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Paperclips

decisionproblem.com

101–110 of 118 posts

Re: Paperclips

#101
post #40
post #30

Well I just stayed up all night playing this. RIP me. I enjoyed it a lot, though the gameplay during the final stage was less balanced and entertaining. Fantastic ending though!

How many $ did you make in the end? (Assuming the dollar still exists when you finish the game)

Towards the middle of the game, I bribed the project managers with a billion dollars to buy me an additional memory module - if that gives you an idea.

Re: Paperclips

#102
post #98

Earlier quoted context omitted.

The above seems like a pretty usual time for Full Autonomy; I've only beaten the full game once so far, and it took 7 hours 58 minutes and 10 seconds to beat completely. I've heard some people can do the whole thing in four hours; I'm far along in my second playthrough right now, we'll see!

I actually finished my first playthrough in 3 hours and 45 minutes. Think I just got lucky with my strategy, but I guess one's focus should be one always upgrading paperclip production until you start having excess materials, and try to keep a balance so input = output as much as possible. But of course, all of this goes out the window on the last stage of the game.

Nice! Yeah, I always found the last stage to be very counterintutive; it's unclear how all of the various things interact and what they should do.

Re: Paperclips

#103
post #80

Earlier quoted context omitted.

Ha! Lightweight. I've made 3 nonillion paperclips and explored %1 of universe. :)

Ha! Newbie. You still have 99% to go :)

At 1% exploration you should already have exponential exploration growth (reasons are spoilers), and would be only a few seconds away from 100%.

Re: Paperclips

#105

Why do I make more clips than I sell and still my stock shrinks? :)

Because it's only an average. The market is random.

I consistently make ~3x as much clips as I sell "on average" and it still always trends down (e.g. if I build up a few k of stock, it trends downwards to 0 and stays there). If that's randomness, the data is presented quite badly.

Re: Paperclips

#107
post #58
post #29

Using typematic (keeping the "Enter" key pressed on the "Make Paperclip" button) makes the beginning of the game far less tedious in my opinion: xset r rate 200 255

You can just select the button with tab and hold enter.

Yes, this is what I meant: the command I gave is the way you optimize the frequency at which the keypress is repeated (on Linux systems with Xorg).

Re: Paperclips

#108

Isn't it just a clone of classic Cookie Clicker? http://orteil.dashnet.org/cookieclicker/

In roughly the same sense that Portal is just a clone of Doom.

There are similarities in the mechanism; in the very early game in particular they are nearly identical. But they tell different stories, of different styles and levels of sophistication. They deal with different ideas. And this one goes from start to a satisfying end in a handful of hours.

Re: Paperclips

#109
post #61

So I've obtained full autonomy, I've got clip factories and tons of drones, and they are mostly "thinking", bringing me gifts. the problem is, there are no more projects... Did I find a bug and get stuck, or am I supposed to be more patient? I don't see a way to level up any more..

I attained full autonomy before getting to 100m+ clips and am now stuck not able to create any factories. The price of success ;-)

I got stuck too. I spent too much trust on CPU instead of memory. That limited my total compute to 30K, I needed 50K for the upgrade and the quantum boost wore off before I could reach 50K. I ended up having to click the quantum button using javascript, because I couldn't click fast enough. That got me unstuck.
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