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'How piracy works' according to Minecraft creator

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Re: 'How piracy works' according to Minecraft creator

#101
post #98

Perhaps then the goal is to have a mutable pricing structure that responds to market pressure. If it really doesn't cost anything to produce 1 additional electronic copy, something like this might work. At launch date / first to market, there is a high price tag for the digital good (whether it be music, game, movie, etc). This is so that the vendor/author can make sure that they can sell at a high price to those "fi…

> Once this price goes down, it goes down for EVERY SINGLE customer Alternatively, what if the price went down for previous customers—retroactively, as you've said–but not for new customers? Then, customer N - 1 gets paid back a bit of money when customers N and greater purchase your product. There is a name for customer N - 1 in this case: an investor . I've had the hypothesis for a while that the future of artistic…

ah yes that's an interesting idea to ponder - exactly the things that I like to think about.

Why do things have to be the way they are? I mean we are the future generation. The current generation who run the banks will vanish sooner or later, why can't we imagine a space where pricing and inventory and investments and money are completely different concepts?

Re: 'How piracy works' according to Minecraft creator

#102

Perhaps then the goal is to have a mutable pricing structure that responds to market pressure. If it really doesn't cost anything to produce 1 additional electronic copy, something like this might work. At launch date / first to market, there is a high price tag for the digital good (whether it be music, game, movie, etc). This is so that the vendor/author can make sure that they can sell at a high price to those "fi…

> New customers don't feel like they're getting ripped off - the prices are falling all the time, and you "buy into" a whole discounting structure. But then don't old customers feel ripped off for having paid "too much"?

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