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X-COM

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101–110 of 238 posts

Re: X-COM

#101
Fans of XCOM should give Xenonauts a try. It's pretty close to the original, but the new penetration and building destruction mechanics make it really enjoyable in combat.

If you are a big fan of the XCOM OST, I think you might enjoy the XCOM 2 Tactical Legacy Pack OST, which is a reimagining of the original's soundtrack. I played through XCOM 2: WotC with this and it was fantastic.

https://www.youtube.com/playlist?list=PLydXsA6zXiitzsl9JBCFs...

One of my favorites is: https://www.youtube.com/watch?v=fZv1brsTE_A

Re: X-COM

#102
Definitely one of my favourite games growing up (along with Colonization).

I'm reminded of one of my best gaming facepalms which occurred playing X-COM. We'd been playing the game for ages and had found it very difficult to kill all the aliens during the ground missions. We'd go round the whole map attempting to find the last remaining aliens before having to give up. It was only when one of us accidentally clicked inside the UFO that we realised we could actually go inside the UFO. Our mission success-rate improved somewhat after that 'discovery'.

Re: X-COM

#103
post #14

Earlier quoted context omitted.

Do you mean Xcom2 or Chimera Squad?

Xcom 2 :-( I want to like it... but the game just doesn't have the forgiveness or enjoyability of Xcom:EW and prior. Haven't yet acknowledged Chimera Squad existance yet :-P

If you want to play it on PC, there's always mods to solve any issues you have with the game ;)

Re: X-COM

#104

Didn't have the computer to run this at the time (not enough RAM!) but I was SO EXCITED that I opened the files with a text editor and read the bits of text that were sprinkled in the binary, and even that was so immersive and exciting (for 7 years old me).

To describe my experiences in Dwarf Fortress, we'd only have to generalize and abstract this passage ever so slightly <3

Re: X-COM

#105
post #94

Earlier quoted context omitted.

Which of the first two X-COM games is the favorite usually depends on which one the person played first, from my experience.

I know what you mean. So many things are like that. =) But I'd really like to hear the case in favor of TFTD. I might go so far as to call it objectively worse!

Of course it's a matter of personal taste. But disclaimer, TFTD was indeed my first entry to the series. And yes, I hate the ship as well.

The atmosphere is absolutely terrifying. It really made me clutch for the life of my soldiers as if it was mine. It was unfair, but not without reason, as even today our submarine warfare would pale against T'Leth. So close yet so powerless.

The superb work on the graphics brings me deep into the abyss. Just look at how well the battle maps fade into the darkness. The various aliens are actually scary for once, and their shared past with the human species is realistic yet particularly disturbing. We all came from those same oceans, after all.

I already spoke about the music, but it really seals the deal.

I know this might sound it's all about the assets and the mood. But the game was already quite good, and TFTD gave that engine the content it deserved.

I will hazard a rough comparison – UFO Defense feels more like Starship Trooper, while TFTD is more like Alien. Intimate and downright scary.

Re: X-COM

#106
post #35

A solid article. I'd disagree with the "single play through" and "pointless starting weapons" comments though. For me it was multiple play throughs learning about what worked and what didn't. This for me was actually a thing that kept me coming back. Trying out new tactics, base locations and equipment to see what worked. All the while trying to balance the budget and keep the squad alive long enough to level up. A t…

This is the precise moment that pulled me out of the article and I left lol. The optimal starting strategy is to put avalanche missles on your fighters and the cannon is useless? That is objectively untrue!

The optimal starting strategy is TWO cannons. Avalanche missles are objectively wrong. They destroy small craft leaving you with no easy early ground missions. The cannons are more than capable of taking down a tiny or small craft and make sure it’s not destroyed in the process.

Re: X-COM

#107
A few years back I had the problem of how to apply the x-com model to, of all things, the Left Behind franchise. Turns out that the strategy/tactical layer separation works pretty well with large scale PNPRPGs, too!

http://f3.to/pmwiki/pmwiki.php?n=LeftBeyond.QuestRules http://f3.to/pmwiki/pmwiki.php?n=LeftBeyond.Quest2Rules The gist of it is, it makes sense to decide a strategy interval (it was 1 year for the first quest, which had to span a century, and 1 month for the second, which had to span 8 years), and then "zoom in" on tactical actions at the end of the interval, with each being its own little dungeon instance. The tactical stuff would autoresolve if only nameless mooks were on scene, but would be roleplayed out if one or more of the heroes were there.

One of the tasks that could be given to said mooks and heroes is "stand by" and react to another faction attacking out of turn; if nobody was on standby, defense ability was reduced.

It was a pretty weird pair of games given that the enemy is supposed to be literally God, but the story came out well, and the players had fun.

Re: X-COM

#108
post #14

Earlier quoted context omitted.

Do you mean Xcom2 or Chimera Squad?

Xcom 2 :-( I want to like it... but the game just doesn't have the forgiveness or enjoyability of Xcom:EW and prior. Haven't yet acknowledged Chimera Squad existance yet :-P

XCOM2 is very moddable, so you can adjust your experience easily (for quality of life stuff, I can almost guarantee that there's already a mod to give you what you want).

Chimera Squad was fun for $10.

Re: X-COM

#109
post #55
post #35

A solid article. I'd disagree with the "single play through" and "pointless starting weapons" comments though. For me it was multiple play throughs learning about what worked and what didn't. This for me was actually a thing that kept me coming back. Trying out new tactics, base locations and equipment to see what worked. All the while trying to balance the budget and keep the squad alive long enough to level up. A t…

If you want to play the classic X-COM today, make sure to grab the latest community patches. I really liked the old X-COM games and had anticipated that I would not like the reboot very much. However, while I wouldn't want to miss the originals for the reboot, the reboots are done very solidly and in most instances I even find myself agreeing with the streamlining the new authors chose. If you want a tactical squad-l…

> I always felt the serialising that X-COM enforced to be an artificial limitation.

I was about to argue that it might have been a technical limitation too, but Dune II, the first real-time strategy game, came out two years before X-COM so technically that can't be quite right.

On the other hand, it also requires a certain set of programmer skills and specialized knowledge of how to simulate such systems, and opens up a combinatorial explosion of scenarios that can be much harder to design around if you also want to include lots of complex possibilities. Serialized turn-based design is much easier by comparison.

Re: X-COM

#110

Definitely one of my favourite games growing up (along with Colonization). I'm reminded of one of my best gaming facepalms which occurred playing X-COM. We'd been playing the game for ages and had found it very difficult to kill all the aliens during the ground missions. We'd go round the whole map attempting to find the last remaining aliens before having to give up. It was only when one of us accidentally clicked i…

I will just say - you are not alone with that 'discovery'.

And I also loved Colonization - I played like once a year or two until recently - it's really fantastic.

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