Live data from Hacker News

The Legend of Zelda: Breath of the Wild Review

theverge.com

101–110 of 175 posts

Re: The Legend of Zelda: Breath of the Wild Review

#101
post #92

Earlier quoted context omitted.

Horizon was released on Tuesday and, like Zelda, is a 30+ hour game.

I don't understand then, from my perspective the release dates are far enough apart to not be a Titanfall situation.

The Titanfall situation was a different case, as that was a competition between multiplayer player basesizes being split, and as a result the game hit a death spiral prematurely. Both Horizon and Zelda are single-player games.

Re: The Legend of Zelda: Breath of the Wild Review

#102
post #17

Earlier quoted context omitted.

There will also be a sizable number of people who pick it up for Splatoon 2, Stardew Valley (for people who miss the old Harvest Moon games), Fire Emblem (2018), and Mario Kart (April 28th). Each of those has a large, dedicated fanbase. Although Stardew Valley may live on mostly PC-only due to the ability to mod the game. If you're not a fan of Zelda or any of the above games - most of the other upcoming games aren't…

>> Although Stardew Valley may live on mostly PC-only due to the ability to mod the game. Stardew Valley fans have been able to play it on a handheld (along with many other PC games) for a few months now: https://www.youtube.com/watch?v=I9qHDHzw4ag I've got a GPD Win and it's absolutely no substitute for a Switch if you're a Nintendo fan . If you were looking at the Switch for its portability and for 3rd party and in…

Someone who is only after a portable Stardew Valley could simply get a 3DS and Rune Factory 4. That would also be far cheaper.

Re: The Legend of Zelda: Breath of the Wild Review

#103
post #88
post #77

Earlier quoted context omitted.

I think you'd like overwatch a great deal. There is literally no advantage whatsoever you can gain via having played the game longer other than your own increased skill, but there are some fun things like skins (well, I think they're fun.) Not only that, the barrier to entry is practically non-existent, and yet there oodles to master.

For some reason I wasn't very into TF2 despite trying many times, and am thinking Overwatch is a newer and better version of that. I would probably be playing it if more of my long time gamer friends were into it. And I totally understands skins being fun. I've probably poured more money into Dota 2 than any other game I own, for 0 in-game advantage (only hats and tournament viewer tickets). I regret nothing :) I thi…

It seems Valve is cursed to never release a game with the number 3 in the title.

Re: The Legend of Zelda: Breath of the Wild Review

#104

I'm really hoping that Zelda/Switch are successful enough to push game aesthetics in a better direction. This headlong plunge into the uncanny valley is just gonna lead us to the same dead end that art found itself at the end of the 19th century. No one cares about the bad aesthetics of Orientalist painting any more, and this era of hyperreal titilation is gonna meet the same fate in retrospect.

That only applies to character models, and really only faces. Environments benefit greatly from detailed graphics. Especially in this type of game where you occupy the world for so many hours and the pace is slower. These are worlds that you live in for a time. (I didn't understand why the new Doom needed sophisticated graphics because you never have much time to stop running and look at anything.)

I agree it doesn't have to be a top priority to push the limits beyond where we're at today. But it's disappointing to see Zelda miss out on at least current-gen graphics. The Witcher 3 is 2 years old now, at least come close to matching that. And it's hard to justify paying a current-gen price for a console with previous-gen capabilities.

Re: The Legend of Zelda: Breath of the Wild Review

#105

I'm really hoping that Zelda/Switch are successful enough to push game aesthetics in a better direction. This headlong plunge into the uncanny valley is just gonna lead us to the same dead end that art found itself at the end of the 19th century. No one cares about the bad aesthetics of Orientalist painting any more, and this era of hyperreal titilation is gonna meet the same fate in retrospect.

It seems like lots of gamers I talk to who play lots of AAA games seem to think graphics and getting out of the uncanny valley, but IMO it's just getting worse. The people in games like Uncharted are so plastic and gross looking.

Re: The Legend of Zelda: Breath of the Wild Review

#106
post #47
post #28

Earlier quoted context omitted.

I wonder if those reviews are more Ocarina of Time or Twilight Princess. In fear of upsetting die-hard Nintendo fans I won't specify what I mean by that :) But time will tell. Either way, I look forward to it, will give me an excuse to dust off my old WiiU.

Do people not like Twilight Princess? I really enjoyed the feel of the game, my only complaint was that the pacing felt a tad slow and the combat was spammy

For me it was just the point where I got really tired of the formula, having played most of the previous games.

Re: The Legend of Zelda: Breath of the Wild Review

#108
post #42

Earlier quoted context omitted.

I don't really understand what parts of the game are really departures from the Zelda formula. Swapping out the small mechanics like climbing and cooking this could be an Ocarina of Time review.

Outside of the first hour where you acquire the 4 relics the designers require you to have in the game, the game is all open world. You never have to complete a dungeon. You can go straight to the main boss of the game if you chose to. That's a complete departure of the Zelda formula.

IIRC you can do the same in the original Zelda as well once you get the raft and bombs.

Re: The Legend of Zelda: Breath of the Wild Review

#109
post #84

I'm really hoping that Zelda/Switch are successful enough to push game aesthetics in a better direction. This headlong plunge into the uncanny valley is just gonna lead us to the same dead end that art found itself at the end of the 19th century. No one cares about the bad aesthetics of Orientalist painting any more, and this era of hyperreal titilation is gonna meet the same fate in retrospect.

If Orientalist painting is what Google images shows when you query that, those are some damn beautiful paintings.

Oh, I'd never argue against the beauty of some of those works or the skills of their creators. And the same is true of many AAA games.

But in terms of advancing games as an art form, I think aesthetics that are more "grammatical" and "open" is the way forward (think comics/animation, Studio Ghibli). This doesn't eschew the use of Realism, but changes it from being the pinnacle we're striving for to a tool (among others) to be used in creating better art.

Re: The Legend of Zelda: Breath of the Wild Review

#110

Earlier quoted context omitted.

Isn't this true of all games in the Zelda series?

In Zelda II you learn the down-thrust and up-thrust techniques as the game progresses; Link does become better at swordplay over time.

That game would have only been improved had down-thrust been available from the beginning.
Post reply on HN