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Cities: Skylines Is Turing Complete

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Re: Cities: Skylines Is Turing Complete

#102
post #99
post #90

Earlier quoted context omitted.

It runs on Linux natively. Works well for me (installed via Steam).

Same goes for all the extensions. The Linux version is really solid.

The performance is a fraction of that on Windows though, from my experience.

Re: Cities: Skylines Is Turing Complete

#103
post #64

Earlier quoted context omitted.

> So some theories are going to be eliminated from view given one perspective or the other since interpretations must be chosen over others. I'm not familiar with this point; is this a reference to model theory? Can you explain or provide a reference to this stuff?

https://plato.stanford.edu/entries/peirce-semiotics/ I'm leaning on the fact that theories are significations of events, but significations are only possible when relative to an interpretive scheme that allows those events to be connected to the theory. A deep-math version of this would be picking whether or not you want to work with the axiom of choice or not when using groups to represent vectors (the groups and ve…

I find your arguments incredibly interesting. Would love to talk further via email or something if you're interested? hbmusu62ba39m07@jetable.org

Re: Cities: Skylines Is Turing Complete

#104
post #66

Earlier quoted context omitted.

Don't forget the $150 dlc, that is probably not included. And the base game is pretty minimal

Not really, the base game is well worth it on its own, especially at sale price

Plus, is there a lot in the DLC that hasn't been added back in the Steam Workshop?

Re: Cities: Skylines Is Turing Complete

#105
post #96

Am I the only one who didn't enjoy Cities: Skylines? I played without any expansion (wasn't really hooked enough by the base game to go looking for them) and found the gameplay quite limited compared to the few old city building games I played as a kid. I still play Pharaoh to this day 20 years later and it's still challenging and complex and there's tons of gameplay to explore. In comparison, I played Cities: Skylin…

I think most people enjoy it for the sake of creativity, not for 'gameplay'. Hence the popularity of mods that unlock everything and give you infinite money.

Re: Cities: Skylines Is Turing Complete

#106
post #80

Earlier quoted context omitted.

Development needs resources. I don't see why there is so much hate towards well crafted DLC content. The base game is great as it is, and nobody forces you to buy the DLC.

DLC released every few months which adds new features or mechanics is perfectly fine. I'm not sure if its still the case by Skyline's team used to release DLC in two parts, a bit for a free and an extra bit you had to pay for, they do it really really well. Generally there's a stigma around DLC cut out of the original game to be sold as extras on top, See anything EA / Ubisoft crap out.

It's the standard way for games developed or published by Paradox. It helps to diversify the gameplay after some time and you choose what you want to add from all the DLC.

Re: Cities: Skylines Is Turing Complete

#107
post #96

Am I the only one who didn't enjoy Cities: Skylines? I played without any expansion (wasn't really hooked enough by the base game to go looking for them) and found the gameplay quite limited compared to the few old city building games I played as a kid. I still play Pharaoh to this day 20 years later and it's still challenging and complex and there's tons of gameplay to explore. In comparison, I played Cities: Skylin…

I describe Cities:Skylines as a "city painter". You can make nice looking things in it, but there's little challenge and most of the mechanics don't have a lot of depth.

I'd suggest looking at SimCity 4 for the peak of the in-depth city simulator. The systems in it go way deeper, it isn't limited by inevitable scaling problems with agent simulations (Tropico, even C:S), and there's a large, long-running modding community for it.

There's a few mods that would be considered basically essential, namely the Network Addon Mod (which overhauls the traffic simulator, in addition to a vast amount of content).

Re: Cities: Skylines Is Turing Complete

#109
post #99

Earlier quoted context omitted.

Same goes for all the extensions. The Linux version is really solid.

The performance is a fraction of that on Windows though, from my experience.

Might this be a memory issue? I run it on Xubuntu and noticed it sometimes uses all my 8GB RAM so the PC starts swapping.

Re: Cities: Skylines Is Turing Complete

#110
post #96

Am I the only one who didn't enjoy Cities: Skylines? I played without any expansion (wasn't really hooked enough by the base game to go looking for them) and found the gameplay quite limited compared to the few old city building games I played as a kid. I still play Pharaoh to this day 20 years later and it's still challenging and complex and there's tons of gameplay to explore. In comparison, I played Cities: Skylin…

After you set your initial city base and have successful finances, it becomes Traffic Simulator and Traffic Management almost exclusively.
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