAM to use now you'll get better performance if you just let Java have a bigger heap.

To be clear as well, the flag he added doesn't explicitly disable GC, it disables asking for GC explicitly, e.g. it makes "System.gc()" a no-op. The JVM will still garbage collect when it's heuristics decide it should.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#104
post #50

I'm not sure that in the present day of massive teams and > $100 million budgets that there's much room for new celebrity game developers to emerge on that scale. Pretty much every gamer knows who he is. Now, even the biggest breakthrough indie game with a 5 person dev team wouldn't become a household name. These days it's the studios themselves that get most of the credit. Which may only be fair: When there's 100+ p…

It happened recently with Markus Persson and Jonathan Blow.

Jonathan is definitely not on the same scale as Notch. There is only a brief period where Jonathan was well known and mainly due to Indie Game: The Movie

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#105
Invoking GC on every frame has different performance characteristic on old feature phone and modern PC.

Reminds me of a technical document of Doom 3 BFG edition.

https://fabiensanglard.net/doom3_documentation/DOOM-3-BFG-Te...

In 2004, it was a best practice to keep data on memory. in 2012, CPU and GPU performance was increased a lot but memory performance wasn't increased much so calculating the necessary data on demand is faster than keeping it on memory and retrieving it.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#106

Earlier quoted context omitted.

Although there is no reason why he didn't post on say medium and post the link. He chose to use a 140-char-limit site to write a novel.

280 now ;) But I’d rather him use Twitter than the centralized broken mess that is medium.

Better the centralized broken mess you know than the centralized broken mess you don't

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#107

Earlier quoted context omitted.

Just a fun question. If you had a choice; would you rather be John Carmack or Tony Hawk?

For the general case, it’s going to be a lot easier when you’re 80 years doing Carmack stuff than it will be Hawk stuff.

80? Tony thinks he recently did his last ever 540 - at "only" 53.

https://twitter.com/tonyhawk/status/1372425655913123840

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#108
post #9

John Carmack writes: > Unlike most emulator projects, Kemulator turned out to be closed source abandonware It is amazing that in the past two decades most emulators transitioned from closed source closely guarded secrets to open sourced and often under a popular license. The preservation is unparalleled.

It surprises me the number of people who thought they could make money selling emulators, in what is and has always been almost exclusively dedicated to piracy.

Well, some emulator devs are making huge sums of money nowadays in "donations"/crowdfunding, to much chagrin of others in the emudev scene.

It seems they got the business model right this time.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#109
post #41

Earlier quoted context omitted.

My very first industry job was making J2ME games and oh my god does it still give me nightmares.

If you miss it, just try Android, contrary to Google arguments against J2ME, the fragmentation experience is kept unchanged.

We have many more issues supporting multiple versions of iOS than supporting multiple versions of Android. But neither are not even close to the nightmare that was J2ME.

Re: Before the iPhone, I worked on a few games for what were called "feature phones"

#110
post #49
post #29

Earlier quoted context omitted.

I'm curious how the UI looks to other people, because "all in once place" isn't really a complaint I can understand about the Twitter UI I'm seeing. There's buttons and stuff between tweets, but with 280 characters per tweet (140 was definitely less readable) they're not significantly more difficult to read on Twitter than they are in the paragraphs you posted.

The Twitter web UI if you are not logged in is purposefully broken. Every so often, it will just show you "access denied" or "you don't have permission". It is the peak of dark patterns.

I noticed it almost never happens if you copy/paste the url into a browser. Seems related to navigating in with a Referer header set.
Post reply on HN