Earlier quoted context omitted.
There are lots of cases when it was documented for piracy to bring positive change. This guys problem? Patience ;) Come on. The game was mass pirated like yesturday? Does he really expect the positive loop back to kick in that fast? People that pirated it will take time to play it, like it, mention it to someone that might buy it, blog it, show off to friends etc, etc, etc. it takes time. but eventually those 500 pir…
I find this to be an interesting data point: http://www.indiegames.com/2008/02/opinion_casual_games_and_p... A casual game developer dramatically increased their sales by improving the effectiveness of their DRM. I strongly dislike DRM in games, and will avoid games that push it to far. But it's hard to argue against the sales numbers quoted in the linked article.
but.
they say the conversion is 1000 pirates vs. one sale. Which only convinces me that im right. think about it. 999 people less will be using the program. yes, you will sell one more copy, but how many future sales you loos because those 999 people are not going around talking about your program, playing it in public, recommending it to friends...
Their sales rose short term but I think the've lost long term for sure.