I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…
Civilization 6 is coming in October, with big changes
101–110 of 150 posts
Re: Civilization 6 is coming in October, with big changes
#102Re: Civilization 6 is coming in October, with big changes
#103I've bought every Civilization game except the very first one. They're good games, but the one I really love is Alpha Centauri. Maybe it's a nostalgia thing--- I got SMAC when I was in middle school. But the faction design was phenomenal, and it was great how you actually had to play the factions differently, and knowing the other factions meant you handled them differently. I started playing University of Planet and…
Re: Civilization 6 is coming in October, with big changes
#104I've bought every Civilization game except the very first one. They're good games, but the one I really love is Alpha Centauri. Maybe it's a nostalgia thing--- I got SMAC when I was in middle school. But the faction design was phenomenal, and it was great how you actually had to play the factions differently, and knowing the other factions meant you handled them differently. I started playing University of Planet and…
SMAC also had 10/10 flavor text and setting overall. It's a game that has a lot of character.
Re: Civilization 6 is coming in October, with big changes
#105I've bought every Civilization game except the very first one. They're good games, but the one I really love is Alpha Centauri. Maybe it's a nostalgia thing--- I got SMAC when I was in middle school. But the faction design was phenomenal, and it was great how you actually had to play the factions differently, and knowing the other factions meant you handled them differently. I started playing University of Planet and…
Re: Civilization 6 is coming in October, with big changes
#106Earlier quoted context omitted.
> The real interesting part of the game in my view is that conquest is no longer an option Isn't it though? Russia seemed to do OK with the conquest of Crimea. Anyway the suggestion of Europa Universalis is probably the closest you will get right now. If Paradox made a post-cold war sim I'd play the hell out of it, but I think it would be hard to do right and be interesting precisely because without real conquest and…
> Russia seemed to do OK with the conquest of Crimea While I'm no Putin apologist, Russian "conquest" of Crimea is a bit like hypothetical Éire conquest of Northern Ireland. You're certainly going to upset a lot of people, but it's also hardly black and white.
Re: Civilization 6 is coming in October, with big changes
#107> Stonehenge can only be built near stone. Found this a bit amusing given that the most likely quarry site for Stonehenge's material is a couple hundred miles away from Salisbury Plain, in Wales. (Not a nitpick at all, the restriction is a good idea, just thought it was quite funny given reality.)
Each tile in this game represents a large area of land.
Re: Civilization 6 is coming in October, with big changes
#108Re: Civilization 6 is coming in October, with big changes
#109I wonder if there are any plans to improve game engine performance on OSX. It never seems like a high priority. I understand Windows is 80%[1] of the market but still. [1] Number pulled out of my butt - I've no idea the exact figure.
FWIW, Steam reports 3.57% of users running OS X in April [1]. [1] http://store.steampowered.com/hwsurvey