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SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]

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Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]

#103

The scanlines on the CRT monitor reminded me how good the refresh rates were on that hardware back then. How did we move backwards so spectacularly with LCD panels? It’s only now that reasonably priced 144hz monitors are hitting the market.

A low refresh rate on an LCD is a lot more bearable than on a CRT

Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]

#104
post #25

How can we reach this guy? His site currently doesn't work and has a security problem.

I think he mentions in the video that his site is down and how to get ahold of him but I don’t care to watch it again to verify.

iris.cc is the website mentioned.

Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]

#105
post #54

I have a slightly newer Infinite Reality R10000 sitting beside my desk here in Phnom Penh. A professor in Berkeley gave it to us and somehow we managed to get it to this side of the world. It uses enough power to run an apartment block and yes it is noisy. I will eventually gut it and install a six node linux cluster inside. I used these boxes in Hong Kong in the early 90's, then later in Japan in the late 90's for a…

> To me, having the box sitting next to me every day, with "infinite reality" label on the top reminds me of those days when anything seemed possible and all of it was magical. I miss that sense of wonder and infinite possibilities... In the recent 3-5 years, there is a clear revival of the cyberpunk subculture online. Many related hobbyist websites appeared, many new cyberpunk-inspired independent art, music and gam…

Are you talking about vaporwave?

Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]

#106

Earlier quoted context omitted.

> To me, having the box sitting next to me every day, with "infinite reality" label on the top reminds me of those days when anything seemed possible and all of it was magical. I miss that sense of wonder and infinite possibilities... In the recent 3-5 years, there is a clear revival of the cyberpunk subculture online. Many related hobbyist websites appeared, many new cyberpunk-inspired independent art, music and gam…

Links? I loved Neuromancer, Snow Crash and others of the time.

The recent game EXAPUNKS is definitely like this, and worth playing, although it's assembly language programming puzzles so might be a sort of busman's holiday for a lot of HN readers.

Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]

#107

Earlier quoted context omitted.

> To me, having the box sitting next to me every day, with "infinite reality" label on the top reminds me of those days when anything seemed possible and all of it was magical. I miss that sense of wonder and infinite possibilities... In the recent 3-5 years, there is a clear revival of the cyberpunk subculture online. Many related hobbyist websites appeared, many new cyberpunk-inspired independent art, music and gam…

Are you talking about vaporwave?

That's just one face of the movement.

Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]

#108

Earlier quoted context omitted.

> To me, having the box sitting next to me every day, with "infinite reality" label on the top reminds me of those days when anything seemed possible and all of it was magical. I miss that sense of wonder and infinite possibilities... In the recent 3-5 years, there is a clear revival of the cyberpunk subculture online. Many related hobbyist websites appeared, many new cyberpunk-inspired independent art, music and gam…

Links? I loved Neuromancer, Snow Crash and others of the time.

More aesthetic oriented: http://reddit.com/r/outrun/

Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]

#109
post #37

I tried to search online to see whether DOOM has been ported to Onyx RE2, but couldn't find any video proof. That is really strange.

I remember seeing Quake ported to the CAVE environment and demonstrated on an Onyx (well actually an Origin with reality engines) with a 3-wall and floor projection room...

Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]

#110

Earlier quoted context omitted.

I wonder if it's still possible to put together hardware that's a few years ahead of current high-end products. Like, can you arrange, say, ten flagship graphic cards for realtime rendering? Do we have game engines that can scale to that number?

I would approach it like this: 1) find some graphics problems which people say are not possible on any near-term hardware 2) study the algorithms and identify low level calculations which, if you could do orders of magnitude more of them, would allow you to solve the problem. 3) get a bunch of FPGAs and try to design a machine which can (very slowly) run that architecture 4) once you’ve got it working, slowly replace…

Step 0) is be an Intel or AMD. Nobody else has the money to do what you're talking about.
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