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Oculus Quest 2

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Re: Oculus Quest 2

#101
post #22

Earlier quoted context omitted.

I would purchase this in a second if it was from any other company. I refuse to financially support a company that is doing so much to hurt democracy worldwide.

We are building exactly this : https://lynx-r.com

No, you aren't. You're building a business-focused product that might share some similarity to the Quest 2. The hardware isn't what makes the Oculus a compelling consumer product.

Re: Oculus Quest 2

#102

I wonder how the FB leadership team thinks about this whole FB/Oculus integration. It is clear that they think adding a "social" component to Oculus is going to help the Quest gain traction. But the question is, why does that "social" component have to be Facebook? With all the negative baggage a FB account carries with it, maybe the easier option would've been to let Oculus build its own social model, à la Play Stat…

I have a Quest and I can tell you that for me (and at least for people like me) the real value is in social games/experiences. I have a hard time going through a solo game (although I haven't tried Half Life Alyx yet) but social stuff are amazing! Everyone should try to play settlers of Catan in VR (it was only available on the Go unfortunately) which was insane! At this point I just want more of my friends to get a…

I also have a Quest and I can tell you that for me there was absolutely no value in social stuff.

Re: Oculus Quest 2

#103
post #22

Earlier quoted context omitted.

I would purchase this in a second if it was from any other company. I refuse to financially support a company that is doing so much to hurt democracy worldwide.

We are building exactly this : https://lynx-r.com

Yikes.

I advise a few companies doing enterprise VR and they are all OEM'ing the HP Reverb at half your list price with 4K per eye and high quality 6DoF.

Are you going to try to integrate SteamVR, cut the price by a thousand dollars and try to sell a privacy conscious headset?

Re: Oculus Quest 2

#104
post #103

Earlier quoted context omitted.

We are building exactly this : https://lynx-r.com

Yikes. I advise a few companies doing enterprise VR and they are all OEM'ing the HP Reverb at half your list price with 4K per eye and high quality 6DoF. Are you going to try to integrate SteamVR, cut the price by a thousand dollars and try to sell a privacy conscious headset?

We already have SteamVR compatibility with remote rendering over Wifi 6 or USB-C. And for the rest of your questions, yes.

Re: Oculus Quest 2

#105
The Quest has a resolution of 1440 × 1600 per eye. So the 50% more pixels works out to 20% more scan lines (1920) and 27% more pixels/line (1832). 90 Hz has potential perhaps via PC link.

Re: Oculus Quest 2

#106

This gets a really poor review from Ars Technica: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco... The downgraded controllers and the awkward IPD adjustment system are the deal breakers for me. From the review: The takeaway: Bullet points for this review A better screen, both in pixel resolution and refresh rate. 90Hz, but when? Facebook isn't clear about higher frame rate support. More powerful wirele…

You missed the best/worst part!

> But Facebook's policies make that "standalone VR" magic harder to recommend this time around. As we've previously reported, Quest 2 requires a Facebook account to function; without one, you cannot run the system's built-in fork of Android, nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing. (Speaking of: New rules coming to the Facebook VR developer portal will soon force anyone who wants to sideload apps to either supply a working phone number or a credit card. Yes, that is separate from the FB account requirement.)

> Quite frankly, I had designs on testing Oculus Quest 2 with a burner Facebook account. I'd set one up years ago with a spam email address, and Facebook's reps asked me for my Facebook account address before they shipped me the review unit. I gave them my burner profile URL, then went to reset the password. By wrongly typing my new password one time, I was locked out. "Please send us proof of your identity," the site sternly warned me.

This is just the start of a long long section of the article on how Facebook will, at the drop of a hat, ban you, remove access to all your purchased software, & how invisible moderators haunt all your VR spaces.

All-in on evil, cruddy, awful policies. An affront to general-purpose computing as the world had known & enjoyed it.

Re: Oculus Quest 2

#108

This gets a really poor review from Ars Technica: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco... The downgraded controllers and the awkward IPD adjustment system are the deal breakers for me. From the review: The takeaway: Bullet points for this review A better screen, both in pixel resolution and refresh rate. 90Hz, but when? Facebook isn't clear about higher frame rate support. More powerful wirele…

You missed the best/worst part! > But Facebook's policies make that "standalone VR" magic harder to recommend this time around. As we've previously reported, Quest 2 requires a Facebook account to function; without one, you cannot run the system's built-in fork of Android, nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing. (Speaking of: New rules coming to the Fa…

I think that's covered in the reviewer summary line "The F-word. Yeah, we'll get into that. " F-word -> facebook. Subtle, but a great analogy.

Re: Oculus Quest 2

#109

This gets a really poor review from Ars Technica: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco... The downgraded controllers and the awkward IPD adjustment system are the deal breakers for me. From the review: The takeaway: Bullet points for this review A better screen, both in pixel resolution and refresh rate. 90Hz, but when? Facebook isn't clear about higher frame rate support. More powerful wirele…

Is there expandable storage?

Re: Oculus Quest 2

#110

$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption. Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link. EDIT - review units went out in advance, so 3rd party reviews are already up. Here's one from Tested: https://www.youtube.com/watch?v=_x6lux6f_6g

$300 is what I paid for my Windows Mixed Reality headset, which is also inside out tracking. Works phenomenally well with Half Life Alyx.

But I do agree that it seems like a killer value - I'll probably preorder one!

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