As someone who is colorblind, I've been happy to see many games come out with options to enable filters for one or more types of colorblindness. It's disappointing that such a feature isn't present in this game.
Jonathan Blow's new game, The Witness, is out
101–110 of 273 posts
Re: Jonathan Blow's new game, The Witness, is out
#102JBlow is featured in the documentary Indie Game[0][1] which follows the trials and tribulations of development and launch of two indie games Super Meat Boy and Fez. It's surprising how similar the whole experience is to launching a startup! [0] https://en.wikipedia.org/wiki/Indie_Game:_The_Movie [1] http://www.imdb.com/title/tt1942884/
Re: Jonathan Blow's new game, The Witness, is out
#103Earlier quoted context omitted.
I'm 100% sure Jonathan Blow can install Ubuntu. He is writing his own programming language. For a game like that, it just isn't economically feasible to develop for Linux. Especially since the engine was written from scratch. He spent more or less all of the profits on his previous release on this new game. From the videos I've watched about the dev, he is somewhat of a perfectionist. It would likely rankle him to re…
I had a quick look at the trailer and it looked to me like it could have been built with Unity or Unreal Engine... wondering why own engine, given the effort to then port the game to other platforms?
Re: Jonathan Blow's new game, The Witness, is out
#104One thing to note is that some of the optional puzzles are likely to be unsolvable by colorblind and hearing impaired players: http://kotaku.com/colorblind-and-hearing-impaired-players-wo... As someone who is colorblind, I've been happy to see many games come out with options to enable filters for one or more types of colorblindness. It's disappointing that such a feature isn't present in this game.
Re: Jonathan Blow's new game, The Witness, is out
#105I like the potential of the game, but sadly it did not meet my expectations. I saw it as a Myst-style game, where you have puzzles, but you also have a lot of interactive environment around you to explore. Here, I was getting taken it by a lot of beautiful scenarios in the distance, only to realise that there is nothing to do there, but solve more panels. It simply feels like this beautiful island is going to waste,…
> How's everyone feeling about this? I'm feeling like you haven't played very far into the game. :-) And neither have I! The puzzles are definitely mostly panel-based, but the environment becomes very important to solving them. I think The Witness is quite clever, so far. It's interesting how much diversity and playfulness can come from just these simple little grid-and-line puzzles.
Re: Jonathan Blow's new game, The Witness, is out
#106For those wondering, Jonathan Blow is the author of the critically acclaimed time travel platform game 'Braid'. https://en.wikipedia.org/wiki/Jonathan_Blow
And for all those wondering, YES you should go buy & play Braid if you haven't already. It's an astounding game. A 2D platformer-style game that deals with in-game undo, time travel, time distortion, and multiple realities. It's mind bending, fun, and beautiful. Watch the trailer for it here if you haven't seen it before: https://www.youtube.com/watch?v=uqtSKkyJgFM
Re: Jonathan Blow's new game, The Witness, is out
#107Earlier quoted context omitted.
After Braid, Blow (rightly or wrongly) took an immense amount of criticism for his views and opinions. Even more admirable is that he shrug all that off to come thru' with another game (unlike Phil Fish who took all his criticism rather badly).
Fish also stole much of his stuff, so you can't expect him to steal twice as he has eyes on him this time. http://www.ign.com/boards/threads/evidence-that-phil-fish-st... I actually paid for Fez, apart from its little gimmick and art work, it wasn't really much. Never finished it even, and I finished Assassins Creed 1 ;-) Blow just seems genuinely good at writing games/software and creating puzzles, but even better a…
Edit: Sure, it's perfectly valid to extend the meaning of "steal" to include "be inspired by" or "copy", but that does nothing but devalue its original meaning.
Re: Jonathan Blow's new game, The Witness, is out
#108I like the potential of the game, but sadly it did not meet my expectations. I saw it as a Myst-style game, where you have puzzles, but you also have a lot of interactive environment around you to explore. Here, I was getting taken it by a lot of beautiful scenarios in the distance, only to realise that there is nothing to do there, but solve more panels. It simply feels like this beautiful island is going to waste,…
Re: Jonathan Blow's new game, The Witness, is out
#109Earlier quoted context omitted.
I think the default sorting for Steam reviews is by how helpful a review was. Looking through some of the positive and negative reviews, it seems like the positive reviews are fairly short and don't say much about the game, while the negative reviews are longer and the reviewers do mention what they thought did and didn't work about the game, so the longer reviews that have a negative opinion end up being the most he…
The proportion of votes for negative vs positive reviews seem way off. I wouldn't be surprised if there was some vote brigading going on for whatever reason. Either that or people mindlessly vote for the longest review.
Re: Jonathan Blow's new game, The Witness, is out
#110I hope Jonathan feels very lucky to have made this game. It is great and I find myself envious and over-joyed that he has had the time, privilege, and skill to build it (and many thanks to the team behind it as well).