Facebook account now required to login to Oculus devices
101–110 of 1001 posts
Re: Facebook account now required to login to Oculus devices
#102Re: Facebook account now required to login to Oculus devices
#103Earlier quoted context omitted.
>My monitor, mouse and keyboard don't require any accounts (yet?) I take it you don't have any Razer devices.
The Razer accounts are in no way mandatory. They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device. It is a funny comment though, I laughed when I read it.
And Synapse did require a login for several years. Looks like it doesn't anymore, thankfully: https://www.tomshardware.com/news/razer-synapse-3-removes-lo...
Personal mouse experience, I had two Razers that died right outside warranty, while my Logitech is at >6 years. Those were before their driver shenanigans, but the drivers aren't even the main reason I wouldn't switch back.
Re: Facebook account now required to login to Oculus devices
#104Earlier quoted context omitted.
You can make a burner email account that doesn't track you around the web, and other places. Is it possible to do that with a Facebook account?
if you're not logged into it in the browser, it can't follow you around
Re: Facebook account now required to login to Oculus devices
#105Don't support Facebook ever, they don't deserve it.
Incidentally here is a comment I made recently about the bullshit they pulled on my wife and I relating to creating a business listing: https://news.ycombinator.com/item?id=23959088
Re: Facebook account now required to login to Oculus devices
#106The only way around it was to send the verification code via tex. I'm so concerned now that Google will only send verification codes to Android device in the future.
Re: Facebook account now required to login to Oculus devices
#107Re: Facebook account now required to login to Oculus devices
#108Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.
Re: Facebook account now required to login to Oculus devices
#109Earlier quoted context omitted.
>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.
Why do you find it hard to believe that someone could be so naive?
Re: Facebook account now required to login to Oculus devices
#110Earlier quoted context omitted.
Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.
We see this time and again but ... you SOLD, you're not the captain anymore. If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(