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My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

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101–110 of 144 posts

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#101

>> So, in Magic, the rare cards are often the more interesting cards, but the most powerful cards are meant to be common so that everybody can have a chance. It's funny but just today I was playing a match in M:tG Arena and I noticed that I used a card's rarity to make a decision. The card was Worthy Knight, a 2/2 creature and I was trying to decide whether to attack into it with my own creature, a Pelt Collector (at…

If he used it to block it clearly wasn’t so important to his strategy though?

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#102
post #90

Earlier quoted context omitted.

I think it's fun, but I HATE that it has such a strong pay to win component. If a video game let players spend thousands of dollars on high power abilities to completely dominate the lower paid tier players, they'd be ridiculed in many circles. There are certainly ways to play around this, but it's definitely a thing.

There are a lot of different formats. In Limited for example, you buy the boosters you are going to play with when entering the event (you don't bring a constructed deck). This makes it very level and pretty cheap (pay to enter instead of pay to win). It is also quite competitive and is a format often played in championships.

And sets these days are designed with limited in mind. Limited has gone from this weird thing you do at a PTQ side tourney after you flunk out round 4, to a real, super fun format!

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#103
post #64
post #4

Earlier quoted context omitted.

Is there a way to have access to all cards for free? Kind of ruins the fun when you need to sink so much $$$ just to try out different decks. Another reason Hearthstone was so frustrating. All the legendary cards were locked behind astronomical paywalls.

In college wed use the library printer and paper cutter. Put the 'proxy' cards in a sleeve with a regular card behind it. Takes time and effort, but if you play one night a week or so it ends up more fun because you never know what someone is going to bring.

It is what I do with my flatmate to practice new matchups (in Modern). I recommend using http://www.mtgpress.net to print out the decks easily from a decklist.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#104
post #90

Magic may be the best game ever devised. Unlike chess, it’s stochastic and unlike backgammon, it has hidden information and bluffing. But it’s more than that - the cards change the rules of the game itself. On top of those layers, the fact that each player builds their own deck makes the game asymmetric and ultimately the meta-game of building the deck to beat the Keynsian beauty contest of optimal deck selection bec…

I think it's fun, but I HATE that it has such a strong pay to win component. If a video game let players spend thousands of dollars on high power abilities to completely dominate the lower paid tier players, they'd be ridiculed in many circles. There are certainly ways to play around this, but it's definitely a thing.

That's entirely by choice? You can play in all sorts of tournaments. If money is an issue, play a sealed deck tournament. I get that MAY run you a hundred bucks, but if even THAT is too much, play with friends and set rules about what cards are allowed.

The beauty of magic is that people with even a modicum of spending money can find a competitive game.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#105
post #61

Earlier quoted context omitted.

The rules appeal, but not the money-pit. I wouldn't say it's pay-to-win, but fuck.

If you play standard, it's definitely pay-to-win. The average cost of the top 10 decks at any moment is over $200, as meta shifts and sets rotate, you're buying ~5 decks per year minimum. If you want to practice, you have to buy digital copies of those decks too (either buying singles in mtgo or a ton of boosters on arena) If you want to play at the competitive level, you have to travel to multiple cities for open/gp…

> If you want to practice, you have to buy digital copies of those decks too (either buying singles in mtgo or a ton of boosters on arena)

Am I spoiled by having a local LGS franchise that mostly, from open to close, has players ready to play? Sure we have FNM, but there are always people there. I can't make FNM tonight, but I know if I drop in at 1:30 tomorrow, there will be endless games to be had. I personally stay far far away from digital -- for me this is not why I play the game.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#106
post #59

Earlier quoted context omitted.

The rules appeal, but not the money-pit. I wouldn't say it's pay-to-win, but fuck.

I mean, if I could just unspend all the money I've sunk into magic cards over my lifetime, I'd literally be probably have 10K+. I've personally found that EDH/Commander is a good solution to the money problem. Yea, you're going to wind up dropping a few hundred for a deck (if you're staring from scratch), but the style of the format means you're not constantly chasing the "new hotness" of standard and don't need to w…

The Commander's Quarters. Got my wife into edh so we have 4 players at home. 25-50 bucks per deck. And when I take them to the lgs, they are scary good (I've had to grab a weaker deck on occasion for the playgroup since I didn't want to be a bummer).

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#107

What a great read! Stasis is one of my all time favourite pieces of MtG art, although there are definitely people who feel the opposite. To me it perfectly encapsulates what the card does, and as someone who at age 12 lost his first game at a 'real' Magic tournament to a Stasis deck the card is a special memory for me. Although the game has moved towards being very cohesive with its art, I actually liked it when ther…

I feel like the rise of digital illustration/art has lost something special about the old cards.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#108
post #71

If there's one thing that has made me fall in love with Magic all over again, it's my boy trying to get into Yu-Gi-Oh, which is one of the most absurdly complicated games I've ever tried to learn. In Magic, no matter how big the rulebook is now, the core interactions and vast majority of cards are incredibly simple (and still flavourful!), and all the complexity is more or less optional, in terms of playing with more…

Also worth pointing out that there's a Mythic Championship on right now, if anyone wanted to get a feel for how the competitive game looks in 2019:

https://www.twitch.tv/magic

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#110
post #15

There's no mention in the article, but as a kid I really liked the flavor text at the bottom of some cards: witty, small fragments of an unknown fantasy lore.

My favorite is "Ach! Hans, Run! It's the Lhurgoyf!" - Saffi Eriksdotter, last words.

Just a fun, stupid and memorable flavor text.

But there is more:

- They made an Unhinged card out of it (Ach! Hans, Run!)

- It is referenced in an other card with a similar ability (Revenant). "Not again." -Hans

- Saffi Eriksdotter is a creature from the "time spiral" block. Many cards of this block are "parallel universe" version of older cards. And indeed, here, Saffi Eriksdotter manages to run away.

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