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Magnasanti: The Largest and Most Terrifying SimCity (2010)

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101–108 of 108 posts

Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)

#101
post #86
post #37

Earlier quoted context omitted.

Sim City 3000 is my favorite too for all the same reasons and I really wish SC3U shipped with multiplayer like the leftovers suggest it would have: https://tcrf.net/SimCity_3000_Unlimited/Unused_Multiplayer_T...

Looks like the commands for an IRC client, I wonder if they were intending an in-game community based on IRC? I'm not sure it indicates actual multiplayer capabilities, or just the intention. It just looks like someone dropped an IRC client library into the repo at some point. Totally speculation of course, but maybe even just a dev tool in the repo that got sent around to different devs/studios so that they could co…

Compare to https://simcity.fandom.com/wiki/SimCity_2000:_Network_Editio... for the precedent

Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)

#103
post #46

Earlier quoted context omitted.

> I think both of those gameplay mechanics illustrate (or at least point to) the author(s) idea about the world. For good games, I don't think so. The #1 concern of any video game is "is it fun??". Case in point: Factorio oil is infinite and a renewable resource (pumpjacks never run out). This isn't there because of some preconceived notion of infinite oil. This mechanic exists because planting new pumpjacks is far m…

A friend of mine told me that old capped oil wells that ran dry decades ago are frequently opened up and found to be full of oil again. (in real life, not factorio)

https://www.nytimes.com/1995/09/26/science/geochemist-says-o...

Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)

#104
post #103
post #46

Earlier quoted context omitted.

A friend of mine told me that old capped oil wells that ran dry decades ago are frequently opened up and found to be full of oil again. (in real life, not factorio)

https://www.nytimes.com/1995/09/26/science/geochemist-says-o...

very good article, thank you.

Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)

#105
post #101
post #86

Earlier quoted context omitted.

Looks like the commands for an IRC client, I wonder if they were intending an in-game community based on IRC? I'm not sure it indicates actual multiplayer capabilities, or just the intention. It just looks like someone dropped an IRC client library into the repo at some point. Totally speculation of course, but maybe even just a dev tool in the repo that got sent around to different devs/studios so that they could co…

Compare to https://simcity.fandom.com/wiki/SimCity_2000:_Network_Editio... for the precedent

Interesting.

"The server does not automatically pause when all players are logged out."

So you were supposed to like log in for 30 min per day and play a little and then wait for tomorrow with the game server running? Seems like a Minecrafty way of playing. It would probably be fun for some IT-department to have an instance but it feels very niche.

Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)

#106
post #101

Earlier quoted context omitted.

Compare to https://simcity.fandom.com/wiki/SimCity_2000:_Network_Editio... for the precedent

Interesting. "The server does not automatically pause when all players are logged out." So you were supposed to like log in for 30 min per day and play a little and then wait for tomorrow with the game server running? Seems like a Minecrafty way of playing. It would probably be fun for some IT-department to have an instance but it feels very niche.

It used to be pretty normal for someone in a friends group to run "the server" I think, for whatever game it may have been. Often just from a PC on their home network. I don't think it would have been a stretch, but it would have definitely been niche.

Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)

#107

Earlier quoted context omitted.

The worst part is not the horror of mass extinctions and runaway greenhouse gasses might eventually resolve itself on geologic timescales, but that the society that rebuilt might find it impossible to get out of the stone age; much less through an industrial revolution: we've pillaged the highest-yield mines, germs have been developed into antibiotic-resistant superbugs, we've extracted the easiest-to-reach stored hy…

>but that the society that rebuilt might find it impossible to get out of the stone age; much less through an industrial revolution I don't disagree, necessarily, but I would be fascinated to know if there are any books or articles that game out this scenario in detail. What would industrialization without massive reserves of hydrocarbons look like?

There are promising approaches to break down organic matter into basic hydrocarbons. Also, landfills generate huge amount of natural gas. These approaches are not mainstream yet because hydrocarbons from oil reserves are still cheaper. But if they are not available, it might be worthwhile. Again, this assumes sufficient knowledge in chemistry and a vision on what to do with in the first place. Both might or might not be present in a future civilization.

Re: Magnasanti: The Largest and Most Terrifying SimCity (2010)

#108

Earlier quoted context omitted.

The worst part is not the horror of mass extinctions and runaway greenhouse gasses might eventually resolve itself on geologic timescales, but that the society that rebuilt might find it impossible to get out of the stone age; much less through an industrial revolution: we've pillaged the highest-yield mines, germs have been developed into antibiotic-resistant superbugs, we've extracted the easiest-to-reach stored hy…

For how long would bacteria maintain their antibiotic resistance once antibiotics stopped being used?

Most adaptations come at significant metabolical costs. Molecule complexes that funnel toxins out of the cell, alternative metabolimal pathways, exotic cell wall configurations and the like all have disadvantages in the race to the bottom that bacterial evolution is. But it's hard to say how long it takes until gene drift gets rid of them completely. After all, many are derived from the chemical weaponry of fungi.
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