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A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

nytimes.com

101–110 of 516 posts

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#101
post #55

Earlier quoted context omitted.

> They are specifically designed to function like a slot machine. I work in the gambling industry, making literally slot machines. Slot machines are heavily regulated and there is a lot of "engagement" tricks that can not be used in the gambling industry. The kind of trick that Candy Crush will use. The dangerous side of gambling is for people that think that they can "win money". But the games themselves are kind of…

You've gotten me wondering: Why AREN'T certain games subject to the same regulations as slot machines? Is that a state-by-state regulation? A federal regulation? And does the regulating code specifically mention physical machines? Thanks in advance for satisfying my curiosity.

Video games are protected by the first amendment right to free speech and expression. Slot machines are gambling devices that take in and pay out money. The two aren't really comparable. Also, correct me if I'm wrong, but the regulations on slot machines only apply when they're used in real money gambling. Presumably, if someone built a slot machine that didn't take in or dispense tokens, and could not be used in gambling in any way, it wouldn't be subject to those regulations. But obviously this is a moot point since a slot machine without a payout is just a glorified random number generator.

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#102

>Technologists building these products and writers observing the tech revolution were naïve, he said. >"We thought we could control it,” Mr. Anderson said. “And this is beyond our power to control. This is going straight to the pleasure centers of the developing brain. This is beyond our capacity as regular parents to understand." A 6 year old's brain has no chance against a team of trained data scientists. We all kn…

I remember myself struggling with Quake 3. It really felt to some extend hypnotic. Only after giving myself a proverbial slap on the face at around 2014 when I was 13 or so, and getting conscious of that being a problem, was I able vent Q3 out of my head.

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#104
post #55

Earlier quoted context omitted.

> They are specifically designed to function like a slot machine. I work in the gambling industry, making literally slot machines. Slot machines are heavily regulated and there is a lot of "engagement" tricks that can not be used in the gambling industry. The kind of trick that Candy Crush will use. The dangerous side of gambling is for people that think that they can "win money". But the games themselves are kind of…

You've gotten me wondering: Why AREN'T certain games subject to the same regulations as slot machines? Is that a state-by-state regulation? A federal regulation? And does the regulating code specifically mention physical machines? Thanks in advance for satisfying my curiosity.

This is actually a rapidly developing area of law. There is a lawsuit brought by Washington State that is arguing that virtual credits, in connection with games of chance, constitutes "something of value" that is covered by the state's gambling laws.

If the state wins, it could result in an expansion of regulation of this type of mobile game.

Here's an article with some more detail.

https://www.geekwire.com/2018/game-show-network-hit-online-g...

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#105

Earlier quoted context omitted.

You've gotten me wondering: Why AREN'T certain games subject to the same regulations as slot machines? Is that a state-by-state regulation? A federal regulation? And does the regulating code specifically mention physical machines? Thanks in advance for satisfying my curiosity.

Why AREN'T certain games subject to the same regulations as slot machines? I can answer for the US: Games aren’t subject to regulation because for the past few decades one party has made it their goal to destroy regulatory power to allow the wealthy to enrich themselves. One party in the US has been completely captured by billionaires and corporations. This started in the 1970s around the time the Koches founded the…

This does not hold to to scrutiny. The case that was appealed to the supreme Court that establishes that video games are protected by the First Amendment was challenging a law championed by a California Democrat, but was mostly overturned by liberal justices.

What video games have to do with "white idntity politics" is beyond me.

https://en.m.wikipedia.org/wiki/Brown_v._Entertainment_Merch...

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#106
post #55

Earlier quoted context omitted.

> They are specifically designed to function like a slot machine. I work in the gambling industry, making literally slot machines. Slot machines are heavily regulated and there is a lot of "engagement" tricks that can not be used in the gambling industry. The kind of trick that Candy Crush will use. The dangerous side of gambling is for people that think that they can "win money". But the games themselves are kind of…

You've gotten me wondering: Why AREN'T certain games subject to the same regulations as slot machines? Is that a state-by-state regulation? A federal regulation? And does the regulating code specifically mention physical machines? Thanks in advance for satisfying my curiosity.

