Earlier quoted context omitted.
Horizon was released on Tuesday and, like Zelda, is a 30+ hour game.
I don't understand then, from my perspective the release dates are far enough apart to not be a Titanfall situation.
The Legend of Zelda: Breath of the Wild Review
101–110 of 175 posts
Re: The Legend of Zelda: Breath of the Wild Review
#102Earlier quoted context omitted.
There will also be a sizable number of people who pick it up for Splatoon 2, Stardew Valley (for people who miss the old Harvest Moon games), Fire Emblem (2018), and Mario Kart (April 28th). Each of those has a large, dedicated fanbase. Although Stardew Valley may live on mostly PC-only due to the ability to mod the game. If you're not a fan of Zelda or any of the above games - most of the other upcoming games aren't…
>> Although Stardew Valley may live on mostly PC-only due to the ability to mod the game. Stardew Valley fans have been able to play it on a handheld (along with many other PC games) for a few months now: https://www.youtube.com/watch?v=I9qHDHzw4ag I've got a GPD Win and it's absolutely no substitute for a Switch if you're a Nintendo fan . If you were looking at the Switch for its portability and for 3rd party and in…
Re: The Legend of Zelda: Breath of the Wild Review
#103Earlier quoted context omitted.
I think you'd like overwatch a great deal. There is literally no advantage whatsoever you can gain via having played the game longer other than your own increased skill, but there are some fun things like skins (well, I think they're fun.) Not only that, the barrier to entry is practically non-existent, and yet there oodles to master.
For some reason I wasn't very into TF2 despite trying many times, and am thinking Overwatch is a newer and better version of that. I would probably be playing it if more of my long time gamer friends were into it. And I totally understands skins being fun. I've probably poured more money into Dota 2 than any other game I own, for 0 in-game advantage (only hats and tournament viewer tickets). I regret nothing :) I thi…
Re: The Legend of Zelda: Breath of the Wild Review
#104I'm really hoping that Zelda/Switch are successful enough to push game aesthetics in a better direction. This headlong plunge into the uncanny valley is just gonna lead us to the same dead end that art found itself at the end of the 19th century. No one cares about the bad aesthetics of Orientalist painting any more, and this era of hyperreal titilation is gonna meet the same fate in retrospect.
I agree it doesn't have to be a top priority to push the limits beyond where we're at today. But it's disappointing to see Zelda miss out on at least current-gen graphics. The Witcher 3 is 2 years old now, at least come close to matching that. And it's hard to justify paying a current-gen price for a console with previous-gen capabilities.
Re: The Legend of Zelda: Breath of the Wild Review
#105I'm really hoping that Zelda/Switch are successful enough to push game aesthetics in a better direction. This headlong plunge into the uncanny valley is just gonna lead us to the same dead end that art found itself at the end of the 19th century. No one cares about the bad aesthetics of Orientalist painting any more, and this era of hyperreal titilation is gonna meet the same fate in retrospect.
Re: The Legend of Zelda: Breath of the Wild Review
#106Earlier quoted context omitted.
I wonder if those reviews are more Ocarina of Time or Twilight Princess. In fear of upsetting die-hard Nintendo fans I won't specify what I mean by that :) But time will tell. Either way, I look forward to it, will give me an excuse to dust off my old WiiU.
Do people not like Twilight Princess? I really enjoyed the feel of the game, my only complaint was that the pacing felt a tad slow and the combat was spammy
Re: The Legend of Zelda: Breath of the Wild Review
#107What is with this website? You can't select text?
Re: The Legend of Zelda: Breath of the Wild Review
#108Earlier quoted context omitted.
I don't really understand what parts of the game are really departures from the Zelda formula. Swapping out the small mechanics like climbing and cooking this could be an Ocarina of Time review.
Outside of the first hour where you acquire the 4 relics the designers require you to have in the game, the game is all open world. You never have to complete a dungeon. You can go straight to the main boss of the game if you chose to. That's a complete departure of the Zelda formula.
Re: The Legend of Zelda: Breath of the Wild Review
#109I'm really hoping that Zelda/Switch are successful enough to push game aesthetics in a better direction. This headlong plunge into the uncanny valley is just gonna lead us to the same dead end that art found itself at the end of the 19th century. No one cares about the bad aesthetics of Orientalist painting any more, and this era of hyperreal titilation is gonna meet the same fate in retrospect.
If Orientalist painting is what Google images shows when you query that, those are some damn beautiful paintings.
But in terms of advancing games as an art form, I think aesthetics that are more "grammatical" and "open" is the way forward (think comics/animation, Studio Ghibli). This doesn't eschew the use of Realism, but changes it from being the pinnacle we're striving for to a tool (among others) to be used in creating better art.
Re: The Legend of Zelda: Breath of the Wild Review
#110Earlier quoted context omitted.
Isn't this true of all games in the Zelda series?
In Zelda II you learn the down-thrust and up-thrust techniques as the game progresses; Link does become better at swordplay over time.