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Over three billion people worldwide now play video games, study reports

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Re: Over three billion people worldwide now play video games, study reports

#101
post #80

Ghosts of Tsushima may be the best Playstation game I have played EVER. It's a testament to how late in the console release cycle, developers are just now mastering internals. It's the ideal video game: open world, 13-century feudal Japan, Age of the Samurai. High contrast "Kurosawa" mode, 4K HDR is cinematically photoreal. I really hope it remains a Major IP for many years to come ;) https://blog.selfshadow.com/publ…

I just finished playing through Horizon Zero Dawn which had been untouched, collecting dust on the shelf for a couple years. Found more time in the pandemic and I'm wondering what else I've missed out on! The only other titles I've played with great acclaim are God of War and Zelda: Breath of the Wild.

From a brief wiki search, it seems outside of Nintendo, studios only tend to have one-hit wonders. I never played the Infamous games, but will take you on your word on Ghosts of Tsushima.

Re: Over three billion people worldwide now play video games, study reports

#103

Earlier quoted context omitted.

Those so-called "gacha" games rake in a disgusting amount of money. Even as a casual player, I ended up spending a few hundred on one.

A few hundred dollars? What does that buy you?

A chance at an overpowred character in the game. But just a chance.

Not all of them are for waifu reasons, the game I played was Summoner's War that was PvP oriented but it's all pay2win so there's no point.

https://www.pocketgamer.biz/asia/news/68945/summoners-war-dr...

I played for over a year, the money part wasn't the worst -- the actual time commitment to some of these games is insane.

Even if they have autoplay function, they are psychological attention traps.

Re: Over three billion people worldwide now play video games, study reports

#105
post #80

Ghosts of Tsushima may be the best Playstation game I have played EVER. It's a testament to how late in the console release cycle, developers are just now mastering internals. It's the ideal video game: open world, 13-century feudal Japan, Age of the Samurai. High contrast "Kurosawa" mode, 4K HDR is cinematically photoreal. I really hope it remains a Major IP for many years to come ;) https://blog.selfshadow.com/publ…

I just finished playing through Horizon Zero Dawn which had been untouched, collecting dust on the shelf for a couple years. Found more time in the pandemic and I'm wondering what else I've missed out on! The only other titles I've played with great acclaim are God of War and Zelda: Breath of the Wild. From a brief wiki search, it seems outside of Nintendo, studios only tend to have one-hit wonders. I never played th…

The Master Chief Collection is out on PC now. It's an excellent way to experience the Halo series.

Re: Over three billion people worldwide now play video games, study reports

#106
post #84

Earlier quoted context omitted.

Keep in mind that 1/3 of the population suffer from motion sickness, so for them (I'm in this group) VR isn't an option for the most part. Of course if this is a solvable problem - those who otherwise suffer from motion sickness are symptom-free in any VR application - then I agree VR could have a bright future.

That can probably be trained away.

Even assuming this is true (I'd be inclined to doubt it) why on earth would anyone bother?

Re: Over three billion people worldwide now play video games, study reports

#107

Earlier quoted context omitted.

A few hundred dollars? What does that buy you?

Entertainment. No more, no less. You'd be surprised by how many of the asian F2P games are completely playable without spending a dime- yet people do anyway.

So I have moved on to another game that is less money intensive and less time-intensive (can be seen as a good or a bad thing).

What strikes me most is how compelling this material is to command my attention. It's like being under a spell.

They are great at taking money, but even for f2p they are just psychologically optimized to command our attention (which is a bigger concern in depth and breadth of impact).

Can't wait for the future strategies of addiction we can see in the next gen games :D

Re: Over three billion people worldwide now play video games, study reports

#108

Earlier quoted context omitted.

I'm more skeptical. VR will remain a niche, and future games will feature improved graphics. The new haptic feedback on the PS5 controller will add a minor feature. Other than that, games will remain the same on the fundamentals. Couch co-op may make a comeback.

I'm extremely skeptical as well, but the fact that Facebook, Apple, and Google are all dumping tons of money to develop some form of it makes me convinced that its an upcoming market that has the potential to hit big time. Half the stuff I see people do online goes against any logic I ever thought people would do. I wouldn't be surprised if it takes off for something completely out of left field. Like what is the wei…

> but the fact that Facebook, Apple, and Google are all dumping tons of money to develop some form of it makes me convinced that its an upcoming market that has the potential to hit big time.

Eh, I'd be cautious. Remember the late 90s, when the day when you'd primarily control your computer by talking to it was imminent? Or (also in the late 90s) when PDAs were going to take over the world? Or that thing where you'd have documents embedded in other documents and no applications as such? Or... tech has a lot of fads, is all I'm saying, and often significant resources are spent on them. Some of them go somewhere. Some eventually emerge in a massively different form (PDA -> smartphone). Some just die, though.

Re: Over three billion people worldwide now play video games, study reports

#109
post #36

This is a trend that will continue to accelerate. And I think we grossly underestimated how much time and money people are willing to spend on video games. Although, I think production has somewhat plateau’d in the past five years. There’s VR, but I believe there will be a new category introduced within the next five years that will change the gaming landscape.

> There’s VR, but I believe there will be a new category introduced within the next five years that will change the gaming landscape. I have been dreaming of better interfaces (controllers) for games for decades. The Wii, despite it's limited power, was a huge leap forward in how we played games. Unfortunately Nintendo is the only gaming company taking risks while Microsoft and Sony keep doubling down on graphics wit…

> If someone made a non-VR console with VR-style controllers

Sony did with PS Move, many years before PSVR. I guess you could consider the Wii a prototype in that direction as well.

Re: Over three billion people worldwide now play video games, study reports

#110
post #84

Earlier quoted context omitted.

Keep in mind that 1/3 of the population suffer from motion sickness, so for them (I'm in this group) VR isn't an option for the most part. Of course if this is a solvable problem - those who otherwise suffer from motion sickness are symptom-free in any VR application - then I agree VR could have a bright future.

That can probably be trained away.

Go on, how?

I'm getting into boat-sailing, and I'm saddened by the nausea it causes. I'm looking into ways to reduce this, and I'm thinking ways to deal with motion sickness incurred in VR-games is probably applicable to me.

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