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OCaml: Add support to iOS/Mac ARM64

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Re: OCaml: Add support to iOS/Mac ARM64

#101
post #100
post #91

Earlier quoted context omitted.

Which still doesn't apply, when Linux based servers are about 50% of server market. https://www.t4.ai/industry/server-operating-system-market-sh...

Come on, everyone knows the old trick of using paid shipments to pretend Microsoft have a large share of the server market. It conveniently discounts all these free installations of Linux.

Just like everyone knows those stories about disgruntled employees asking to get their tools back.

Re: OCaml: Add support to iOS/Mac ARM64

#102

Earlier quoted context omitted.

Ancient, unsupported, and shrinking as older devices are broken or unused and no new device is built. There aren’t many reasons to target 32-bit iPhones, unless it’s a hobby.

32-bit iPhones run iOS 10, so if you have a deployment target set that far back you should support them.

Right, I meant in the context of bringing Open Source tools to 32-bit ARM platforms. I don't think the people holding on to their iPhone 5Cs would bother with OCaml. Of course, if a hacker wants to do it, it's great.

Re: OCaml: Add support to iOS/Mac ARM64

#103
post #78

Earlier quoted context omitted.

The subject of the conversation is developers, who are almost by definition luxurious professionals.

It really depends on the programming culture. Game developers and many enterprise software developers almost universally develop on windows. I’ve had conversations with some people from those areas who have been shocked at the idea software developers use macs - they personally don’t know anyone who does. But web development shops (especially node/react/etc), consulting, and SV startups seem to pretty consistently us…

> Game developers and many enterprise software developers almost universally develop on windows.

Anyone doing mobile game development knows the pain of trying to develop for iOS without using a mac.

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