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TiltBrush by Google

tiltbrush.com

101–110 of 126 posts

Re: TiltBrush by Google

#101
post #56

This + a video of people playing 'Job Simulator' have me wanting to cancel my Oculus Rift preorder and get a Vive instead.

Platform exclusives will be the bane of VR. When I see interesting exclusives X on Vive, Y on Oculus and Z on Playstation VR, I won't buy all three platforms. I'll just say 'screw you all, I'll pass'.

Valve has developed and supports the OpenVR platform[1], which is designed to allow different hardware on the backend. Rift/Facebook seems to be primarily pushing a closed platform with exclusives. Playstation VR is obviously Playstation-only. Make your purchasing decisions accordingly.

[1] https://github.com/ValveSoftware/openvr

Re: TiltBrush by Google

#102
post #86

Part of me wonders how little body consciousness future generations will have when there is easily accessibletechnology like this that sucks the focus away from the immediate body you reside in and into a virtual world. On The Positive, I like how you can stand to use this technology, and not be trapped sitting in a chair. Brave New World Ho!

Or, on the other hand, it allows us to more fully control our sensory reality, thus beginning to make "reality" as a concept more fluid.

Re: TiltBrush by Google

#103
post #99

instant nausea...

The Vive version? Absolutely not. I have a Vive Pre--before that the developer kit--and I've seen people new to VR spend over an hour straight in Tilt Brush. My Steam account shows 10+ hours logged.

I'm assuming you're either referring to the Google Cardboard version (which I haven't tried), or just trolling...

Re: TiltBrush by Google

#104
post #19

I studied architecture. I can't wait to get my hands on this, it feels very much like the killer app for that niche. What separates the students from the men and women who have developed their "vision" is the ability to go back and forth between how you imagine a space will feel to walk through and the lines on the paper. This shortcuts that completely. With some snap to line and plane functions, mirroring, copy-past…

I've been struggling to "get excited" about VR, but I think this thread (including the roller coaster/sim city comment) puts it into a bit more perspective. I think the initial tech requirements are putting me off, I don't want that headset on my desk or even on my head. I'm getting old, feeling bad about that. Ironically I am excited about AR. The MS HaloLens demos were amazing

Re: TiltBrush by Google

#106
post #13

I experienced TiltBrush over the weekend with the HTC Vive / SteamVR set at a friend's house. It was an amazing experience. By far the best VR experience I had to date (I have a DK2). The creative joy and glee you feel when painting in TiltBrush is phenomenal. Some extremely satisfying micro experiences: * Painting stars / sparkles above your head that sink down onto you * Trying to draw a cube in 2D, then leaning fo…

Ordered the HTC Vive and I think it's the "game" that I'll have my kids (age 4 and 7) experience first. They both loved some of the demos and games available on the DK1 and DK2, but I think the creative freedom this seems to encourage will be even better.

Re: TiltBrush by Google

#108
post #13

I experienced TiltBrush over the weekend with the HTC Vive / SteamVR set at a friend's house. It was an amazing experience. By far the best VR experience I had to date (I have a DK2). The creative joy and glee you feel when painting in TiltBrush is phenomenal. Some extremely satisfying micro experiences: * Painting stars / sparkles above your head that sink down onto you * Trying to draw a cube in 2D, then leaning fo…

Ordered the HTC Vive and I think it's the "game" that I'll have my kids (age 4 and 7) experience first. They both loved some of the demos and games available on the DK1 and DK2, but I think the creative freedom this seems to encourage will be even better.

Small note here: I have not seen any anecdotal or objective data on it, but I have a feeling this headset may be overly large or slightly too heavy for a 4 year old's face/head, and the controllers may be too big as well... I do hope I'm wrong, though! TiltBrush looks like a child's dream! :)

Re: TiltBrush by Google

#109
post #19

I studied architecture. I can't wait to get my hands on this, it feels very much like the killer app for that niche. What separates the students from the men and women who have developed their "vision" is the ability to go back and forth between how you imagine a space will feel to walk through and the lines on the paper. This shortcuts that completely. With some snap to line and plane functions, mirroring, copy-past…

This is exactly the reason I used to quote when asked "why VR?" back in 1989 when I headed the VR project at Autodesk.

Maybe that day is finally coming.

Re: TiltBrush by Google

#110
post #86

Part of me wonders how little body consciousness future generations will have when there is easily accessibletechnology like this that sucks the focus away from the immediate body you reside in and into a virtual world. On The Positive, I like how you can stand to use this technology, and not be trapped sitting in a chair. Brave New World Ho!

Or, on the other hand, it allows us to more fully control our sensory reality, thus beginning to make "reality" as a concept more fluid.

I think the term 'fully control' is tricky in hiding 'gotchas'.

Does 'full control' of sensory reality imply a pre-condition of being locked into a near-sight helmet where the eye muscles are limited to only focus on an object right infront of them for (possibly) many hours at a time? Questions for 2020 i suppose.

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