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Inkscape 1.0 Beta 1

inkscape.org

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Re: Inkscape 1.0 Beta 1

#101
post #84

Earlier quoted context omitted.

It's a commercial project, I have updated my comment to make it clear. I would open source it if it was a sustainable option. In the past Gravit and Xara did try to use the open source model, but there was very little interest from the community to contribute.

There was heaps of community interest in Xara, but the company kept the key rendering engine component proprietary, which killed it.

Yes, heaps of interest from people who can't code or provide financial support but who like to complain. Same with Gravit (then known as Stagestack) who failed to raise 20.000 USD from Fireworks community [1]. Or with Akira and its Kickstarter campaign [2].

[1] http://libregraphicsworld.org/blog/entry/stagestack-faces-de...

[2] https://youtu.be/mhDjlJk4jQc

Re: Inkscape 1.0 Beta 1

#102
post #5

My go-to graphics packages are still Gimp for raster / Inkscape for vector graphics. Started using Inkscape in 2007 to illustrate a math paper, and been using it ever since whenever I needed to TeX something up.

Me too. I only recently came across TikZ which is an even more epic way to TeX up fancy diagrams (you "program" them). Still use inkscape for most stuff though.

You and GP wrote "[to] TeX up", is this a common idiom?

Re: Inkscape 1.0 Beta 1

#103
post #17

Inkscape is my go-to example of why FLOSS is great: * Learn how to use it once * Keep using it for a life time * Not completely changing interface every major release * Keeps getting better (some commercial software seems to bloat beyond repair) * Available on many platforms * All of the above for FREE Now I dont need to do vector graphics every week, not even every month. But for those couple of times a year it's go…

Unfortunately, this 'not completely changing interface' has a side effect: it fails to evolve and become better. I am a long-time user of Inkscape (since 2007 at least), and it is sad how poor it looks now next to Sketch/Figma. Their vector tools are better, their layer tools are better. It's a million little things that make drawing a similar shape in Sketch 50x faster than in Inkscape.

It doesn’t need to be any better to satisfy this user. I also pull it out 2-4 times a year and am happy that everything has more or less stayed the same for 8+ years.

Re: Inkscape 1.0 Beta 1

#104

Just in case you are looking for a commercial alternative to Inkscape with a more modern UI and Chromium-based rendering engine, check out my project Boxy SVG: https://boxy-svg.com The next version (to be released in 2-3 weeks) is going to introduce full support for filters and color swatches. In the upcoming 12 months I expect to reach full feature parity with Inkscape.

Full feature parity with Inkscape in a year is a bold claim, and I’m rather sceptical of it. You have built an impressive app (and I’m sure that being just one person helped with that), but there is a lot of advanced functionality in Inkscape that you don’t have at present. A few examples that spring to mind: full pressure-sensitive tablet support (and sure, this is the beauty of using the web as your platform—it’s a…

I did test the app for compatibility with Wacom Intuos. "Blob" tool already supports pressure sensitivity [1], as you said it was relatively easy to implement with the Pointer Events API. I'm not sure how pressure and tilt information could be used by other tools (other than "Spray") as SVG does not support stroke with variable width.

Tracing could be easily implemented using third party libraries [2]. Custom extensions would be initially limited to the "Generators" panel. I haven't thought about the live path effects yet.

The hardest part remaining is full support for filters, but I have this feature mostly sorted out in the dev branch and the UI is going to be much nicer than in Inkscape [3][4].

[1] https://i.imgur.com/e08OW5x.png

[2] https://boxy-svg.com/ideas/5/vectorize-generator

[3] https://i.imgur.com/oGbfa5q.png

[4] https://i.imgur.com/l0IkfKK.png

Re: Inkscape 1.0 Beta 1

#105

Slight aside, I don't see anything in the release notes about OCAL (Open ClipArt Library): is it still integrated? Reason I'm asking is because there are links between the projects and OCAL has been offline since April [1]. OCAL doesn't seem to be coming back, their official line is they are handling a DDoS ... if it's no longer included I'd conclude that OCAL probably expired. There was a death, of an associated dev…

It looks like there is currently only one person in charge of OCAL and he works on it for free, which would explain why it takes so long to bring it back. It's also sad to see that Pixabay has basically copied all assets from OpenClipart and republished them under a more restrictive license rather than try to cooperate and support them.

Which would be no problem if that was publicly given as a reason. There have been 2 promises for "we're just about done" to my recollection too. Moreover the people running it aren't responding to requests to put up the torrent files of the current library.

It's extremely bad public relations at best.

Re: Inkscape 1.0 Beta 1

#106

Non-destructive boolean operations! This it so much easier to reuse shapes. Great for obscured features, surface details, shadows, reflections... Too bad they are hidden away in live effects; I will still (ab)use them to no end.

Yay! Always missing these since my main tool is parametric CAD background (FreeCAD). Using Inkscape is nice when output is more visual in nature.

Re: Inkscape 1.0 Beta 1

#107

Just in case you are looking for a commercial alternative to Inkscape with a more modern UI and Chromium-based rendering engine, check out my project Boxy SVG: https://boxy-svg.com The next version (to be released in 2-3 weeks) is going to introduce full support for filters and color swatches. In the upcoming 12 months I expect to reach full feature parity with Inkscape.

[deleted]

Re: Inkscape 1.0 Beta 1

#108
Free is not free when said product results in reduction of productivity.

I've tried to make Inkscape work, after ending my Adobe subscription. Conclusion - Inkscape is not worth it.

Just pony up $50 for Affinity Designer. Great app. Facilitates tremendous productivity

Re: Inkscape 1.0 Beta 1

#109
post #9
post #2

Inkscape is my go to image editor. The UI is reminiscent of the old Macromedia Fireworks, with a paradigm that feels much nicer (to me) than Photoshop et al. I downloaded the beta pessimistically thinking that they still wouldn't have native OSX Menu support (I've been using the non-updated 0.91+devel+osmenu fork/branch forever), but was pleasantly surprised to see full OSX integration in this beta. Great job guys!

I'm used to Affinity Designer, unfortunately Inkscape is very slow for even just ~10 layers of medium complexity shapes on MacOS :-/ While on Affinity, I can have hundred layers without noticeable performance issues.

Yeah compared to Affinity, Inkscape is garbage.

I would say Inkscape is even less robust than Gimp.

Re: Inkscape 1.0 Beta 1

#110
post #60
post #9

Earlier quoted context omitted.

I'm used to Affinity Designer, unfortunately Inkscape is very slow for even just ~10 layers of medium complexity shapes on MacOS :-/ While on Affinity, I can have hundred layers without noticeable performance issues.

I'm not on MacOS but find Inkscape pretty snappy in general, even with big projects. Perhaps it's not the Layers but the effects? Blur in particular is pretty slow. Have you tried reducing the displayed filter quality? This doesn't effect the image itself, only the display in Inkscape. It's in the render tab in Inkscape preferences. At View -> Display Mode you can also toggle between full display, display without fil…

I'm using plain symbols and pen drawing when testing and CPU shoots up to 70% instantly, moving objects are sluggish and every move makes the CPU spike again.

The more curves I have, the more sluggish it becomes.

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