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Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

nobsgames.stavros.io

101–110 of 269 posts

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#101
post #86

I built a site that’s adjacent to this idea (www.darkpattern.games). It catalogs the dark patterns found in mobile games. Premium currency and ads are two of them but there are many more. The idea is that you could educate yourself so the dark patterns have less power over you and also you can browse the site to find good games that don’t have dark patterns.

That is extremely useful to me so I can define my guidelines better, thank you!

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#102
post #89

Earlier quoted context omitted.

How is it in any way relevant to OP's project being shown?

Social behavior, i wouldn't be too harsh on it. Nice game, it doesnt really take away from the op imo

Agree, happy to see a list of no-bullshit games go up here, this is a tough crowd so it has to make the grade :)

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#104

No IAP and no ads? How does a game studio should earn money then? Knowing the fact that business model of games are moving to free to play and than players are now reluctant more than ever to pay a decent price for a game but prefer spend 5x more little by little? Do you intend to reverse the trend? Real question, no trolling. How a game studio can make money with a F2P game? Or how can we make money from a free 2 pl…

There are plenty of games with IAP and ads on that list, nobody said that a game with IAP is always bullshit. In fact, that's the opposite of what the guidelines say:

https://nobsgames.stavros.io/help/

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#105
post #50

I echo the others here, Thanks! I have young kids and we let them use tablets on long trips, vacations, airplane rides. Finding games for them is impossible. They are too young to understand when characters, levels, items are locked. It seems like every 2 minutes they get stuck on some ad screen with a hidden X. I just want a game that when I pay $4, I get the full game. It doesn't even have to be a big, intensive ga…

If you’re in the Apple ecosystem, Apple Arcade is pretty great for this. Every game on it is an actual game, no IAP or ads.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#106
post #50

I echo the others here, Thanks! I have young kids and we let them use tablets on long trips, vacations, airplane rides. Finding games for them is impossible. They are too young to understand when characters, levels, items are locked. It seems like every 2 minutes they get stuck on some ad screen with a hidden X. I just want a game that when I pay $4, I get the full game. It doesn't even have to be a big, intensive ga…

Sago Mini might work for you if you’re willing to pay and your kids are the right age: https://apps.apple.com/ca/app/sago-mini-world/id874425722

It says it has IAPs.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#107
Cool list!

I'll throw in one I made for myself and never really showed to anyone. It's a clone of Unblock Me/Rush Hour, but with no ads and undo+redo support. It's only a website since I don't want to bother with app stores (I just save the page to my home screen).

https://zwegner.github.io/slidey-blocky-thingy/base.html

The puzzle variety isn't great, my generation method sorta sucks. I had started to build an exhaustive generator after reading Michael Fogleman's article[1] on it, but haven't finished.

https://www.michaelfogleman.com/rush/

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#108

Earlier quoted context omitted.

> That's where I kind of start to consider the game "bullshit", I want to play and enjoy myself, not have constant FOMO of what could be if only I'd spent some more money. It probably won't be too much of a FOMO thing really. The game is mainly just a "see how far you get" game, kind of like a Flappy Bird or Temple Run type game, but choice based, not dexterity based. If you choose poorly you can lose pretty quickly,…

Oh, I see. Yeah, that sounds reasonably okay. Just don't add any of the crappy "pay to play again or wait 39 minutes" mechanics, those are a guaranteed uninstall for me.

I wasn't even considering it. It bugs me too. It's nice to hear what people who are annoyed by these types of games like and dislike though, so thanks for pointing it out.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#109
I would like to build an app that's a series of games, that are all related. I want to use the freemium model, with a one-time payment. No ads, no subscriptions; once you pay, you own the entire game.

What's a better model for this? A single app with a one-time IAP; or two apps, where one is free with no ads or IAPs, but there's a link to a separate paid app with no IAPs?

It seems there's no way to distinguish easily when you're looking at the App Store whether IAP means a reasonable one time purchase for the full game, or a series of predatory IAPs. So having any IAP at all seems to turn off a lot of people. But I'm not sure two separate apps is the best approach either.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#110

Joining the chorus of this being a wonderful idea. Maybe link to Metacritic or other respected reviewers? Thank you very much for this!

Thank you! Is there a way to find the Metacritic review automatically from the app ID?

Doesn't look like it at first glance, if I absolutely had to I'd screen-scrape the advanced search page for the link, which is a less than great way to do it. I donno.
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