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Soli

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101–110 of 325 posts

Re: Soli

#101
I think this is better for something like a Nintendo. To put it in a phone is kinda invasive. I would hope that at minimum the chip can only be specifically activated by the user in specific apps. To just have it on all the time is kinda crazy. Are they going to disclose when they can identify WHO is using it rather than just multiple bodies, etc...

Re: Soli

#102
post #58

Not sure what to think about it. Seems awesome at first glance but then the examples are skipping songs and hand waving pokemons. Feels a lot like a solution looking for a problem.

Agreed. If I'm so close to a phone, why would I swipe in the air? I also believe that making those Soli actions requires more muscle energy compared to tapping the screen with one finger.

Re: Soli

#103
It will be so fun to watch my 2 year old play with this . If it’s good we’ll be happy if it’s bad it’ll be like the iOS 7 upgrade from 6 when my other then 2 year was so frustrated she threw the ipad down the street shattering into many parts

Re: Soli

#104

I'd love to see PC devkits for this device. Something as simple as a USB 3 device you plug in and place under your monitor. Perhaps it will make its first "PC" appearance in a Google Chromebook? I can see a lot of eccentric users figuring out interesting ways of integrate many of these gestures into their workflow. Perhaps for navigating in 3d space or switching between workspaces? [edit] There used to be a developer…

It will just join the graveyard of gimmicky vr/ar motion controllers. Leap motion, Kinect, etc. Those can track precise skeletal gestures too. I think the differentiation here is low power always on and attached to the phone with high field of view.

The Kinect caused a huge wave of innovation. It was a convenient and low-cost source of RGBD data, and many robotics labs got a few when it was released.

Re: Soli

#105
post #69

The sensor sucks because it's small. Plus as a radar it's subject to regulatory requirements. Google should have gone with a lidar-based solution, but the concept of putting lidar in a cellphone is probably heavily protected Apple IP.

Lidar requires moving parts. Not an ideal solution for something that needs to be low powered and compact.

Re: Soli

#106

Those growing up with Remote Controls of the kind: https://i.imgur.com/AIqz63k.jpg After a few days, the user develops a muscle memory of sorts. User doesn't even have to look at the controller and all actions (and feedback) are executed through the tactile interface. From cockpits to nuclear power plants to home tv remote control, there is absolutely nothing that replaces physical buttons, encoders, sliders and togg…

>there is absolutely nothing that replaces physical buttons, encoders, sliders and toggles Even space, versatility, & cost aside, there are definitely tasks that a touch screen does better. Using a map with a touch screen is incredibly intuitive compared to a mouse. (I cannot imagine using sliders or other "physical" interfaces) >A physical button guarantees that the action was performed by the means of feedback So y…

> Not sure why you're so confident with this when most people I tell are surprised that their new Macbook touchpad is entirely haptic and not actually moving.

I'm not really sure I understand this, I remember a fair amount of discussion when it came out. But, just trivially, I have the latest MacBook Pro, and if I look at it from the side, it is indeed clearly moving as I press down, and not as some sort of weird millisecond-delayed sort of thing, if I press hard (for force touch), the trackpad clearly angles downward. If I continue holding down, the trackpad continues to be tipped down.

From an experience perspective, whatever the MacBook Pro trackpad does is quite different than the haptic thing my phone does, which does not feel like a press at all (and does indeed feel different in the new iPhone 11 Pro's from the previous XS's that had actually "pressable" screens).

Re: Soli

#107
post #86

Earlier quoted context omitted.

Found the vim user ;) That remote control is how I explain modal interfaces to people when they can't understand how my editor works.

What was modal about the remote? Switching between TV/display/audio while the main set stays the same?

Yeah. The same buttons do different things, but what they'll do depends which mode you've got selected. If you remember the remotes where it blinks an LED under the selected mode (tv/aux/DVD/whatever) as you're giving input with other buttons, that's a helpful reference.

Re: Soli

#108
I think a killer app for this could be small screens. You could have a UI with pseudo-"buttons" around the edge of the screen large enough to see but too small to actually press, letting the interactions take place just off screen. This could let you turn a 2x2 inch screen like a watch into one that's effectively a couple inches larger in terms of the interactions available. Right now my watch's design is almost entirely constrained by having UI elements big enough to easily touch, taking up precious screen space.

Re: Soli

#109

Those growing up with Remote Controls of the kind: https://i.imgur.com/AIqz63k.jpg After a few days, the user develops a muscle memory of sorts. User doesn't even have to look at the controller and all actions (and feedback) are executed through the tactile interface. From cockpits to nuclear power plants to home tv remote control, there is absolutely nothing that replaces physical buttons, encoders, sliders and togg…

>there is absolutely nothing that replaces physical buttons, encoders, sliders and toggles Even space, versatility, & cost aside, there are definitely tasks that a touch screen does better. Using a map with a touch screen is incredibly intuitive compared to a mouse. (I cannot imagine using sliders or other "physical" interfaces) >A physical button guarantees that the action was performed by the means of feedback So y…

> Using a map with a touch screen is incredibly intuitive compared to a mouse. (I cannot imagine using sliders or other "physical" interfaces)

What sort of map use you have in mind? I find panning (drag+move) and zooming (mousewheel) maps with the mouse very intuitive.

Re: Soli

#110
The technology is amazing, as seen in previous demos, but how much of it is actually possible in the phone? The video is very underwhelming, showing simple wave motion that was possible using IR, Motorola had it even before smartphones over a decade ago.
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