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I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

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101–110 of 157 posts

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#101

I think the problem isn't so much that the tech isn't ready, it's simply that the software is immature. Everyone has been rushing hard to get this tech out the door, but software developers haven't really had time to produce much beyond "app-store" quality content which tends to lack lasting replay value. We all know it takes a lot of time to produce high quality software and there is still a lot of experimentation t…

It's a chicken and egg problem.

Because the hardware is so niche, the software makers don't have an audience to justify a big investment.

What's more, content - even if it becomes the Mario of the VR - is not as important as the platform itself for control.

Companies and investors realize this and so they focus on platforms. And so we have a bunch of companies vying for a turn at the platform while no one wants to make content.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#102

I think the problem isn't so much that the tech isn't ready, it's simply that the software is immature. Everyone has been rushing hard to get this tech out the door, but software developers haven't really had time to produce much beyond "app-store" quality content which tends to lack lasting replay value. We all know it takes a lot of time to produce high quality software and there is still a lot of experimentation t…

Having owned an Oculus, I can't agree the tech is ready. Personally I won't be touching the hardware again until it evolves to something like putting a pair of sunglasses on, and the image covers your entire field of vision, with better resolution. The black border around the image was disappointing and prevented full immersion.

I also want an integrated tracking camera in my laptop. The less clutter of hardware the better. And a brightness control dial on the side would be nice too. Those little screens are very close to your eyes, having a dimmer would be great - for those applications that seem to think you want full screen whiteness flooding your retinas.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#103

It's been my complaint since the beginning: This isn't virtual reality. It's clever, non-sickening head tracking. Great. Now I won't throw up when I move my head around in a 3D space. We're a bit closer, but not nearly close enough, to total immersion. You can play a racing game or a flying game and get some pretty good immersion, maybe even trick your brain here or there. But VR is a fever dream until we understand…

Have you completely missed the HTC Vive?

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#104
post #95

I know a few people who feel sick just playing a FPS game on a regular computer monitor for more than a few minutes. Even on a high-end system 3D environments can cause motion sickness. So I believe it will be a long time until VR technology overcomes these problems.

Some FPS games make the mistake of limiting field of view, which can cause motion sickness on regular monitors. A wide field of view and high frame rate greatly improves things.

With VR, it's a combination of frame rate and as the comment above mentions - too much movement. In No Limits 2 rollercoaster for example, you can walk around the park and get on the coaster, ride the coaster, then get off and walk around again - it's too much. The best VR I saw was sitting on virtual chair and things happening around you.. or the chair slowly moves through environment with deliberate and smooth velocity.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#105
I had the DK2 and pretty much the same thing happened, boxed and shelved after a week, after I tried all the best demos - although for a different reason: the eye-strain and nausea was too much to bear for me. I couldn't really explain it since other people, family members and friends, could wear it just fine for any amount of time. I wear glasses but neither lenses or any settings offered relieve, guess I'm simply too sensitive to enjoy current-gen VR. Also the DK2 drivers were glitchy - had to plug in an old 19" monitor because the only way the rift would run at its designed 75Hz was with a primary monitor that supported it too, it's been a real hassle to switch from a nice 27" 1440p display to 1280x1024 and back, only to get really bad judder ingame because either the game wasn't using the latest SDK version or my GPU couldn't keep up (gtx 670 with an i7-2600k). Direct-To-Rift mode should have fixed these issues (judder primarily) but it rarely worked for me. Note that I never tried the CV1 or any other HMD so far, nor do I really plan to. My DK2 experience has been sobering but I am hopeful for future generations.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#106
post #21

VR headsets that are attached to big PCs are very much a solo-thing at the moment. I can understand wanting to play a multi-player game like Halo while visiting a friend's house. I got my Oculus Rift a few weeks ago and absolutely love it. Practically use it every day. Lucky's Tale was surprisingly good, and I can no longer Elite: Dangerous without the headset. There's not enough software at the moment. I still want…

I wonder if 3 monitors side by side would be good enough to replace your headset with Elite? Combined with headtracking so when you look at left monitor, the view shifts slightly with your head movement? Or is it that you're completely enclosed in the world more important?

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#107
post #32

I still think VR headsets are the next 3D TV. Yes, they're cool, for a few days. Yes, some hardcore FPS gamers like them. There's a modest market for them. But it may not be that big.

3D TV's were pushed by the manufacturers as a way to sell more tvs. Consumers are demanding VR as evidenced by the oculus kickstarter and preorder volume.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#108
post #66
post #58

Earlier quoted context omitted.

Maybe the headset idea is not so great. If we created a spherical room around the user and displayed the 3D image on it, in all directions, it would be more natural. Especially if we can still walk inside the sphere in any direction.

That's pretty much HTC vive

Unless Vive is an actual room you strap to your head, then no.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#109

There's been a lot of fighting between Vive owners and Oculus owners over which HMD is the best, but they both miss the reality that the biggest challenge to getting the average person to adopt VR isn't room tracking or motion controllers, it's getting them to even want to put the things on. There is very little compelling software at this point that would make anyone but an enthusiast want to use either of them for…

I read the vive was superior in tech (full room, good controllers, steam), but inferior in hardware-ux (to heavy)

Luckily I have huge traps from lifting, haha.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#110

To me, the most exciting thing about VR (particularly on the Vive) is not anything gaming related but the possibilities around creation and collaboration that are opened up by being able to program in "the real world." If you've played with Tiltbrush at all you can see a glimpse of this. Your brain's implicit understanding of your presence in 3D space is incredibly vital to understanding the shapes and structure that…

Yup. There's a lot going on right now with people making tools for sculpture, for design, and even stuff like minecraft is a blast on the vive. I've had mine three weeks and managed to spend 6 hours in it solidly on Saturday - 30 minutes and you need a nap? Please. Better make some ovaltine and put your slippers on.

On the other hand, I can't take more than 30 minutes of holopoint - it's physically intense and leaves you a sweaty wreck.

As to motion controllers "perhaps being more intuitive" - I'm guessing he hasn't used them. They're not "more intuitive" they're your damned hands, joining your head in another world. I mean, I suppose hands are useful in interacting with the world.

I strapped my 90 year old granddad in, and he was immediately having a blast flipping burgers in job simulator - and this is a guy who fumbles with his iPad.

So - motion controllers are not "perhaps more intuitive", unless you count your hands as "perhaps more intuitive" to pick things up with than your mouth.

Other "game changer" stuff - altspace vr is the nearest thing to Stephenson's metaverse I can conceive of - it's not like sitting at home chatting on irc watching a stream of something with others - it's like meeting people and going somewhere.

It's all well and good going "I'll wait five generations", but a) you're missing out on pre-september vr and b) if nobody buys devices there won't be five generations.

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