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Luna – Cloud gaming service

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101–110 of 288 posts

Re: Luna – Cloud gaming service

#101

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

> It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense.

Disappointing in what sense?

It's basic economics. Companies that have shifted towards subscriptions (Adobe, Autodesk, Amazon, Ultimate Software, Disney pre-COVID, etc.) have significantly higher valuations when they shift their services to subscriptions for obvious reasons.

Re: Luna – Cloud gaming service

#102
post #64

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

I hate this as well. This is not just software: it's becoming increasingly difficult to acquire DRM-free digital goods (i.e. products that I can guarantee I will be able to use in 10-15 years), and in some cases, video in particular, I don't think that there has ever been a marketplace where I could legally buy DRM-free products (there are niche sites, of course, but I mean a generic store, like a bandcamp for movies…

> Music is an exception, fortunately. For now.

Even then only if you're lucky

https://hydrogenaud.io/index.php/topic,89818.0.html

https://www.techdirt.com/articles/20110809/04114515451/umg-w...

Re: Luna – Cloud gaming service

#103

The Venn diagram for target audience and situational use cases of these services has always seemed very small to me. At least the subscription model and game selection seems better than Stadia. edit: Also, it seems to me like the target audience is for the same sort (and I’m not trying to denigrate) that watch movies on their TV with internal speakers or can’t fathom why you’d pay more than 30 bucks for headphones or…

Bear in mind: While very few consumers benefit from cloud-based gaming, the outcome of dragging consumers over to it for businesses is huge. Why sell software and hardware once when you can sell software, the hardware it's hosted on, and the support and services to manage that software and hardware every single month . It's why companies like Adobe and Microsoft have tried to push their main, relatively static[1] sof…

> very few consumers benefit from cloud-based gaming

> It's not a good way to do things, it's not good for any consumer or user of those things

> no matter how impractical or stupid it is

Hard disagree on this take.

I would personally love a stable, smooth gaming-as-a-service experience - where I can pay based on my usage level, access any games I want to, pick up my saved game from any device, and never have to worry about sitting around for hours waiting for updates or downloads.

I expect there's a _massive_ market for that. You may not be in it, and that's fine, but I wouldn't be so quick to dismiss it.

Re: Luna – Cloud gaming service

#104

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

I've been enjoying Stadia on a 2013 Linux PC with a ~30/8 (down/up) Mbps wi-fi. Both Destiny 2 and AC: Odyssey work great. Occasional hiccups, yes. No more than a few per hour. It doesn't bother me. The fact that I'm playing recent games on an old Linux PC still blows my mind occasionally.

Re: Luna – Cloud gaming service

#105

I love waiting for an install, something in the mail, water to boil, etc. It’s a good time to slow down and reflect on anything else. I don’t want things now. I just want. Once I’m satisfied...the journey is over. People are so concerned with self optimizing time or the perfect experience that they forget you don’t have to hurry. Having said that, in modern society you can have it all, but can you consume it all? Why…

Also that ad devolves into mostly non-sense, the whole middle section. You can't play at half those places on those screens.

Re: Luna – Cloud gaming service

#106

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

I play regularly, usually the experience is pretty flawless, there is the occasional stutter once in while and\or degradation of graphics.

When it works well (and it usually does for me) I think most non-pro players won't notice any gameplay impacting latency.

The biggest issue right now with the service is lack of games.

Re: Luna – Cloud gaming service

#107
post #106

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

I play regularly, usually the experience is pretty flawless, there is the occasional stutter once in while and\or degradation of graphics. When it works well (and it usually does for me) I think most non-pro players won't notice any gameplay impacting latency. The biggest issue right now with the service is lack of games.

And the lack of other players in multiplayer games...

Re: Luna – Cloud gaming service

#108
post #75

>Unlike streaming movies or music, cloud gaming can consume up to 10GB/hr at 1080p Jesus Christ. So of I want to go to game on my phone while I take the bus for an hour I've blown 10gbs from my data plan. The only thing keeping me on Xbox Gamepass is the fact I can download games locally. At first I really liked it, but then connection dropped so much games where unplayable ( on WiFi )

> Experience gaming anywhere there's high-speed wifi.

They don't talk about playing it on mobile data, just wifi.

Re: Luna – Cloud gaming service

#109

The Venn diagram for target audience and situational use cases of these services has always seemed very small to me. At least the subscription model and game selection seems better than Stadia. edit: Also, it seems to me like the target audience is for the same sort (and I’m not trying to denigrate) that watch movies on their TV with internal speakers or can’t fathom why you’d pay more than 30 bucks for headphones or…

Bear in mind: While very few consumers benefit from cloud-based gaming, the outcome of dragging consumers over to it for businesses is huge. Why sell software and hardware once when you can sell software, the hardware it's hosted on, and the support and services to manage that software and hardware every single month . It's why companies like Adobe and Microsoft have tried to push their main, relatively static[1] sof…

You may speak for yourself but you most certainly do not speak for every consumer, regardless of how many superlatives you use.

I, for one, prefer the subscription model for some things. I like that I can dip my toes in and out of the Photoshop ecosystem without having to shell out hundreds up front. I prefer to rent Netflix for a month rather than purchasing DVDs or Blurays I may watch once or twice. And when cloud gaming is baked (it will be a long time away for me as I live in a small island nation) I will love being able to play any game from a huge range with no outlay other than my monthly subscription - no hardware requirements, no upgrading, just a few bucks a month, and only on the months when I choose to keep my subscription.

My only caveat with cloud gaming is that mouse + KB is non-negotiable, I'm not sure how realistic that will be. I will not play shooter or strategy games with a controller.

Re: Luna – Cloud gaming service

#110

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

Not Stadia, but PS Now. Ignoring the fact that it lets you install some of the games, the latency isn't really a big deal. It's nice having access to so many games as well that I can play in minutes.
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