This + a video of people playing 'Job Simulator' have me wanting to cancel my Oculus Rift preorder and get a Vive instead.
Platform exclusives will be the bane of VR. When I see interesting exclusives X on Vive, Y on Oculus and Z on Playstation VR, I won't buy all three platforms. I'll just say 'screw you all, I'll pass'.
TiltBrush by Google
101–110 of 126 posts
Re: TiltBrush by Google
#102Part of me wonders how little body consciousness future generations will have when there is easily accessibletechnology like this that sucks the focus away from the immediate body you reside in and into a virtual world. On The Positive, I like how you can stand to use this technology, and not be trapped sitting in a chair. Brave New World Ho!
Re: TiltBrush by Google
#103instant nausea...
I'm assuming you're either referring to the Google Cardboard version (which I haven't tried), or just trolling...
Re: TiltBrush by Google
#104I studied architecture. I can't wait to get my hands on this, it feels very much like the killer app for that niche. What separates the students from the men and women who have developed their "vision" is the ability to go back and forth between how you imagine a space will feel to walk through and the lines on the paper. This shortcuts that completely. With some snap to line and plane functions, mirroring, copy-past…
Re: TiltBrush by Google
#105Re: TiltBrush by Google
#106I experienced TiltBrush over the weekend with the HTC Vive / SteamVR set at a friend's house. It was an amazing experience. By far the best VR experience I had to date (I have a DK2). The creative joy and glee you feel when painting in TiltBrush is phenomenal. Some extremely satisfying micro experiences: * Painting stars / sparkles above your head that sink down onto you * Trying to draw a cube in 2D, then leaning fo…
Re: TiltBrush by Google
#107Imagine the kind of fun one could have with this and a bit of THC.
Re: TiltBrush by Google
#108I experienced TiltBrush over the weekend with the HTC Vive / SteamVR set at a friend's house. It was an amazing experience. By far the best VR experience I had to date (I have a DK2). The creative joy and glee you feel when painting in TiltBrush is phenomenal. Some extremely satisfying micro experiences: * Painting stars / sparkles above your head that sink down onto you * Trying to draw a cube in 2D, then leaning fo…
Ordered the HTC Vive and I think it's the "game" that I'll have my kids (age 4 and 7) experience first. They both loved some of the demos and games available on the DK1 and DK2, but I think the creative freedom this seems to encourage will be even better.
Re: TiltBrush by Google
#109I studied architecture. I can't wait to get my hands on this, it feels very much like the killer app for that niche. What separates the students from the men and women who have developed their "vision" is the ability to go back and forth between how you imagine a space will feel to walk through and the lines on the paper. This shortcuts that completely. With some snap to line and plane functions, mirroring, copy-past…
Maybe that day is finally coming.
Re: TiltBrush by Google
#110Part of me wonders how little body consciousness future generations will have when there is easily accessibletechnology like this that sucks the focus away from the immediate body you reside in and into a virtual world. On The Positive, I like how you can stand to use this technology, and not be trapped sitting in a chair. Brave New World Ho!
Or, on the other hand, it allows us to more fully control our sensory reality, thus beginning to make "reality" as a concept more fluid.
Does 'full control' of sensory reality imply a pre-condition of being locked into a near-sight helmet where the eye muscles are limited to only focus on an object right infront of them for (possibly) many hours at a time? Questions for 2020 i suppose.