Sandspiel – A falling sand game built in Rust and WebGL
101–110 of 193 posts
Re: Sandspiel – A falling sand game built in Rust and WebGL
#102Re: Sandspiel – A falling sand game built in Rust and WebGL
#103This is excellent fun. I'm kind of curious though as to why blowing wind at the dust ignites it?
Re: Sandspiel – A falling sand game built in Rust and WebGL
#104Wow! This thread brings back some fond memories. Long ago, I came across a tiny Java applet linked on Fark to a Japanese forum post. Everyone loved it but I found it annoyingly small. It was barely 300px x 400px. I had been coding my senior thesis in Java and had recently learned how to use a Java decompiler. So I downloaded the applet, decompiled it, spent a few minutes figuring out exactly where the dimensions were…
Re: Sandspiel – A falling sand game built in Rust and WebGL
#105A nice bit of web programming. The smoke effects look cool. Pity solids don't conduct heat - the first thing I always try and do in these is boil a pot of water. If you've never seen this kind of thing before, the canonical PC example is The Powder Toy, which is so amazing I wish there a 3D Minecraft-like version. But it's really CPU-heavy even in 2d.
also.. mites don't reproduce..
Re: Sandspiel – A falling sand game built in Rust and WebGL
#106Earlier quoted context omitted.
Are there any falling sand games where it does work?
The Powder Toy with water equalization
Re: Sandspiel – A falling sand game built in Rust and WebGL
#107This is great. I'm almost tempted to redo this with believable thermodynamics.
lol the arrogance of your phrasing is weird. Just stick with the compliment, and then maybe: I think we could improve thermodynamics, not "I'm almost tempted", which sounds like "I'm a god, and could really outdo this but I'm not sure I have time since I'm SO important and busy".
Re: Sandspiel – A falling sand game built in Rust and WebGL
#108This very strongly reminds me of a game called "Hydroxis" (or at least I think so) for the Amiga. You started with water pooling in some cavity in an otherwise static level and had to move it to a target location by means of enabling and disabling some blocking segments in the level. That was fun! I had remembered that one a decade or so ago and it turned out to be the single hardest thing I tried to find for my WinU…
Re: Sandspiel – A falling sand game built in Rust and WebGL
#109Holy shit, I remember playing something very similar to this for hours on end in the early 90s as a kid; it might have even been an early version of the powder toy (another user mentioned it), not entirely sure, but regardless this thread is making me go back down memory lane and now I'd love to get into the insides of a game like this one and understand how it works!
Re: Sandspiel – A falling sand game built in Rust and WebGL
#110This is a perfect example of why I'm still in Chrome. At least for me this runs at 60fps in Chrome on my Mac but 30-45 in Firefox. I see this often in animated sites.