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Pro drivers are competing with gamers after F1 and Nascar canceled races

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Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#101

Earlier quoted context omitted.

Link to show?

I'm not sure if it is the same thing that this commenter was thinking of, but the show "Formula 1: Drive to Survive" was a breakaway hit on Netflix (not Amazon Prime) when season one was released last year (which followed the teams across the 2018 season) and brought a ton of new fans to the sport. It is really well done and very engaging. Season 2 just released in February and follows the teams across the 2019 seaso…

I spent quite a bit of time with NASCAR last year (I attended the Daytona 500 and previously visited their HQ and archives). Most of the up and coming drivers are previously accomplished eRacers, but the transition to experiences in a real car are enormously different. Not many make the cut, the tracks rote memory is very useful but real life is exceedingly different

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#103
post #78

Earlier quoted context omitted.

> That's honestly not much of a counterexample, since you're talking about a 260hp car. Good on him for doing as well as he did, but it seems unlikely he'd be physically able to handle a Formula 1 car at all. That was 260 hp car that weighed 607 kg . Power to weight ratio is key here, and trust me, this is nothing like your usual full size car that also sports ~250 hp, but weighs 4 times as much. It might not be F1,…

True, but an F1 car is on another level with 900+ hp (including ERS) at 740 kg with driver but not fuel.

I remember reading once they generate more a G of force just letting off the accelerator. Back in the day, Nigel Mansell had to leave for a few months for an injury. His next race back he retired because his neck muscles had lost conditioning despite working out every day.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#104

Earlier quoted context omitted.

True, but an F1 car is on another level with 900+ hp (including ERS) at 740 kg with driver but not fuel.

It’s in the downforce. Up to 6G sustained lateral cornering. That’s worse than fighter pilots, which have their Gs applied vertically.

My car has g-force sensors. I know from experience, it can only handle 1 lateral G before it starts to slide (in a 4-door sedan wrighing around 3500 lbs). Thats with Z-rated tires. What F1 and Indy cars can pull off is absolutely amazing. Most of what they can do is purely because of the aerodynamics and the insane downforce they produce. I remember hearing somewhere that an Indy car produces enough downforce at speed, it'd be able to drive upside down and stick to the inverted road.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#105
post #12

As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…

>As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience

This brings to mind, when Jeremy Clarkson did this segment on Top Gear, where he "practiced" going around a certain turn in a certain car on a Sony Playstation (forget which model, maybe a 3?) and then tried to do it in real life.

Totally different! IIRC, the biggest thing was, that he knew he didn't have his life on the line on the game, and he totally knew that in real life.

I've had the experience of having a rifle pointed at me during a street robbery. (I was the victim.) There's something very visceral, something operating at a level way below verbal consciousness, where you KNOW your life is on the line.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#107
I went in a big expensive F1 simulator that one of the big oil companies was showing off with at the tennis tournament in Qatar about 9 years ago. The guy to go in it before me was Rafael Nadal, so it wasn't a toy. Three screens, the entire machine moves to simulate acceleration and braking, the lot.

It was less intimidating than a child's go-kart.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#108
post #62
post #21

Earlier quoted context omitted.

Well... this guy would like a word with you: https://interestingengineering.com/a-gamer-just-beat-a-profe...

Luck exists

Dude has some amazing luck then, to be able to pull this off twice against seasoned championship drivers, Wow!

https://twitter.com/RaceOfChampions/status/10870836895221555...

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#109

Earlier quoted context omitted.

Watching the formula one show on prime was pretty enlightening as far as physical training goes. He spent a lot of time in the gym maintaining his body.

Link to show?

apart from Netflix's Drive to Survive, there is also Amazon Prime's GP Driver.

https://www.amazon.com/GRAND-PRIX-Driver-Season-1/dp/B078WFL...

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#110
post #42

Earlier quoted context omitted.

On the contrary: there is probably no sport where the sim is so close to the real thing. Being good at FIFA 19 in no way will make you good at real football. But if you put a decent sim racer in a real race car, they are often able to put together a decent lap pretty quickly. See for instance some of Jimmy Broadbent's recent adventures in real-life racing. Conversely, real-life drivers tend to be good at simracing (e…

FIFA is a football simulator as much as Mortal Kombat is fighting simulator. FIFA is a game. The difference is simulator's main focus is reality, games' main focus is fun. If FIFA was for reality it would be closer to first person QWOP than isometric view of half of field where you have perfect information and you press a key and your player does whatever trick the key was designated to perform. The substance of the…

I wonder if you could achieve something vaguely approaching reality with vr and limb tracking, and some weird "soccer ball on a string" gizmo tied into the simulation.

Soccer seems like it's on the other corner of the "implementation difficulty" matrix from racing.

It's pretty easy to hook up a ffb steering wheel and pedals to a computer, actually simulating the cars and track is the hard bit.

In soccer the actual simulation would be pretty simple - it's an elastic sphere bouncing around a fairly uniform surface and being hit by mostly solid body parts/boots without too many interacting parts. But putting the user into the world in a way that they get the necessary physical feedback is much harder.

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