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Warcraft 3: Remastered Will Work with Old Custom Maps

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101–110 of 154 posts

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#101
post #99
post #60

I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…

My theory is many great people left from blizzard.. they're trying to milk what they can with as low as budget and a team as possible.

I think it all started with WoW, when they realized how much more money they could make by going for things with the most mainstream appeal (which is why they now have Overwatch and Heroes of the Storm and such). It's way more bang for their buck compared to making a true improvement on a classic like Warcraft. Many other entertainment companies have realized the same, once they've gotten big enough.

Starcraft 2 is still quite good, though, IMO, and they still pay a lot of attention to keeping it as balanced as possible. I still find the high-level tournaments very entertaining to watch.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#102
post #96

Earlier quoted context omitted.

Amazing how WC3 maps were responsible for both MOBAs and Tower Defence, two of the most popular genres of all time, both moreso than conventional RTSs at this point

Pretty much any genre you can imagine was emulated with WC3 custom maps. Proto-MOBAs and tower defense games were basically singlehandedly popularized by WC3, of course. Some of the WC3 TDs, like Wintermaul Wars, were way more complex than the mobile games you see today, though -- they involved strategies like building truly gigantic mazes to expose enemies to more tower fire and precisely angled walls that took adva…

>The best part was that there was zero quality control, because anyone could edit anyone's map, so you constantly encountered variations and remixes of popular maps. Apart from a handful of very popular main maps, you often had no idea what you were going to get.

Absolutely the best part. It was so easy to modify maps and just try stuff. You could play a brand new game every night. So much creative flourishing, constantly inventing multiple genres. You might even give it credit for AutoChess since the Dota mod was inspired by a similar Pokemon WC3 map.

It looks like the most comprehensive map archive site went down and never came back up -- all those maps will be lost in time.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#103
post #80

Earlier quoted context omitted.

I've played the first retail release version of WarCraft3 and it was indeed flawless, I haven't noticed a single glitch. But I have never tried the multiplayer mode. Cool thing was it played nicely on my Pentium-II with a Matrox G550 video card which is famous for being great at 2D an very bad at 3D graphics.

Props to the compatibility lab at Blizzard. They worked a lot of overtime with me. I owned a Matrox Millenium card myself for 3DSmax and TruSpace. There was no such thing as truly dedicated gaming cards. Only high end cards for CAD. The gaming card evolution only came after the first GeForce.

I disagree.. There were quite a few gaming-focused graphics cards released during the development of Warcraft 3. - 1996 : 3DFX Voodoo(1) - 1997 : Nvidia Riva 128, ATI Rage Pro, 3DFX Voodoo Rush - 1998 : Nvidia Riva TNT, 3DFX Voodoo2, Banshee, S3 Savage 3D,Matrox G100/200/300, Intel i740, ATI Rage 128, Rage 128 Pro, Rage Fury Maxx - 1999 : Nvidia Riva TNT2/Pro/Ultra, S3 Savage 4/Pro/2000, Power VR, 3DFX Voodoo 3, Nvidia Geforce 256, Matrox G400 - 2000 : 3DFX Voodoo4, Voodoo4, Matrox G450, Nvidia GeForce2/MX/GTS/Ultra, ATI Radeon, etc

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#104
post #60

I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…

Blizzard is a shadow of its former self.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#105
post #14

I recently pre-ordered and got access to the original wc3 which they've since patched with updates. I started working on a new custom map, which now has support for Lua and all kinds of new natives like UI natives that allow you to completely customize the UI. Unfortunately, the debugging tools are abysmal. There is currently a player desync happening in multiplayer in my map (somehow different players disagree with…

How did you get access to the original w3? I mean where did you get the keys?

You can (could?) buy it straight from Blizzard, I did that a couple years back. It doesn't show in the Battle.net launcher, only in your games list on the website.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#106
post #80

Earlier quoted context omitted.

Props to the compatibility lab at Blizzard. They worked a lot of overtime with me. I owned a Matrox Millenium card myself for 3DSmax and TruSpace. There was no such thing as truly dedicated gaming cards. Only high end cards for CAD. The gaming card evolution only came after the first GeForce.

