Earlier quoted context omitted.
I mean I’m not trying to hate on Java — pointer-heavy programming was all the rage when it was designed, and GC was a hot research topic, so there was good reason to be optimistic about that approach. But it turns out that it’s very hard to make up for generating tons of garbage and pointer-heavy programming hasn’t aged well given the way hardware has evolved (pointers are large and indirection is expensive).
so are you for GC or against GC? In other posts you actually argue that GCs help you reduce complexity because manual memory management is too much of a hassle. May be immutable is not the correct term - persistent data structures is what I like support for: that is my use-case. I think you can have efficient persistent data structures without a GC, but that requires fast reference counting and in turn, that requires…
It is entirely possible to design a garbage collected language that doesn't generate so goddamned much garbage — and this works much, much better because a relatively simple GC can easily keep up. Julia and Go are good examples of this. Julia uses immutable types extensively and by default, while Go uses value semantics, which has a similar effect on garbage (but has other issues). With a language design that doesn't spew so much garbage, if you only care about throughput, a relatively simple generational mark-and-sweep collector is totally fine. This is what Julia has. If you also want to minimize GC pause latency, then you need to get fancier like Go (I think they have a concurrent collector that can be paused when it's time slice is up and resumed later).
Persistent data structures are a whole different question that I haven't really spent much time thinking about. Clojure seems to be the state of the art there but I have no idea if that's because of the JVM or despite it.