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Team Fortress 2 source code has leaked

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Re: Team Fortress 2 source code has leaked

#101
post #99
post #98

Earlier quoted context omitted.

People are defending Riot Games installing an anti cheat driver, so that's not very surprising if you ask me.

Not just that, the driver starts on boot and stays running even when the game isn't running.

And removing the game doesn't remove the driver. You have to remove it separately.

Re: Team Fortress 2 source code has leaked

#102

Earlier quoted context omitted.

I think it's obvious why FStop wasn't finished... It looks boring. The gist seems to be that you can use the device to move and resize objects. Kind of cool but looks hella tedious. I always assumed it was going to be about making different sized portals so you could change size of things (including yourself) by passing through. Those non-euclidean rooms at the end of the video are sweet though. Honestly the most sur…

I don't think you can be confident that this is F-STOP, multiple indications support that it is fan made. There is an obvious reason why F-STOP wasn't finished though: Valve never finishes anything. Episode 2 came out 13 years ago.

It could be fan made, but the camera mechanic seems to be from the source code, no? There could be MORE to the mechanic that isn't implemented but this piece at least looks lame

edit: and for completeness, nowadays I feel compelled to point out that the latest half life game came out just a month ago

Re: Team Fortress 2 source code has leaked

#103

Earlier quoted context omitted.

Here's a gameplay video which I assume is from this leak on account of the upload date: https://www.youtube.com/watch?v=HboQWe3FYbg

I think it's obvious why FStop wasn't finished... It looks boring. The gist seems to be that you can use the device to move and resize objects. Kind of cool but looks hella tedious. I always assumed it was going to be about making different sized portals so you could change size of things (including yourself) by passing through. Those non-euclidean rooms at the end of the video are sweet though. Honestly the most sur…

One of the best uses of portals I've seen was on The Stanley Parable game with seamless brainfuck moments like this: https://www.youtube.com/watch?v=8_UcYPaQWrI

Re: Team Fortress 2 source code has leaked

#104

Earlier quoted context omitted.

I'm assuming that whomever leaked the code modified it and added a remote exploit to the codebase and that's what folks online are referring to. Happens a lot with shady non-scene type of warez.

So that would affect people who got the code, setup their build environment, built that code and then ran it??

Yes, if this is in fact true and not a rumor I would expect so. No one else other than folks pirating and running the leaked code is affected.

Re: Team Fortress 2 source code has leaked

#105
post #52
post #3

Cheats and hacks were already bad enough, I imagine this won't help :( Darn, one of the most fun games I like to play. Sadly, OSX Catalina killed the game for Mac users because Apple recognized the extreme demand by casual users to break all their old 32bit applications.

Security by obscurity... isn't.

agree... but it's just a video game :/

Re: Team Fortress 2 source code has leaked

#106

What is up with the strange sensationalist claims in the article on and Twitter? Source code availability is not a prerequisite to people finding vulnerabilities or RCE exploits in games, there are many established games with open source game clients. Security researchers routinely reverse engineer proprietary software. Bizarre.

Source code availability makes it a lot easier to find vulnerabilities. Open source code is much more likely to already have been audited better. Closed source code often depends more heavily on security by obscurity, and unexpected source release can definitely make vulnerabilities immediately apparent that weren't known prior.

> Open source code is much more likely to already have been audited better.

Common wisdom. I just happens to not be true. People just aren't auditing random code on github for fun. Auditing code is hard, and time consuming. Most vulnerabilities are found by techniques like fuzzing, not by combing through thousands of lines of code.

Re: Team Fortress 2 source code has leaked

#107

Earlier quoted context omitted.

> Open source code is much more likely to already have been audited better. Worth keeping in mind this isn’t a silver bullet. OpenSSL with Heartbleed comes to mind.

Very true, but OpenSSL in particular is rather infamous. Unfortunate given that so much relies on it. https://news.ycombinator.com/item?id=7556407

Shellshock still outperforms any security issue of OpenSSL in terms of time in the wild.

Re: Team Fortress 2 source code has leaked

#108
post #82

Earlier quoted context omitted.

What about Overwatch?

Playing overwatch means playing the way blizzard intends you to play. No new maps, no private servers, no admins to get rid of jerks, etc... The game mechanics seem largely the same with respect to a lot of the characters, but then they added in one-directional shields and turned it into team strategy game with much less room for individual skill -- again with no real ability to just run your own server and mandate a…

>one-directional shields and turned it into team strategy game with much less room for individual skill

There's plenty of room for individual skill, which goes beyond hitting Q. One-directional shields only reveal that teamplay is necessary, by themselves they don't add the necessity of teamplay. A poorly coordinated team doesn't do a good job. Even if both teams didn't use shield tank heroes, you'd still need just as much coordination.

Re: Team Fortress 2 source code has leaked

#109

Earlier quoted context omitted.

Source code availability makes it a lot easier to find vulnerabilities. Open source code is much more likely to already have been audited better. Closed source code often depends more heavily on security by obscurity, and unexpected source release can definitely make vulnerabilities immediately apparent that weren't known prior.

> Open source code is much more likely to already have been audited better. Common wisdom. I just happens to not be true. People just aren't auditing random code on github for fun. Auditing code is hard, and time consuming. Most vulnerabilities are found by techniques like fuzzing, not by combing through thousands of lines of code.

Maybe the person you are replying to should have qualified “popular open source repositories”.

Re: Team Fortress 2 source code has leaked

#110
post #103

Earlier quoted context omitted.

I think it's obvious why FStop wasn't finished... It looks boring. The gist seems to be that you can use the device to move and resize objects. Kind of cool but looks hella tedious. I always assumed it was going to be about making different sized portals so you could change size of things (including yourself) by passing through. Those non-euclidean rooms at the end of the video are sweet though. Honestly the most sur…

One of the best uses of portals I've seen was on The Stanley Parable game with seamless brainfuck moments like this: https://www.youtube.com/watch?v=8_UcYPaQWrI

Antichamber is a puzzle game that uses the same thing in a ton of extremely fun ways. I highly recommend it.
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