I’ve said it before and I’ll say it again ... I wish more folks would use NIM for web development.
Nim 1.4
101–110 of 144 posts
Re: Nim 1.4
#102Why did Nim decide to allow null pointers? They must have had a very good reason, given its young age?
Re: Nim 1.4
#103Earlier quoted context omitted.
I've been using vscode+nim. Debugging was mostly just writing correct code in the first place! ;) The only gripe I have is sometimes nimsuggest hanging itself at 100% cpu use, and I have to kill it manually. Even with the rather oldschool approach of echo/logging.nim usage, things tend to turn around quickly. I have not felt the need to be able to attach a debugger to the process, mostly because our architecture is v…
What build system are you using if not MSBuild then?
Re: Nim 1.4
#104I'm going to do a little bit of a shameless plug as a way to show off just what Nim is capable of. If you've ever played one of the many IO games, it might seem familiar to you. Basically I have used Nim to create a multiplayer game that can be played in the browser[1]. I'm planning to write up a more detailed post outlining the architecture of this. But suffice it to say, Stardust is written 100% in Nim. Both the se…
How does that work, and is it an alternative to dart/flutter?
Re: Nim 1.4
#105I'm going to do a little bit of a shameless plug as a way to show off just what Nim is capable of. If you've ever played one of the many IO games, it might seem familiar to you. Basically I have used Nim to create a multiplayer game that can be played in the browser[1]. I'm planning to write up a more detailed post outlining the architecture of this. But suffice it to say, Stardust is written 100% in Nim. Both the se…
* JS, obviously
* Rust
* C/C++
* Anything else that can compile to WASM
Re: Nim 1.4
#106So one of the biggest improvements to my day-to-day life as a programmer was having compiler-checked nullability in Kotlin. It is the most significant feature that makes programs more reliable and code more readable compared to Java. I never want to miss it again. Why did Nim decide to allow null pointers? They must have had a very good reason, given its young age?
Re: Nim 1.4
#107So one of the biggest improvements to my day-to-day life as a programmer was having compiler-checked nullability in Kotlin. It is the most significant feature that makes programs more reliable and code more readable compared to Java. I never want to miss it again. Why did Nim decide to allow null pointers? They must have had a very good reason, given its young age?
Re: Nim 1.4
#108So one of the biggest improvements to my day-to-day life as a programmer was having compiler-checked nullability in Kotlin. It is the most significant feature that makes programs more reliable and code more readable compared to Java. I never want to miss it again. Why did Nim decide to allow null pointers? They must have had a very good reason, given its young age?
Re: Nim 1.4
#109I'm going to do a little bit of a shameless plug as a way to show off just what Nim is capable of. If you've ever played one of the many IO games, it might seem familiar to you. Basically I have used Nim to create a multiplayer game that can be played in the browser[1]. I'm planning to write up a more detailed post outlining the architecture of this. But suffice it to say, Stardust is written 100% in Nim. Both the se…
Not to disparage Nim, but I can think of a number of other languages where this is possible: * JS, obviously * Rust * C/C++ * Anything else that can compile to WASM
Re: Nim 1.4
#110I'm going to do a little bit of a shameless plug as a way to show off just what Nim is capable of. If you've ever played one of the many IO games, it might seem familiar to you. Basically I have used Nim to create a multiplayer game that can be played in the browser[1]. I'm planning to write up a more detailed post outlining the architecture of this. But suffice it to say, Stardust is written 100% in Nim. Both the se…
> Android client up and running too, it also is built from the same code How does that work, and is it an alternative to dart/flutter?