> Why AREN'T certain games subject to the same regulations as slot machines?

The regulations were designed for casinos before video games became so popular and way before mobile games and micro-transactions even existed.

Example of gambling regulation for New Jersey: https://www.nj.gov/oag/ge/docs/Regulations/MergedRegulations...

> Is that a state-by-state regulation?

Yes. Delaware, Nevada, New Jersey and Pennsylvania allow gambling. But I guess that at any moment local or federal regulations could be created.

> And does the regulating code specifically mention physical machines?

There is specific regulations for casinos, for on-line gambling, for jackpots, sports betting, etc. e.g. CHAPTER 69O INTERNET AND MOBILE GAMING from the linked PDF

Example of definitions:

* "Authorized Internet or mobile game" means any game authorized by the Division for use with an Internet or mobile gaming system.

* "Client terminal" means any device that is used to interact with a gaming system for the purpose of conducting server-based gaming activity.

* "Data warehouse" means a system of one or more servers located in New Jersey for the purpose of storing transactions received from the primary gaming equipment.

* "Dormant account" means an Internet gaming account, which has had no patron initiated activity for a period of one year.

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#107
post #95

Ok, come on. There is way too much "back in my day games weren't that bad" in this thread. Do you guys remember WoW? And Diablo?!?! Talk about a game designed to target addiction centers. The issue is not games like Fortnite. The issue (as you said) is people letting their kids spend all their time playing Fortnite.

WoW was less of an explicit slot machine than a lot of mobile games. While things like item drops had a random element, it wasn't a "pay once per chance" sort of deal like loot boxes. You just kept killing mobs, and when you got a drop it was great. The impact wasn't all that good anyway, since even the best item would be obsolete in 4-5 levels.

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#108

> There is a looming issue Ms. Stecher sees in the future: Her husband, who is 39, loves video games and thinks they can be educational and entertaining. She does not. I'm still peeved so many people hate video games categorically. Age of Empires & Civilization got me into history as a kid and I checked out dozens of books as a result. Plus, the reason I ended up wanting to learn more about computers was to make game…

To add to your point, I got into programming because I modified the buy menus in counter-strike to my liking when I was a young teen and immediately got hooked by the idea that I could make my computer automate things for me. And let's be honest, as much as I like(d) counter-strike it's not an intellectual game by a long shot. I remember my internet was so bad I had to add wait;wait;wait between issuing commands to t…

One of my earliest memories of "programming" was the discovery that Age of Empires .ai files could be edited in notepad to change (or in my case, intentionally break) the unit build progression of the computer players.

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#109

I think it's less about the screen time, and more about what's on the screen. Echoing some of the existing comments: Games and sites today are vastly different than they were 20 years ago. Games like Civilization, Quake, Diablo, C&C, Mortal Kombat, Tony Hawk etc... were definitely addictive. But modern games like Fortnite and Clash of Clans are not engineered the same way. They are specifically designed to function l…

While I think your point is totally on the mark I am going to chime in like a pedantic pain in the arse and mention that Civ has been addictive as fuck since the early 90s when I ruined at least a month of my life playing just one more turn.

But yes, I agree with your point in the general sense!

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#110
post #55

I think it's less about the screen time, and more about what's on the screen. Echoing some of the existing comments: Games and sites today are vastly different than they were 20 years ago. Games like Civilization, Quake, Diablo, C&C, Mortal Kombat, Tony Hawk etc... were definitely addictive. But modern games like Fortnite and Clash of Clans are not engineered the same way. They are specifically designed to function l…

> They are specifically designed to function like a slot machine. I work in the gambling industry, making literally slot machines. Slot machines are heavily regulated and there is a lot of "engagement" tricks that can not be used in the gambling industry. The kind of trick that Candy Crush will use. The dangerous side of gambling is for people that think that they can "win money". But the games themselves are kind of…

Sry what? You have no issue working in that industry because those games are 'boring'? But you do not have any issue that you create something which is literally boring and only there for other people to put there money in and play never again (because it is so boring) or lose everything?
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