The question is whether these advantages are because text is a better communication medium, or because of the limitations of our technology? Take using a computer to type a word versus draw a picture: Effectively everyone who uses a computer can type a word, but I'd bet less than 10% could draw a circle. But put a piece of paper in front of someone and effectively everyone can draw a circle. This points to there bein…
Ah come on, this is not accurate at all. We have tons of tech now: audio, video, charting, etc. Circles are pretty easy in powerpoint or any such software. The tech is obviously here already. But still, why do people prefer sending chat texts instead of calling or video calling? Surely not because of tech.
Always Bet on Text (2014)
101–110 of 349 posts
Re: Always Bet on Text (2014)
#102The question is whether these advantages are because text is a better communication medium, or because of the limitations of our technology? Take using a computer to type a word versus draw a picture: Effectively everyone who uses a computer can type a word, but I'd bet less than 10% could draw a circle. But put a piece of paper in front of someone and effectively everyone can draw a circle. This points to there bein…
Ah come on, this is not accurate at all. We have tons of tech now: audio, video, charting, etc. Circles are pretty easy in powerpoint or any such software. The tech is obviously here already. But still, why do people prefer sending chat texts instead of calling or video calling? Surely not because of tech.
Re: Always Bet on Text (2014)
#103Text is not the oldest - nor easiest to use -, text is a heavy abstraction born somewhat recently in human history. The oldest and easiest is the visual in 3D, then comes the visual in 2D. Those exist since we have eyes. Our brain have dedicated and sizeable infrastructure for that. Children can communicate in 3D (gestures, posture, expressions, objects) and in 2D drawings before learning textural communication with…
However reading pictures is much more subjective than most non-arts-educated might tend to realise. We had a weekly class where we would discuss scenes and pictures and what it evoked in people, what they "read" in it. The one big takeaway I got from this, is just how profoundly different a room full of people can see very clear pictures. This subjectiveness is even worse when you look at gestures and body language of actors – what one student saw as strong and self sufficient, the other might see as forceful and destructive etc.
Of course we also have codified visual languages (traffic signs, warning labels, ...), but they only will work for low complexity info ("Warning slippy surface", but not: "Watch out the last step of that stairway was built to high and might cause you to fall"). The low information density of such symbols is great if you want simple messages to be understandable by a big number of persons very quickly and with little cognitive overhead.
Text can shine when symbols don't suffice, when pictures are to vague, when gestures are unclear. Text is easy to create, modify and copy and I love it for that. My freelance time as a graphic designer convinced me that many people think they can communicate visually, while very few actually can. A lot of people already have issues with getting their message (be it text or spoken word) understood in the way they meant it at the side of the recipient, with visual language this is likely worse.
Re: Always Bet on Text (2014)
#104The question is whether these advantages are because text is a better communication medium, or because of the limitations of our technology? Take using a computer to type a word versus draw a picture: Effectively everyone who uses a computer can type a word, but I'd bet less than 10% could draw a circle. But put a piece of paper in front of someone and effectively everyone can draw a circle. This points to there bein…
Ah come on, this is not accurate at all. We have tons of tech now: audio, video, charting, etc. Circles are pretty easy in powerpoint or any such software. The tech is obviously here already. But still, why do people prefer sending chat texts instead of calling or video calling? Surely not because of tech.
To this day, this complexity is still mostly offloaded to users in the form of export settings, and supported playback formats. One basic requirement of the technology reaching the point good media support is if a user never encounters codecs, in either export settings or playback problems.
Re: Always Bet on Text (2014)
#105Like any "hard and fast" rule, however, it tends to go a bit pear-shaped, when viewed from certain contexts.
As someone that has made the mistake of designing a "pure" iconic interface, I can tell you that alternatives to text UI can be quite difficult to implement[0].
But a well-designed symbolic UX can be leaps and bounds more effective than text.
In some contexts.
Basically, YMMV.
The main issue with text, is that is assumes that:
1) Everybody can read, and
B) Everybody is on the same page.
In any given day, I notice written signs everywhere. But the really important stuff tends to be done symbolically.
Notably, caution/danger signs and other warnings.
Road signs are almost always text, but the same thing I just mentioned, applies to important cautionary road signs. You can assume that anyone driving can read (written road test), so why use icons?
That's because we can process symbols much more quickly and effectively than text. A well-designed icon can be instantly recognizable. Take, for example, the classic radiation or biohazard icons.
They still need "training" to properly interpret; but nothing like the level of education required to simply read (and understand) the word "BIOHAZARD."
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And, of course, the classic skull tends to convey a message that even the uneducated can understand.I have learned the hard way, not to get too creative, when presenting GUI. I've learned to use platform conventions, and ISO symbols[1], where possible; even if I am not that thrilled with the aesthetics.
[0] https://littlegreenviper.com/miscellany/the-road-most-travel...
Re: Always Bet on Text (2014)
#106I disagree. Drawing pictures is the oldest communication technology. Pictures evolved into text eventually. Characters in early texts frequently are just small pictures. Understanding pictures is easier than understanding text because of smaller cognitive load.
Text helps with 2 things: condensing information and manipulating abstractions that don't have an unambiguous visual representation (such as hope or price). But it comes at the price of needing to learn the alphabet and dictionary and apply them to mentally decode what is otherwise just a cryptic drawing.
Text may be more efficient in some cases, but say it's better universally is moot. For instance, texts are very bad for representing non-linear, concurrent workflows. Pictures are way more better in this case.
>Text is the most efficient communication technology.
It heavily depends on what you're going to communicate. For a blog post, text may be better. In other cases, a picture may be worth a thousand of words.
The article may have good points, but it's full of poor statements.
Re: Always Bet on Text (2014)
#107I see text as read optimized, but write expensive and not well suited or efficient for lots of scenarios: - wood working, absolutely horrible to work from text, which I've done. - group ideation, as much as I love IM'ing, audio + diagrams personally feels like a more effective way of communication. - troubleshooting, too many times I've had to text my parents how to troubleshoot their router only to end up calling th…
This is not an inherent problem of text, but a problem of synchronous vs asynchronous communication. Round-trip latency of a phone call is much shorter than IM. But I'd say that speech and text still use the same medium (language), so it's not really an argument either way.
Re: Always Bet on Text (2014)
#108(Just kidding. Fantastic article.)
Re: Always Bet on Text (2014)
#109There is a strong opinion (which I share) that text coding is much more efficient than 'graphical' alternatives due to text flexibility and nice features ( easy compare, universal medium...)