Earlier quoted context omitted.
> It took a while to get to the point where you could torrent an arbitrary game Especially so, given that the BitTorrent protocol hadn't even been designed when the Dreamcast was officially discontinued.
BitTorrent wasn’t how pirated material was distributed in those days. DCC over Irc and FTP were widely used at this time.
How the Dreamcast Copy Protection Was Defeated
101–110 of 169 posts
Re: How the Dreamcast Copy Protection Was Defeated
#102Did the breaking of the copy protection on the Dreamcast really play a big part in Sega's downfall? If so, it would be one of the only cases I know of where IP piracy led to financial ruin of the content creator.
Well the hack had a really low entry barrier. As in; no hardware modifications needed. You could just download an ISO from the net and you were good to go with your unmodified Dreamcast. In contrast the other consoles in that era Xbox, PlayStation, etc. all needed hardware modifications in order to run copied content.
I wouldn't know anything about that. But I did love the original Splinter Cell and Mechassault games. 007 Agent Under Fire was also halfway decent.
You wouldn't want to lose your progress though, so I'd also suggest picking up an Action Replay so you can back up your game saves to PC. Just in case you lose your XBox or something.
If you need instructions, you could search `splinter cell action replay xbox` and probably find what you need...
Re: How the Dreamcast Copy Protection Was Defeated
#103At first we had to download loader discs, just a few hundred Kb on a disc, then pop in the 1:1 burned game. Eventually they managed to put the loader on the game ISOs and you could just burn a game and pop it in. Plenty of fun, lots of great games and it primed me to eventually crack open my Xbox for the 007 Nightfire exploit.
Re: How the Dreamcast Copy Protection Was Defeated
#104There are two points to note. The first is piracy probably didn’t lead to the failure of the Dreamcast. They didn’t sell many of the consoles... if it was a piracy issue then you’d expect they’d sell many consoles, but few games (the line up of games was really good). The article mentions Ikaruga a lot. It worth noting that Ikaruga for the Dreamcast was released a year after the Dreamcast was cancelled. They probably…
Indeed, if that'd be really the case then Sony's PSX should have failed 10 times over because it was the original "piracy console" due to the use of CD-Rom vs cartridges.
Sure, the burners and blanks used to be expensive in the beginning, but it didn't take long for prices to fall.
Also didn't help that the PSX was region locked, so many people chipped their consoles to be able to play releases from other regions, which then also allowed the console to play pirated/burned PSX games.
During my childhood, growing up in the 90s in Germany, I don't remember anybody owning a PSX that was not chipped, some would literally make a business out of selling burned PSX games on the schoolyard, bringing binders full of games and printed lists with all of their "offerings".
Re: How the Dreamcast Copy Protection Was Defeated
#105There are two points to note. The first is piracy probably didn’t lead to the failure of the Dreamcast. They didn’t sell many of the consoles... if it was a piracy issue then you’d expect they’d sell many consoles, but few games (the line up of games was really good). The article mentions Ikaruga a lot. It worth noting that Ikaruga for the Dreamcast was released a year after the Dreamcast was cancelled. They probably…
Sega led to the failure of the Dreamcast. They had failed fans with the SegaCD. Released the 32X as a "bridge" between the 16bit and 32bit consoles (then promptly abandoned it). They released the Saturn with almost no fanfare in the US, and with last minute architectural hacks to make it pass as a 3D console (just barely).
By the time the Dreamcast came out, people were just tired of Sega's shit.
Re: How the Dreamcast Copy Protection Was Defeated
#106Earlier quoted context omitted.
>The first is piracy probably didn’t lead to the failure of the Dreamcast. They didn’t sell many of the consoles The dreamcast was forward thinking in many ways (Built in Modem, MMO console games, 3D graphics that could rival arcades) but the lack of a real system selling game was very noticeable. > if it was a piracy issue then you’d expect they’d sell many consoles, but few games This is very true, every time I go…
I helped my sister find DC downloadable games. And unfortunately, 95% of all the games available were 1-on-1 fighting games. The few others were simulators (Crazy Taxi, flying games). The only RPG I can think of was Phantasy Star Online. It was down for at least a decade when we downloaded games. I look at PlayStation, and it was RPGs galore. And while there was shovelware, there were all sorts of games from every ge…
Re: How the Dreamcast Copy Protection Was Defeated
#107[0] http://fabiensanglard.net/gebbwolf3d/ [1] http://fabiensanglard.net/gebbdoom/
Re: How the Dreamcast Copy Protection Was Defeated
#108Earlier quoted context omitted.
> It took a while to get to the point where you could torrent an arbitrary game Especially so, given that the BitTorrent protocol hadn't even been designed when the Dreamcast was officially discontinued.
BitTorrent wasn’t how pirated material was distributed in those days. DCC over Irc and FTP were widely used at this time.
The big issue is that so many people were still on modems back then that downloading a DC game wasn't easy. Plus public WiFi wasn't really a thing yet. It was the kids on college campuses who were connected to brand new and shiny Ethernet networks that really went nuts.
Re: How the Dreamcast Copy Protection Was Defeated
#109Earlier quoted context omitted.
> It took a while to get to the point where you could torrent an arbitrary game Especially so, given that the BitTorrent protocol hadn't even been designed when the Dreamcast was officially discontinued.
BitTorrent wasn’t how pirated material was distributed in those days. DCC over Irc and FTP were widely used at this time.
Re: How the Dreamcast Copy Protection Was Defeated
#110Related and _very_ inspiring; how the Sega Saturn CD was cracked after 20 years. Even my very non-technical girlfriend sat through this thing, being intrigued by the dedication. https://www.youtube.com/watch?v=jOyfZex7B3E