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Google collects 20 times more telemetry from Android devices than Apple from iOS

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Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#101
post #73

Earlier quoted context omitted.

This may be pedantic, but Steam was collecting its 30% long before the App Store opened. Thought maybe that was inspired by Apple's cut of music revenues in the iTunes Store.

You pay 30% for all the hosting and listing and payment processing. But then you aren't required to use Steam to distribute your game — you could as well set up your own website. There's nothing preventing you. There's no predatory code signing on desktop OSes. On the other hand, you can't sideload apps onto iOS devices. You HAVE to go through Apple. You either publish on the app store, or you don't have an iOS app.…

You aren't required to use the Apple store to distribute your product. You can sell to Android users and desktop/laptop users.

> "That's different. That's very different

Is it? Why is it? You can't sell software to run on Kindle Paperwhite even though it's a full computer inside. What's the specific difference between that and iOS, other than "Apple's ecosystem and customers are desirable, so I want to use it" and "I don't want to pay for it"?

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#102
post #95

Earlier quoted context omitted.

Which makes it weird that we accept this bullshit from our phones, considering that you have your phone with you whether you're driving or walking or taking the bus.

I don't accept it on my phone either. My Oneplus runs Lineage, and I explicitly omitted Google services. I had previously run the MicroG rewrap of Lineage, but the maintainer dropped maintenance for six months, so I found ways to do without the GMS emulation.

I also use microG on my phone.

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#103
I only skimmed the paper, but I think the title extracts and confuses a small part of the paper: "Google collects around 20 times more handset data than Apple" They didn't intend to say that google collects 20x more data than apple in total, which is what the use of the term "devices" kinda leads us to think. The paper seemed to be equally critical of both and this article made it into an attack on google.

Idk which device is worse, but this article title is a bit misleading. Why not just quote the paper directly?

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#104
post #44

What are the best alternatives to iOS and Android? Is it reasonable to consider the hardware itself "safe", given that the software tracks and calls home about every single thing it does? What are the alternatives?

Manjaro Phosh edition on the Pinephone is pretty good these days. There's still a lot of work to be done, but it works just fine as a phone.

None of the distributions on the PinePhone work well for all the things that people use that little computer in their pocket (which is no longer just a phone) for. For maps, for instance, all of the PinePhone's choices are little more than lightweight tech demos compared to, say, OSMAnd on Android. There is no official Signal client, no powerful browser beyond the clunky Desktop-Firefox-for-Postmarket-OS hack, etc.

It is unlikely that "all the work that would need to be done" to make the PinePhone as useful as an Android phone (even with pure libre software) will even get done. The problem is that the PinePhone is just too underpowered in CPU and RAM, comparable to devices from many years ago. Plus, the PinePhone dev community just doesn’t appear to be large and motivated enough to cover all the bases of e.g. battery optimization that the corporate mobile developers have done.

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#105
post #64

As users, we are assured that telemetry is only for the purpose of "improving products and services", "improving user experience", etc. If one company is collecting 20x as much as another, all else being equal, one would expect that this would be reflected in the quality of the product/service/experience. Of course, Google's service is to advertisers, first and foremost. Users generally do not pay for what they recei…

If telemetry is used for improving services then why does every project who's UI decisions are based on telemetry[1] consistently rebuild their UIs in less usable and less user friendly ways? [1] Pretty much anything from Mozilla or Google, Reddit, lots of others.

Power users turn off telemetry and skew data?

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#106

Earlier quoted context omitted.

That link is returning "429 Too Many Requests." What feature is it you're referring to?

There's an Ultra Wideband radio in the iPhone 11 and newer that isn't legal to use in all countries. Apple uses a location request sometimes just to determine if the device can legally run that radio or not.

If that's the case, they wouldn't need to report the location back to themselves, would they? The phone would simply check its coordinates, and turn it on or off.