I disagree.. There were quite a few gaming-focused graphics cards released during the development of Warcraft 3. - 1996 : 3DFX Voodoo(1) - 1997 : Nvidia Riva 128, ATI Rage Pro, 3DFX Voodoo Rush - 1998 : Nvidia Riva TNT, 3DFX Voodoo2, Banshee, S3 Savage 3D,Matrox G100/200/300, Intel i740, ATI Rage 128, Rage 128 Pro, Rage Fury Maxx - 1999 : Nvidia Riva TNT2/Pro/Ultra, S3 Savage 4/Pro/2000, Power VR, 3DFX Voodoo 3, Nvid…

Believe me I know, I also loved my monster voodoo card but Nvidia changed the game with GeForce 1 and the record breaking scores in 3Dmark. Nothing really was able to deliver spectacular graphics a̶p̶p̶r̶e̶c̶i̶a̶b̶l̶e̶ ̶g̶a̶m̶i̶n̶g̶ ̶p̶e̶r̶f̶o̶r̶m̶a̶n̶c̶e̶ particularly the frustratingly popular rage and embedded intel cards.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#107
post #96

Earlier quoted context omitted.

Pretty much any genre you can imagine was emulated with WC3 custom maps. Proto-MOBAs and tower defense games were basically singlehandedly popularized by WC3, of course. Some of the WC3 TDs, like Wintermaul Wars, were way more complex than the mobile games you see today, though -- they involved strategies like building truly gigantic mazes to expose enemies to more tower fire and precisely angled walls that took adva…

>The best part was that there was zero quality control, because anyone could edit anyone's map, so you constantly encountered variations and remixes of popular maps. Apart from a handful of very popular main maps, you often had no idea what you were going to get. Absolutely the best part. It was so easy to modify maps and just try stuff. You could play a brand new game every night. So much creative flourishing, const…

>It looks like the most comprehensive map archive site went down and never came back up -- all those maps will be lost in time.

epicwar.com's first map was uploaded in Feb 2005. And now there's wc3maps.com, which automatically archives ~all hosted maps.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#108
post #96

Earlier quoted context omitted.

Pretty much any genre you can imagine was emulated with WC3 custom maps. Proto-MOBAs and tower defense games were basically singlehandedly popularized by WC3, of course. Some of the WC3 TDs, like Wintermaul Wars, were way more complex than the mobile games you see today, though -- they involved strategies like building truly gigantic mazes to expose enemies to more tower fire and precisely angled walls that took adva…

>The best part was that there was zero quality control, because anyone could edit anyone's map, so you constantly encountered variations and remixes of popular maps. Apart from a handful of very popular main maps, you often had no idea what you were going to get. Absolutely the best part. It was so easy to modify maps and just try stuff. You could play a brand new game every night. So much creative flourishing, const…

[deleted]

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#109
post #96

Earlier quoted context omitted.

Amazing how WC3 maps were responsible for both MOBAs and Tower Defence, two of the most popular genres of all time, both moreso than conventional RTSs at this point

Pretty much any genre you can imagine was emulated with WC3 custom maps. Proto-MOBAs and tower defense games were basically singlehandedly popularized by WC3, of course. Some of the WC3 TDs, like Wintermaul Wars, were way more complex than the mobile games you see today, though -- they involved strategies like building truly gigantic mazes to expose enemies to more tower fire and precisely angled walls that took adva…

> because anyone could edit anyone's map

Unfortunately, a lot of people started "protecting" their maps, which made it a lot more difficult to truly edit other maps (still easy to insert cheats and somewhat easy to fix bugs).

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#110
post #17

I was the QA Lead for Grapics on WarCraft3. This was Blizzards first 3D game and the early engine was very error prone but with the meticulous attention to detail and the sheer amount of time we spent polishing. This game turned out flawless for its time. Early on there were many models that would glitch and there was a massive artifact issue that would happen in multiplayer games. I’m sure the developers found it ve…

i still play tft on battlnet. its small now, not many games hosted, but you can still find cool stuff. i was always impressed when the game was big how smooth the game played when custom maps added custom abilities and spells. dota (2005/2006) would add new heros with each release and the game performed well. it still has great animations
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