"so agents must interact with the game within limits of human dexterity in terms of “Actions Per Minute”." I am really glad they are limiting APM because otherwise things just get stupid.
DeepMind and Blizzard Open StarCraft II as an AI Research Environment
101–110 of 283 posts
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#102This seems all in good fun but I wonder if it's come too late. Starcraft 2 is at its twilight. The biggest leagues of South Korea have disbanded. [1] The prolific progamers who transitioned to Starcraft 2 have gone back to Broodwar. [2] Blizzard itself has scrubbed all references to Starcraft 2 on the very home page of Starcraft. [3] Except for the twitter embed, it has only only one "2" character... in the copyright…
I don't quite agree, FWIW. SC2 does seem to be at its twilight in Korea , and I agree progamers and fans there are super interested in Remastered. But I don't think Remastered will be very popular outside KR. The SC2 "war chest" promo appears to have made more money than expected, as measured by hitting its funding ceiling within a few days. So I don't think it's "Remastered replaces SC2", I think it's a divergence i…
But I disagree that Blizzard has faith in Starcraft 2 for America or any other country.
The removal of Starcraft 2 from Starcraft's English-Speaking homepage is one sign of finality. In-universe, Blizzard has also ended the main dramatic arc of Starcraft 2's story, leaving room only for half-hearted spin-offs.
Numbers-wise, we're seeing 50% drop-offs in user activity the last 2 years alone. Even with the release of "Legacy of the Void", the number of daily games played for 1v1 since 2015 have gone from 321,000 to 138,000. The new, much-advertised, much-worked-upon, Archon Mode has gone from 11,000 games a day to a measly 1,000 [1]. Not just because of Korean disinterest, we're seeing players leave across the board in all countries.
In 6 years, Starcraft 2 went from millions of players concurrently to an average of 20k a day.
Compare with the lifespans of League-of-Legends, Dota, Counterstrike, even the original Broodwar, and the reason for remastered becomes more obvious.
Blizzard knows Starcraft 2 won't lead to the resurgence of the RTS genre, so they're trying another route.
[1] http://www.rankedftw.com/stats/population/1v1/#v=2&r=-2&sy=c...
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#103A lot of people here seem to be underestimating the difficulty of this problem. There are several incorrect comments saying that in SC1 AIs have already been able to beat professionals - right now they are nowhere near that level. Go is a discrete game where the game state is 100% known at all times. Starcraft is a continuous game and the game state is not 100% known at any given time. This alone makes it a much hard…
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#104A lot of people here seem to be underestimating the difficulty of this problem. There are several incorrect comments saying that in SC1 AIs have already been able to beat professionals - right now they are nowhere near that level. Go is a discrete game where the game state is 100% known at all times. Starcraft is a continuous game and the game state is not 100% known at any given time. This alone makes it a much hard…
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#105This seems all in good fun but I wonder if it's come too late. Starcraft 2 is at its twilight. The biggest leagues of South Korea have disbanded. [1] The prolific progamers who transitioned to Starcraft 2 have gone back to Broodwar. [2] Blizzard itself has scrubbed all references to Starcraft 2 on the very home page of Starcraft. [3] Except for the twitter embed, it has only only one "2" character... in the copyright…
I wonder if it's come too late. Couldn't it be the opposite? Blizzard was willing to do this release exactly because SC2 is dead?
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#106A lot of people here seem to be underestimating the difficulty of this problem. There are several incorrect comments saying that in SC1 AIs have already been able to beat professionals - right now they are nowhere near that level. Go is a discrete game where the game state is 100% known at all times. Starcraft is a continuous game and the game state is not 100% known at any given time. This alone makes it a much hard…
I wonder if we will see any advanced cheese strats come out of this. I'm assuming some implementations will eventually develop micro control that is far beyond any human player's capabilities, which would make things like all-in probe rushing much more viable. Instead of playing the normal meta in a computer-vs-human, I imagine an advanced AI would simply send all of its workers off the mineral line as soon as the ga…
I think there is a space for finding strategies that have more leeway in execution and thus are more suitable for humans to pilot rather than have machine level micro.
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#107The API Blizzard is exposing is really nice. Sadly most of the advantages AI had in SC1 were just due to the fact that an automated process could micro-manage the tasks the game didn't automate for you (a lot of boring, repetitive work). SC2 got rid of a lot of that while still allowing room for innovative and overpowered tactics to be discovered (MarineKing's insane marine micro, SlayerS killing everyone with blue f…
I'm afraid that I'm essentially nitpicking here, but the games don't really compare that linearly. For one, "insane micro" was around before SC2 and was more of a deciding factor in BW than SC2. For instance, if you pay attention and analyze pro games you'll notice that macro (the boring repetitive work) that you think was flushed out from BW was actually just translated into other, equally monotonous tasks in SC2. A…
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#108That's surprising. I thought Bliz didn't want anyone near sc2 but approved of sc1 being used for this purpose.
SC1 really doesn't make sense for this, 80% of the skill is just keeping on top of the mindless but mechanically intensive stuff, which is trivial beyond trivial for an AI. SC2's automated away most of this (pretty much everything but production cycles), which makes it a better measure for AI vs human.
In SC1, just the act of moving a large army is a commitment and takes quite a few resources. Moving your armies under fog of war and not letting your opponent know exactly how you're set up in order to get a good angle on you is incredibly important. I want to see how much of an importance a great AI puts on that vs the other things it could be doing instead. Are the strongest AIs going to be more methodological, safer, and slow moving? Or will the best AIs try to exploit the imperfect information aspect of the game and try to lure the opponent into making a wrong decision? I feel like AIs tend to excel at the former, but the latter has been a huge component for the very best pros in SC1.
I don't follow SC2, so I don't know much of this also applies there. I just feel like SC1 isn't as mechanical as it's made out to be. There's definitely that huge initial barrier, but once passed that, the game actually feels very delicate and is about good use of resources (including mouse/keyboard actions), timing, and transitions in unit composition to catch your opponent off-balance.
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#109This seems all in good fun but I wonder if it's come too late. Starcraft 2 is at its twilight. The biggest leagues of South Korea have disbanded. [1] The prolific progamers who transitioned to Starcraft 2 have gone back to Broodwar. [2] Blizzard itself has scrubbed all references to Starcraft 2 on the very home page of Starcraft. [3] Except for the twitter embed, it has only only one "2" character... in the copyright…
I disagree I got into Starcraft recently and find it very much vibrant, both in the pro scene and casual. But that’s irrelevant. The point is it’s still a great ai challenge
Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment
#110https://www.reddit.com/r/programming/comments/1v5mqg/using_b...
https://bulbapedia.bulbagarden.net/wiki/Arbitrary_code_execu...
Is this how we are going to accidentally let AGI loose into the world!? /s
On a more realistic note I think this will degenerate into a game of who can fuzz test for the best game breaking glitch. Think of all the programming bugs that turned into game mechanics in BW that we haven't discovered for SC2 yet: http://www.codeofhonor.com/blog/the-starcraft-path-finding-h...