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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#103

Earlier quoted context omitted.

>My monitor, mouse and keyboard don't require any accounts (yet?) I take it you don't have any Razer devices.

The Razer accounts are in no way mandatory. They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device. It is a funny comment though, I laughed when I read it.

I don't know about Razer recently, but I have a 13 button Logitech mouse (G700s) and it would be essentially useless without the Logitech software to configure it. I assume Razer mice are the same, you could technically use them without Synapse, but if you're doing that you may as well have bought a Microsoft Intellimouse instead.

And Synapse did require a login for several years. Looks like it doesn't anymore, thankfully: https://www.tomshardware.com/news/razer-synapse-3-removes-lo...

Personal mouse experience, I had two Razers that died right outside warranty, while my Logitech is at >6 years. Those were before their driver shenanigans, but the drivers aren't even the main reason I wouldn't switch back.

Re: Facebook account now required to login to Oculus devices

#104
post #82

Earlier quoted context omitted.

You can make a burner email account that doesn't track you around the web, and other places. Is it possible to do that with a Facebook account?

if you're not logged into it in the browser, it can't follow you around

Not entirely true. If you've logged in at all, and didn't purge your cookies and local storage, they might still be tracking you everywhere you visit.

Re: Facebook account now required to login to Oculus devices

#105
This was the reason I bought an HTC Vive instead of a Rift; I never trusted that this would hold. I recently considered buying a Quest. I won't ever consider that again.

Don't support Facebook ever, they don't deserve it.

Incidentally here is a comment I made recently about the bullshit they pulled on my wife and I relating to creating a business listing: https://news.ycombinator.com/item?id=23959088

Re: Facebook account now required to login to Oculus devices

#106
Talking of login. I’ve just tried to login to EBay app using Google authentication. I have 2 step verification turned on. It now specifically requires gmail app to access the verification code. It no longer supports Apple mail app. Is this a sick joke?

The only way around it was to send the verification code via tex. I'm so concerned now that Google will only send verification codes to Android device in the future.

Re: Facebook account now required to login to Oculus devices

#108
post #25
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.

People often become conveniently naive when offered a lot of money.

Re: Facebook account now required to login to Oculus devices

#109
post #25

Earlier quoted context omitted.

>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.

Why do you find it hard to believe that someone could be so naive?

He hasn't managed to give all his money away to a wallet inspector yet. That's about the level of naivete needed to believe in a promise FB of all people tells you to get you to sell your company to them.

Re: Facebook account now required to login to Oculus devices

#110
post #47

Earlier quoted context omitted.

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

We see this time and again but ... you SOLD, you're not the captain anymore. If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.
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