Earlier quoted context omitted.
Why? Pokemon Go is the most talked about topic in tech at the moment. Considering this a tech news site, it would seem more than appropriate to show this content.
That's a stretch. This is like any other HN fad, like the 2048 variants, javascript frameworks etc.
Users spend more minutes per day in Pokémon Go than Facebook
101–110 of 144 posts
Re: Users spend more minutes per day in Pokémon Go than Facebook
#102Re: Users spend more minutes per day in Pokémon Go than Facebook
#103Earlier quoted context omitted.
If this is true, your horizontal scaling is the problem. Not taking advantage of those users with auto scaling is leaving money on the table.
For every Blizzard there's a Netflix, who never has any problems with a big release nowadays.
Re: Users spend more minutes per day in Pokémon Go than Facebook
#104A few thoughts: 1. I tried playing this game, but really don't enjoy it. It feels to me it's not about strategy as much as it's "the one who puts in the most hours of playing wins". Felt actually like work to me. 2. I don't see this game being a long term super success, as it is now. I'd imagine cohort analysis would show the first cohorts waning in usage in the next several weeks. I imagine as more people begin play…
1.) Agreed. 2.) The way I see it, they really brought a new game category into the mainstream. I foresee thousands of similar games coming shortly except instead of games, they will teach us about neighborhoods, history, architecture, health or figure out how to help us do more outdoor activities without walking around like zombies looking at our phones.
Re: Users spend more minutes per day in Pokémon Go than Facebook
#105Earlier quoted context omitted.
For every Blizzard there's a Netflix, who never has any problems with a big release nowadays.
Blizzard had very few issues with their largest launch in recent history.
There's just a staggering difference between the number of 9s offered by game companies vs more reliable parts of the industry. Shit most online games still don't have login servers that scale easily to meet dynamic load.
Re: Users spend more minutes per day in Pokémon Go than Facebook
#106Earlier quoted context omitted.
I'm the opposite... I would love a Pokemon MMO (imagine WoW with Pokemon!)
It's frankly stunning that Nintendo never attempted this in the mid 2000's when MMO's were the hot thing. I've seen the idea floated so often of the past decade.
That said, they'd probably swim in cash on a Pokemon one.
Re: Users spend more minutes per day in Pokémon Go than Facebook
#107A few thoughts: 1. I tried playing this game, but really don't enjoy it. It feels to me it's not about strategy as much as it's "the one who puts in the most hours of playing wins". Felt actually like work to me. 2. I don't see this game being a long term super success, as it is now. I'd imagine cohort analysis would show the first cohorts waning in usage in the next several weeks. I imagine as more people begin play…
Re: Users spend more minutes per day in Pokémon Go than Facebook
#108Considering how many people get serious exercise out of this, I think they're wise to spend their time on Pokemon Go rather than Facebook. And then there's stories like these: http://www.thememo.com/2016/07/14/autism-advice-asd-advice-p... Just watch where you're going, okay?
as a non-player - by serious exercise you mean walking around or is there some real exercise involved?
A few people have been sprinting and using Pokemon/Pokestops as rest time.
It all depends on how much exercise you want.
(I've walked/biked like 20km in game so far. About 5-10km was hiking at altitude in Colorado, on rough terrain.)
Re: Users spend more minutes per day in Pokémon Go than Facebook
#109The success of Pokémon Go as the first breakout AR "belief circle" certainly seems like a victory for the Scooch-a-mouti. I wonder how the Librarians Militant will respond?
Re: Users spend more minutes per day in Pokémon Go than Facebook
#110A few thoughts: 1. I tried playing this game, but really don't enjoy it. It feels to me it's not about strategy as much as it's "the one who puts in the most hours of playing wins". Felt actually like work to me. 2. I don't see this game being a long term super success, as it is now. I'd imagine cohort analysis would show the first cohorts waning in usage in the next several weeks. I imagine as more people begin play…
I'd be curious to see a graph of active users as time goes on. Anecdotally, I've noticed they have been losing a lot of users in the last few days (myself included) who are fed up with how absurdly buggy the game is (especially the bugs that manifest due to server issues), and the incomparable amount of battery that it consumes.
with less users, the issues have manifested less often. i was starting to wonder if they had addressed their scale issues, but i've noticed less people on the streets playing, so it might just be that the demand is much less.