Earlier quoted context omitted.
This may be pedantic, but Steam was collecting its 30% long before the App Store opened. Thought maybe that was inspired by Apple's cut of music revenues in the iTunes Store.
You pay 30% for all the hosting and listing and payment processing. But then you aren't required to use Steam to distribute your game — you could as well set up your own website. There's nothing preventing you. There's no predatory code signing on desktop OSes. On the other hand, you can't sideload apps onto iOS devices. You HAVE to go through Apple. You either publish on the app store, or you don't have an iOS app.…
> "That's different. That's very different
Is it? Why is it? You can't sell software to run on Kindle Paperwhite even though it's a full computer inside. What's the specific difference between that and iOS, other than "Apple's ecosystem and customers are desirable, so I want to use it" and "I don't want to pay for it"?