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#107
post #90

Earlier quoted context omitted.

this is a classic example of how companies collude without direct communication. it's a type of game theoretic outcome that's actually taught in business school - how to read your competitor's intentions from public information (like pricing intentions) and legally act and counter-communicate publicly your own intentions to not compete (in many cases by not lowering price). this can practically only happen in oligarc…

> this is a classic example of how companies collude without direct communication. In that case, let's have that conversation as a society and as a government. "Are companies listed in Table 1 and 2 in collusion as defined by current law?". In most of the Apple 30% conversations, the conversations seem to be about an instance (Apple) instead of an object (Digital Store Tax, Collusion etc). Lets set the frame and be c…

as i understand it, by not communicating directly, companies avoid the most damning potential evidence that they are colluding. it's theoretically possible to still determine that their behavior is collusive, but quite difficult in practice.

i personally think anti-trust/anti-monopoly regulations should be tightened by an order of magnitude or so. any market that exhibits such extended, obviously inflated profit margins needs to be sliced up more finely. any market participant with more than ~10% market share should be scrutinized closely. piercing the corporate veil should be the norm with any anticompetitive infraction (as well as embezzlement, insider trading, and other such executive crimes).

in short, make markets fair (not just 'free').

and in turn, that should allocate capital more efficiently throughout the economy, rather than letting it accumulate inefficiently in fewer and fewer hands.

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#108
post #73

Earlier quoted context omitted.

This may be pedantic, but Steam was collecting its 30% long before the App Store opened. Thought maybe that was inspired by Apple's cut of music revenues in the iTunes Store.

You pay 30% for all the hosting and listing and payment processing. But then you aren't required to use Steam to distribute your game — you could as well set up your own website. There's nothing preventing you. There's no predatory code signing on desktop OSes. On the other hand, you can't sideload apps onto iOS devices. You HAVE to go through Apple. You either publish on the app store, or you don't have an iOS app.…

You can side load apps onto your iOS devices.

You just need to publish on the store in order to sell to other users.

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#109
post #59

" Modern cars regularly send basic data about vehicle components, their safety status and service schedules to car manufacturers, and mobile phones work in very similar ways." -Google This is a beautiful quote because it is an example of one industry's bad behavior leading to another industry's bad behavior, upon which the first industry then users the second's similarity to justify themselves. Cars only started doin…

> It's similar to when Apple defended it's 30% store cut by claiming it's an "industry standard"... specifically, an industry standard that Apple established. Apple established a standard for the Apple app store. There was a lot of complaint about "Apple Tax" and Apple merely pointed out that it wasn't a "Apple Tax". Sure, Apple started it but others which are not even connected to the Apple ecosystem simply followed…

> There's no conversation had upon the charges on a digital distribution store. I'd say - let's have that conversation and come up with a number. Currently, the number is decided in a "free market".

There is no competition in the mobile app distribution market. Apple and Google have a duopoly on mobile app distribution, and they behave like a cartel when it comes to price fixing.

For over a decade now, consumers and developers could have benefited from real competition in the mobile app distribution market. Real competition between companies means that consumers can benefit from increased efficiencies and reductions in cost when it comes to distributing mobile apps.

Instead, Apple and Google have kept a stranglehold on the mobile app distribution market, and it took over a decade and the threat of regulation before Apple chose to lower costs to developers somewhat.

How can anyone know what prices are "industry standard" or "too high" when it comes to mobile app distribution if there is no real competition in that market, just a cartel consisting of two trillion dollar companies controlling mobile app distribution for nearly 13 years?

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#110
post #73

Earlier quoted context omitted.

You pay 30% for all the hosting and listing and payment processing. But then you aren't required to use Steam to distribute your game — you could as well set up your own website. There's nothing preventing you. There's no predatory code signing on desktop OSes. On the other hand, you can't sideload apps onto iOS devices. You HAVE to go through Apple. You either publish on the app store, or you don't have an iOS app.…

You aren't required to use the Apple store to distribute your product. You can sell to Android users and desktop/laptop users. > " That's different. That's very different Is it? Why is it? You can't sell software to run on Kindle Paperwhite even though it's a full computer inside. What's the specific difference between that and iOS, other than "Apple's ecosystem and customers are desirable, so I want to use it" and "…

There is no difference.

Just like I can't run third party, unapproved apps on a Tesla, SNES, Gameboy, Samsung TV etc. Or even every website that has a marketplace and supports plugins e.g. Shopify.

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