Live data from Hacker News

I spent eleven years working on this Line Rider track

delu.medium.com

101–110 of 163 posts

Re: I spent eleven years working on this Line Rider track

#101
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

Brilliant work! This game should be compulsory for all mechanical engineering students. It’s a good way to differentiate between function and ornamentation.

Re: I spent eleven years working on this Line Rider track

#102
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

Hats off for this masterpiece, David — and my congratulations for not letting this dream escape but working your way through to see it bloom to fruitition. I had immediate flashbacks to my old modder days for Jedi Knight and DN3D, I was reminded of the endless fun we had creating worlds out of the puzzle pieces we were handed on our underpowered machines. Playing with GTA3 config settings, cheating physics engines in…

A fellow JK modder? Would you mind sharing what you made?

Re: I spent eleven years working on this Line Rider track

#103
Wow, very cool!

Off topic, but it made me flash on something I spent many, many hours on probably 20 years ago, that I can't quite recollect. Does anyone remember the flash experience where you created little creatures out of lines and springs and they kind of hobbled around? I believe "soda" was in the name. That thing really got me into computers and the web!

Re: I spent eleven years working on this Line Rider track

#104

Wow, very cool! Off topic, but it made me flash on something I spent many, many hours on probably 20 years ago, that I can't quite recollect. Does anyone remember the flash experience where you created little creatures out of lines and springs and they kind of hobbled around? I believe "soda" was in the name. That thing really got me into computers and the web!

Soda constructor

It looks like the original is not online anymore, but here's an open source version

https://peterfidelman.github.io/constructor/

Re: I spent eleven years working on this Line Rider track

#105

Holy. Crap. That is mind-boggling. I remember back in 2006 I thought I had taken things too far when I wasted many, many hours of my life figuring out the Line Rider file format: https://www.mrspeaker.net/2006/11/15/line-rider-file-format/ But this is about 10 levels beyond that! Only now do I see I didn't take things far enough by half - this is beautiful and... complete. Just amazing!

I remember the day Line Rider actually came out. I remember seeing it on Digg, and this was before Youtube but people were theorizing if a loopty loop would be possible (oh simpler line rider times!). I remember hacking something together into a (flash) video back then. I think I may still have it laying around somewhere. EDIT: Yep, here it is, "Date Created: 9/23/2006" which is the day Line Rider came out according…

Youtube existed back then and for me line rider was a phenomenon that increased my use of it, one of my first liked videos was line rider jumps the shark, from 25sep2006. I remember watching many line rider videos back then.

Re: I spent eleven years working on this Line Rider track

#106

Not quite the same, but this reminds of defrag from various quake games (mostly quake 3 and variations). The idea of strafe jumping being in the original quake (well circle jumping more like which is kind of different) started as a bug based on how acceleration works in quake that was used to basically fly through maps and became a central part of movement in the game. Of course, in addition there was the more well k…

That reminded me of OSP Rocket Olympics, a Quake 2 mod based around rocket jumping skills. Was fun playing that on lan parties: https://www.orangesmoothie.org/rocketo/

Re: I spent eleven years working on this Line Rider track

#107
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

Hats off for this masterpiece, David — and my congratulations for not letting this dream escape but working your way through to see it bloom to fruitition. I had immediate flashbacks to my old modder days for Jedi Knight and DN3D, I was reminded of the endless fun we had creating worlds out of the puzzle pieces we were handed on our underpowered machines. Playing with GTA3 config settings, cheating physics engines in…

> cheating physics engines in Stunts

You mean this one?

http://www.ibiblio.org/GameBytes/issue20/misc/stunts.html

Oh, the hours I played creating the craziest tracks in the undocumented editor barely hidden away behind Shift+F1, reliably making the car hit the ground at a certain angle and speed, triggering a bug (probably an unchecked signed wraparound) that would make it accelerate infinitely into orbit.

Re: I spent eleven years working on this Line Rider track

#108
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

Was not expecting my jaw to drop this morning. Well done man, well done.

Re: I spent eleven years working on this Line Rider track

#109

Holy. Crap. That is mind-boggling. I remember back in 2006 I thought I had taken things too far when I wasted many, many hours of my life figuring out the Line Rider file format: https://www.mrspeaker.net/2006/11/15/line-rider-file-format/ But this is about 10 levels beyond that! Only now do I see I didn't take things far enough by half - this is beautiful and... complete. Just amazing!

I remember the day Line Rider actually came out. I remember seeing it on Digg, and this was before Youtube but people were theorizing if a loopty loop would be possible (oh simpler line rider times!). I remember hacking something together into a (flash) video back then. I think I may still have it laying around somewhere. EDIT: Yep, here it is, "Date Created: 9/23/2006" which is the day Line Rider came out according…

One of the old masters... TechDawg's Make Believe https://youtu.be/fTnT66LGrdY from March '07.

Re: I spent eleven years working on this Line Rider track

#110
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

Is this track also available as a download somewhere to try it in linerider.com itself, rather than as a video? Never heard of the game before, but now I want to try it with this track

[deleted]
Post reply on HN