I tried to search online to see whether DOOM has been ported to Onyx RE2, but couldn't find any video proof. That is really strange.
SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
101–110 of 146 posts
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#102Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#103The scanlines on the CRT monitor reminded me how good the refresh rates were on that hardware back then. How did we move backwards so spectacularly with LCD panels? It’s only now that reasonably priced 144hz monitors are hitting the market.
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#104Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#105I have a slightly newer Infinite Reality R10000 sitting beside my desk here in Phnom Penh. A professor in Berkeley gave it to us and somehow we managed to get it to this side of the world. It uses enough power to run an apartment block and yes it is noisy. I will eventually gut it and install a six node linux cluster inside. I used these boxes in Hong Kong in the early 90's, then later in Japan in the late 90's for a…
> To me, having the box sitting next to me every day, with "infinite reality" label on the top reminds me of those days when anything seemed possible and all of it was magical. I miss that sense of wonder and infinite possibilities... In the recent 3-5 years, there is a clear revival of the cyberpunk subculture online. Many related hobbyist websites appeared, many new cyberpunk-inspired independent art, music and gam…
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#106Earlier quoted context omitted.
> To me, having the box sitting next to me every day, with "infinite reality" label on the top reminds me of those days when anything seemed possible and all of it was magical. I miss that sense of wonder and infinite possibilities... In the recent 3-5 years, there is a clear revival of the cyberpunk subculture online. Many related hobbyist websites appeared, many new cyberpunk-inspired independent art, music and gam…
Links? I loved Neuromancer, Snow Crash and others of the time.
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#107Earlier quoted context omitted.
> To me, having the box sitting next to me every day, with "infinite reality" label on the top reminds me of those days when anything seemed possible and all of it was magical. I miss that sense of wonder and infinite possibilities... In the recent 3-5 years, there is a clear revival of the cyberpunk subculture online. Many related hobbyist websites appeared, many new cyberpunk-inspired independent art, music and gam…
Are you talking about vaporwave?
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#108Earlier quoted context omitted.
> To me, having the box sitting next to me every day, with "infinite reality" label on the top reminds me of those days when anything seemed possible and all of it was magical. I miss that sense of wonder and infinite possibilities... In the recent 3-5 years, there is a clear revival of the cyberpunk subculture online. Many related hobbyist websites appeared, many new cyberpunk-inspired independent art, music and gam…
Links? I loved Neuromancer, Snow Crash and others of the time.
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#109I tried to search online to see whether DOOM has been ported to Onyx RE2, but couldn't find any video proof. That is really strange.
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#110Earlier quoted context omitted.
I wonder if it's still possible to put together hardware that's a few years ahead of current high-end products. Like, can you arrange, say, ten flagship graphic cards for realtime rendering? Do we have game engines that can scale to that number?
I would approach it like this: 1) find some graphics problems which people say are not possible on any near-term hardware 2) study the algorithms and identify low level calculations which, if you could do orders of magnitude more of them, would allow you to solve the problem. 3) get a bunch of FPGAs and try to design a machine which can (very slowly) run that architecture 4) once you’ve got it working, slowly replace…