Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am
I spent eleven years working on this Line Rider track
101–110 of 163 posts
Re: I spent eleven years working on this Line Rider track
#102Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am
Hats off for this masterpiece, David — and my congratulations for not letting this dream escape but working your way through to see it bloom to fruitition. I had immediate flashbacks to my old modder days for Jedi Knight and DN3D, I was reminded of the endless fun we had creating worlds out of the puzzle pieces we were handed on our underpowered machines. Playing with GTA3 config settings, cheating physics engines in…
Re: I spent eleven years working on this Line Rider track
#103Off topic, but it made me flash on something I spent many, many hours on probably 20 years ago, that I can't quite recollect. Does anyone remember the flash experience where you created little creatures out of lines and springs and they kind of hobbled around? I believe "soda" was in the name. That thing really got me into computers and the web!
Re: I spent eleven years working on this Line Rider track
#104Wow, very cool! Off topic, but it made me flash on something I spent many, many hours on probably 20 years ago, that I can't quite recollect. Does anyone remember the flash experience where you created little creatures out of lines and springs and they kind of hobbled around? I believe "soda" was in the name. That thing really got me into computers and the web!
It looks like the original is not online anymore, but here's an open source version
Re: I spent eleven years working on this Line Rider track
#105Holy. Crap. That is mind-boggling. I remember back in 2006 I thought I had taken things too far when I wasted many, many hours of my life figuring out the Line Rider file format: https://www.mrspeaker.net/2006/11/15/line-rider-file-format/ But this is about 10 levels beyond that! Only now do I see I didn't take things far enough by half - this is beautiful and... complete. Just amazing!
I remember the day Line Rider actually came out. I remember seeing it on Digg, and this was before Youtube but people were theorizing if a loopty loop would be possible (oh simpler line rider times!). I remember hacking something together into a (flash) video back then. I think I may still have it laying around somewhere. EDIT: Yep, here it is, "Date Created: 9/23/2006" which is the day Line Rider came out according…
Re: I spent eleven years working on this Line Rider track
#106Not quite the same, but this reminds of defrag from various quake games (mostly quake 3 and variations). The idea of strafe jumping being in the original quake (well circle jumping more like which is kind of different) started as a bug based on how acceleration works in quake that was used to basically fly through maps and became a central part of movement in the game. Of course, in addition there was the more well k…
Re: I spent eleven years working on this Line Rider track
#107Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am
Hats off for this masterpiece, David — and my congratulations for not letting this dream escape but working your way through to see it bloom to fruitition. I had immediate flashbacks to my old modder days for Jedi Knight and DN3D, I was reminded of the endless fun we had creating worlds out of the puzzle pieces we were handed on our underpowered machines. Playing with GTA3 config settings, cheating physics engines in…
You mean this one?
http://www.ibiblio.org/GameBytes/issue20/misc/stunts.html
Oh, the hours I played creating the craziest tracks in the undocumented editor barely hidden away behind Shift+F1, reliably making the car hit the ground at a certain angle and speed, triggering a bug (probably an unchecked signed wraparound) that would make it accelerate infinitely into orbit.
Re: I spent eleven years working on this Line Rider track
#108Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am
Re: I spent eleven years working on this Line Rider track
#109Holy. Crap. That is mind-boggling. I remember back in 2006 I thought I had taken things too far when I wasted many, many hours of my life figuring out the Line Rider file format: https://www.mrspeaker.net/2006/11/15/line-rider-file-format/ But this is about 10 levels beyond that! Only now do I see I didn't take things far enough by half - this is beautiful and... complete. Just amazing!
I remember the day Line Rider actually came out. I remember seeing it on Digg, and this was before Youtube but people were theorizing if a loopty loop would be possible (oh simpler line rider times!). I remember hacking something together into a (flash) video back then. I think I may still have it laying around somewhere. EDIT: Yep, here it is, "Date Created: 9/23/2006" which is the day Line Rider came out according…
Re: I spent eleven years working on this Line Rider track
#110Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am
Is this track also available as a download somewhere to try it in linerider.com itself, rather than as a video? Never heard of the game before, but now I want to try it with this track