Live data from Hacker News

Coming changes to Apple's App Store

theverge.com

101–110 of 294 posts

Re: Coming changes to Apple's App Store

#101

There are so many problems with the AppStore that need to be fixed and I hope atleast some are with these additions to the AppStore. 1. Fix app discovery 2. Fix app search before putting search ads. e.g. if your app name has a symbol in it searching by app name will NOT return your app in the search results. 3. App review times can be further reduced by automating the review process 4. Try it before you buy it option…

Why would they fix product search when they can charge you to advertise your app in the search results instead?

Re: Coming changes to Apple's App Store

#102
post #82
post #29

Earlier quoted context omitted.

That's a flaw in all app stores (perhaps by design to force everyone to a subscription model someday?). For example, ImageLine's FL Studio was warning everyone that their new app will be completely different than their old app, but they weren't able to change version for their customers by the store policies, so they were asking users to be careful about upgrade. So currently your only option is to release app2, app3…

"Frankly, with computers we have a chance to break natural constraints on availability but companies seem to be hell bent on reintroducing the same stinky approaches from the past. Why?" Because I want to buy food and pay rent.

How does it help you if your potential customers avoid your software like a plague? Subscriptions border on restricting somebody's financial freedom. Imagine your plumber was forcing you to pay yearly for once/here and there using their services?

Re: Coming changes to Apple's App Store

#103
post #35

Earlier quoted context omitted.

I think the mindset change that needs to happen is this: Apps are a service. I would actually prefer to pay developers of apps that are truly useful to me a monthly amount so I know they can continue to update and improve the app. If an app saves me $1000/yr in headache, I'd prefer to spend $30/yr on a subscription rather than lose the app entirely because the developers can't keep the lights on.

There aren't many apps that can save you 1000/year. I keep hearing this, but that's nonsense. If a "service" is not producing money and isn't saving you time allowing you to produce money, then it's not worth paying for. Yes, I have subscriptions for IntelliJ IDEA, for Dropbox, for FastMail and for a DigitalOcean VPS. All these are producing money for me. But the list ends here. Because here's the thing: $5/month her…

I want to address two things, here:

1) You're absolutely right: Pricing matters. If I charge you $10/mo for my app that sends you a text message every time there's a full moon, that would be way too expensive and you'd be well within your rights as a consumer to spend your money on something else. As far as I'm aware, Apple will not force you to subscribe to any apps.

2) "... subscriptions are immoral..." Bullshit. And you don't "own" software you buy and pay for once. Operating systems change. Companies and developers come and go. If you value a piece of software, then you value the developer and should desire that they maintain and improve the app.

What is moral is creating a system by which software developers can support themselves by creating products that are useful to the community. I'd say the App Store is currently broken in that regard (with a few high-profile exceptions). If popularizing subscription-based pricing will help fix that, I'm all in favor.

Re: Coming changes to Apple's App Store

#104
post #35

Earlier quoted context omitted.

I think the mindset change that needs to happen is this: Apps are a service. I would actually prefer to pay developers of apps that are truly useful to me a monthly amount so I know they can continue to update and improve the app. If an app saves me $1000/yr in headache, I'd prefer to spend $30/yr on a subscription rather than lose the app entirely because the developers can't keep the lights on.

There aren't many apps that can save you 1000/year. I keep hearing this, but that's nonsense. If a "service" is not producing money and isn't saving you time allowing you to produce money, then it's not worth paying for. Yes, I have subscriptions for IntelliJ IDEA, for Dropbox, for FastMail and for a DigitalOcean VPS. All these are producing money for me. But the list ends here. Because here's the thing: $5/month her…

> I for one hate renting things, I prefer ownership.

I applaud your idealism, but with this attitude, you might as well not buy any apps at all. When you buy an app, or TV show, or pretty much anything digital in 2016, you're purchasing a license, not the thing itself. You don't "own" anything.

Even if you can download the app you buy in 2016 in 5 years from now, what are the odds that it still works on whatever operating system is still available, on your 2016 hardware? What good is ownership when you can't even use what you own?

Re: Coming changes to Apple's App Store

#105

Earlier quoted context omitted.

