Some important things I think people should note before blindly commenting: * The example code is obviously contrived. The real gist is that massive deallocations in the UI thread cause lag, which the example code proves. That very thing can easily happen in the real world. * I didn't see any difference on my machine between a debug build and a release build. * The example is preforming 1 _million_ deallocations. Tha…
This deallocation trick is neat but in C and C++ you could use a memory pool to do this. In theory, you could also use a memory pool in Rust but I think the standard library uses malloc without some way of overriding this behaviour.
Edit: this will also break any code that relies on Drop being called for clean up, but that is already a "suspect"/incorrect pattern because there are no assurances that it will ever run.