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New Linux port for the Nintendo 64

lore.kernel.org

101–110 of 205 posts

Re: New Linux port for the Nintendo 64

#101
post #5

> "But why", I hear from the back. Having Linux available makes it easier to port emulators and fb or console games. > Most importantly, because I can. Good. All I can say is at least it is something different to what I keep seeing on HN. (React, Rust, Kubernetes, JAMstack, JavaScript, etc.) Probably present this somewhere in a conference (CCC, FOSDEM, etc). Who knows who could be looking at this.

Yes, I love seeing this stuff over the standard JavaScript lib of the month.

Given the amount of users using JavaScript, it shouldn’t come as a surprise that many posts are about it because it’s relevant to so many.

Re: New Linux port for the Nintendo 64

#104
post #5

> "But why", I hear from the back. Having Linux available makes it easier to port emulators and fb or console games. > Most importantly, because I can. Good. All I can say is at least it is something different to what I keep seeing on HN. (React, Rust, Kubernetes, JAMstack, JavaScript, etc.) Probably present this somewhere in a conference (CCC, FOSDEM, etc). Who knows who could be looking at this.

Yes, I love seeing this stuff over the standard JavaScript lib of the month.

Same, but lisp.

We had a new hire who was huge into HN a while back. Was very hard to rein him in from suggestions of haskell, random frameworks, etc. I've dealt with the "shiny things" mentality many a time, but this was something else. Made the "academic do it right" approach look liberal in terms of risk.

Haskell is cool, but yeah sorry keep that out of my prod stack.

Re: New Linux port for the Nintendo 64

#106

Earlier quoted context omitted.

But the N64 only has 4MB of ram, I think a GUI would be beyond it's capabilities. Still a cool project though.

That's more than plenty. (It won't be running Gtk4 or Qt6 of course.)

Check out this article on the project:

https://www.phoronix.com/scan.php?page=news_item&px=Nintendo...

>It's also noted that Linux on the Nintendo 64 is still a big buggy and "constantly flirting with [out of memory]."

If you're running out of ram with just a shell that definitely doesn't leave much left. And there's no storage device, so you can't swap.

Re: New Linux port for the Nintendo 64

#107
post #5

> "But why", I hear from the back. Having Linux available makes it easier to port emulators and fb or console games. > Most importantly, because I can. Good. All I can say is at least it is something different to what I keep seeing on HN. (React, Rust, Kubernetes, JAMstack, JavaScript, etc.) Probably present this somewhere in a conference (CCC, FOSDEM, etc). Who knows who could be looking at this.

Don't forget the many ways in which Machine Learning will revolutionize X.

And possible (not practical) uses for crypto.

Re: New Linux port for the Nintendo 64

#109

Earlier quoted context omitted.

That's more than plenty. (It won't be running Gtk4 or Qt6 of course.)

Check out this article on the project: https://www.phoronix.com/scan.php?page=news_item&px=Nintendo... > It's also noted that Linux on the Nintendo 64 is still a big buggy and "constantly flirting with [out of memory]." If you're running out of ram with just a shell that definitely doesn't leave much left. And there's no storage device, so you can't swap.

The DSLinux project runs in 4MB with no MMU as well. They do recommend using the +4MB RAM expansions cards to use the graphical environment, but it's not a a requirement.

IIRC, there used to be a GBALinux as well. That's what, 1/8th of the memory?

That this port is OOM-ing is just it being buggy.

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