Soli
101–110 of 325 posts
Re: Soli
#102Not sure what to think about it. Seems awesome at first glance but then the examples are skipping songs and hand waving pokemons. Feels a lot like a solution looking for a problem.
Re: Soli
#103Re: Soli
#104I'd love to see PC devkits for this device. Something as simple as a USB 3 device you plug in and place under your monitor. Perhaps it will make its first "PC" appearance in a Google Chromebook? I can see a lot of eccentric users figuring out interesting ways of integrate many of these gestures into their workflow. Perhaps for navigating in 3d space or switching between workspaces? [edit] There used to be a developer…
It will just join the graveyard of gimmicky vr/ar motion controllers. Leap motion, Kinect, etc. Those can track precise skeletal gestures too. I think the differentiation here is low power always on and attached to the phone with high field of view.
Re: Soli
#105The sensor sucks because it's small. Plus as a radar it's subject to regulatory requirements. Google should have gone with a lidar-based solution, but the concept of putting lidar in a cellphone is probably heavily protected Apple IP.
Re: Soli
#106Those growing up with Remote Controls of the kind: https://i.imgur.com/AIqz63k.jpg After a few days, the user develops a muscle memory of sorts. User doesn't even have to look at the controller and all actions (and feedback) are executed through the tactile interface. From cockpits to nuclear power plants to home tv remote control, there is absolutely nothing that replaces physical buttons, encoders, sliders and togg…
>there is absolutely nothing that replaces physical buttons, encoders, sliders and toggles Even space, versatility, & cost aside, there are definitely tasks that a touch screen does better. Using a map with a touch screen is incredibly intuitive compared to a mouse. (I cannot imagine using sliders or other "physical" interfaces) >A physical button guarantees that the action was performed by the means of feedback So y…
I'm not really sure I understand this, I remember a fair amount of discussion when it came out. But, just trivially, I have the latest MacBook Pro, and if I look at it from the side, it is indeed clearly moving as I press down, and not as some sort of weird millisecond-delayed sort of thing, if I press hard (for force touch), the trackpad clearly angles downward. If I continue holding down, the trackpad continues to be tipped down.
From an experience perspective, whatever the MacBook Pro trackpad does is quite different than the haptic thing my phone does, which does not feel like a press at all (and does indeed feel different in the new iPhone 11 Pro's from the previous XS's that had actually "pressable" screens).
Re: Soli
#107Earlier quoted context omitted.
Found the vim user ;) That remote control is how I explain modal interfaces to people when they can't understand how my editor works.
What was modal about the remote? Switching between TV/display/audio while the main set stays the same?
Re: Soli
#108Re: Soli
#109Those growing up with Remote Controls of the kind: https://i.imgur.com/AIqz63k.jpg After a few days, the user develops a muscle memory of sorts. User doesn't even have to look at the controller and all actions (and feedback) are executed through the tactile interface. From cockpits to nuclear power plants to home tv remote control, there is absolutely nothing that replaces physical buttons, encoders, sliders and togg…
>there is absolutely nothing that replaces physical buttons, encoders, sliders and toggles Even space, versatility, & cost aside, there are definitely tasks that a touch screen does better. Using a map with a touch screen is incredibly intuitive compared to a mouse. (I cannot imagine using sliders or other "physical" interfaces) >A physical button guarantees that the action was performed by the means of feedback So y…
What sort of map use you have in mind? I find panning (drag+move) and zooming (mousewheel) maps with the mouse very intuitive.