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Unity Software Inc S-1

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Re: Unity Software Inc S-1

#101

Out of any software tools I use frequently, Unity is the one that brings me the most joy. Any reasonably complex interface is essentially a game whether it's a music composition app, simulator, MMO or even a basic form. The basic abstractions of entities and components sometimes feel like they could apply to any software project. It's seamless to animate something, add physics, style in ways that would seem mind bogg…

Press one button and presto: you have a game running on all the environments one could possibly want today. This alone is worth putting up with a lot of deficiencies in the UI, or the API, or whatever.

I remember this boat in early 2000s, when engines were less capable, and I was younger and more arrogant. The thought of using some crappy engine with last gen graphics would make me laugh. Of course I was going to make my own thing in C hand-optimized to squeeze every last triangle from the hardware. Good luck if you didn't have that exact hardware configuration :)

Re: Unity Software Inc S-1

#102
post #37

How can I short this?

Usually, there is a 'no short' window after IPO. It is better to buy put options as it limits your downside risk. Unless you are a big dog (can actually effect the market). Then shorting is better because you can force the price in your favor.

Re: Unity Software Inc S-1

#103
post #19

I use Unity every day at work. This is a mixed bag for me. Unity gives google a run for their money when it comes to abandoning old features / letting them rot. The editor is kind of crashy, launch times get unwieldy fast. Sometimes there's subtle differences between build version and running in the editor, and solving the disparity is a death march. All that said, it's still one of my favorite environments to work i…

How does it compare to Unreal in terms of ease of use and getting the job done? (I'm thinking Unreal is better performance wise; not very interested in that.)

In these terms it outperforms Unreal. Ease of use and speed of development is main points why I have been using Unity for years.

Re: Unity Software Inc S-1

#104
post #93

Ehh. I really hope Unity raises tons of money , and inspires some decent competition here. Unity is the worst game engine, aside from all others. UE4 is a convoluted mess. I've tired several times , but even getting it setup with the C++ build chain is a pain. Godot ( which epic funded recently ) isn't done yet. I'm going to stick with Unity until someone else can build an easy to use game engine. Ultimately Unity do…

Unfortunately , “ease of use” and “one tool fits all” are a pair of conflicting features. Unity really does a fantastic job in this regard.

Ultimately, well resourced team may choose to develop their own engine for the flexibility.

Re: Unity Software Inc S-1

#105
post #38
post #33

I'm quite bearish on Unity in the long run. Unity to me seems like a team with a fantastic marketing department to contrast with a much weaker engineering department. I've tried to use Unity off and on for years and every time I spend time learning it, I regret it. I'm a full-time React developer, and the difference in engineering culture and best engineering practices between Unity and React is massive. The Unity ex…

Alternatively, I found Unity super intuitive and straightforward when learning game dev. I was doing some random 2D platformer tutorials on udemy, along with a bunch of others and I always thought it was almost..easy to build that kind of game. I'm sure 3D is a different beast. Full time I'm an SWE, and I realized the way you structure your code depends on you. Disclaimer: I didn't get VERY far and didn't make huge g…

Is Unity still "Easy to build, impossible to maintain", always breaking code after you upgrade?

Re: Unity Software Inc S-1

#106
post #78
post #69

Earlier quoted context omitted.

Card games use a lot of high res art. They take a surprising amount of textures.

Have you played Hearthstone? It was released in 2013 and I wouldn't call their graphics "high end" by any stretch of the imagination. If racing games or FIFA run fluently on a Galaxy Tab S4, so should Hearthstone... Even their PC version is laggy, check out streamers restarting the game (!) before important and action packed battlegrounds turns.

The restarting is independent from the games performance. Battle times actually eat into the time you have after the battle to update your team, and at some point restarting the game is faster than watching the battle unfold.

Re: Unity Software Inc S-1

#107
post #39

reading most of these comments, its clear and odd that people view "going public" or filing an S-1 as a coveted position, something that someone "deserves" or "doesn't deserve" and to me that is a very odd side effect of companies not going public often

I think it has to do with the fact that HN has many users who are employed at startups. When you get paid in what is essentially monopoly money, you're going to be envious of startups which are able to turn that into cash. It seems to me like it's just the side effect of people having 90% of their net worth tied into a private company's equity and wanting the golden ticket to actually redeem it.

Tragic, but not really, either way I would like to see more nuanced discussions just about its under or overpricing, or something more overt like its "pumpability".

Or maybe a discussion about how to get price discovery at lower valuations instead of just dumping on everyone's 401ks at high valuations.

Re: Unity Software Inc S-1

#108
post #19

I use Unity every day at work. This is a mixed bag for me. Unity gives google a run for their money when it comes to abandoning old features / letting them rot. The editor is kind of crashy, launch times get unwieldy fast. Sometimes there's subtle differences between build version and running in the editor, and solving the disparity is a death march. All that said, it's still one of my favorite environments to work i…

Unity indeed abandons lots of its features, another part is bad.

Fortunately there are 3rd party solutions for many of them and you can easily create your own for features you need that will serve you for years to come.

Also I have been using Unity with self hosted Gitlab and never had any problems, though you need to get used to it for sure.

Re: Unity Software Inc S-1

#109
post #93

Ehh. I really hope Unity raises tons of money , and inspires some decent competition here. Unity is the worst game engine, aside from all others. UE4 is a convoluted mess. I've tired several times , but even getting it setup with the C++ build chain is a pain. Godot ( which epic funded recently ) isn't done yet. I'm going to stick with Unity until someone else can build an easy to use game engine. Ultimately Unity do…

I think unreal is easier to use than Unity because Unreal comes with batteries included. Unity you have to fill all the gaps with 3rd party asset store plugins and deal with all their weirdness etc.

Unity's recent changes into everything is a package is a total mess and reminds me of how Rails became a mess after it tried to move everything out of core and into gems.

Re: Unity Software Inc S-1

#110
post #106
post #78

Earlier quoted context omitted.

Have you played Hearthstone? It was released in 2013 and I wouldn't call their graphics "high end" by any stretch of the imagination. If racing games or FIFA run fluently on a Galaxy Tab S4, so should Hearthstone... Even their PC version is laggy, check out streamers restarting the game (!) before important and action packed battlegrounds turns.

The restarting is independent from the games performance. Battle times actually eat into the time you have after the battle to update your team, and at some point restarting the game is faster than watching the battle unfold.

Animations are choppy and slow.
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