There aren't many apps that can save you 1000/year. I keep hearing this, but that's nonsense. If a "service" is not producing money and isn't saving you time allowing you to produce money, then it's not worth paying for. Yes, I have subscriptions for IntelliJ IDEA, for Dropbox, for FastMail and for a DigitalOcean VPS. All these are producing money for me. But the list ends here. Because here's the thing: $5/month her…

I want to address two things, here: 1) You're absolutely right: Pricing matters. If I charge you $10/mo for my app that sends you a text message every time there's a full moon, that would be way too expensive and you'd be well within your rights as a consumer to spend your money on something else. As far as I'm aware, Apple will not force you to subscribe to any apps. 2) "... subscriptions are immoral..." Bullshit. A…

Operating systems change, and companies/developers come and go, but not all software really needs ongoing maintenance, and some of it really can work indefinitely. I still have DOS games I legally purchased in the 1990s that run fine today. Why shouldn't that be true of mobile games? If the company stops updating the game, fine, but I should still be able to play it in 5 years if I bought it. Or at least, legally be able to; if it stops working for technical reasons, fair enough. I think the shift away from that is more to do with business models than technology— even book publishers have been trying to move from a sale to rental model.

Re: Coming changes to Apple's App Store

#106

Earlier quoted context omitted.

There aren't many apps that can save you 1000/year. I keep hearing this, but that's nonsense. If a "service" is not producing money and isn't saving you time allowing you to produce money, then it's not worth paying for. Yes, I have subscriptions for IntelliJ IDEA, for Dropbox, for FastMail and for a DigitalOcean VPS. All these are producing money for me. But the list ends here. Because here's the thing: $5/month her…

I want to address two things, here: 1) You're absolutely right: Pricing matters. If I charge you $10/mo for my app that sends you a text message every time there's a full moon, that would be way too expensive and you'd be well within your rights as a consumer to spend your money on something else. As far as I'm aware, Apple will not force you to subscribe to any apps. 2) "... subscriptions are immoral..." Bullshit. A…

The problem with subscriptions is that it allows the app maker to potentially not maintain and improve their app while still earning money.

I've been employed by companies (who I've now left) where the management explicitly wanted to move to subscription for this reason: not having to keep adding new features to get customers to buy new versions. (apps were desktop software).

That's not to say subscription doesn't make sense - but it's not a complete win for everyone.

Re: Coming changes to Apple's App Store

#107

Earlier quoted context omitted.

Even for commonly used apps, subscriptions raise the spectre of "how do I get my data out". Currently, if a purchased app stops being supported I can still open it and get at my data (until an iOS update that breaks it at least). What happens if I don't want to subscribe to an app anymore (for example if the pricing changes)? Can I export data already in it? If there's no clear export story upfront, why should I trus…

I totally get your point. Personally, I wouldn't trust even any app with crucial data if there's no export method, even if it's free.

We aren't necessarily talking about _crucial_ data, we're just talking data. Whether it's an app the monitors my movement during sleep, or a todo app - I generated that data, and if I can't get access to it, it's a reduction in convenience.

Re: Coming changes to Apple's App Store

#109
post #101

There are so many problems with the AppStore that need to be fixed and I hope atleast some are with these additions to the AppStore. 1. Fix app discovery 2. Fix app search before putting search ads. e.g. if your app name has a symbol in it searching by app name will NOT return your app in the search results. 3. App review times can be further reduced by automating the review process 4. Try it before you buy it option…

Why would they fix product search when they can charge you to advertise your app in the search results instead?

same reason Google does it?

Re: Coming changes to Apple's App Store

#110

Earlier quoted context omitted.

I want to address two things, here: 1) You're absolutely right: Pricing matters. If I charge you $10/mo for my app that sends you a text message every time there's a full moon, that would be way too expensive and you'd be well within your rights as a consumer to spend your money on something else. As far as I'm aware, Apple will not force you to subscribe to any apps. 2) "... subscriptions are immoral..." Bullshit. A…

Operating systems change, and companies/developers come and go, but not all software really needs ongoing maintenance, and some of it really can work indefinitely. I still have DOS games I legally purchased in the 1990s that run fine today. Why shouldn't that be true of mobile games? If the company stops updating the game, fine, but I should still be able to play it in 5 years if I bought it. Or at least, legally be…

Funny you mention DOS games, which are one of my earliest examples of bit-rot. A lot of them stopped working with win95/98, and the rest are gone with 64-bit windows. DOS Box can help but there was a period of time when computers were too slow to emulate a DOS machine quickly enough.
Post reply on HN