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Oculus Rift: Available for pre-order

shop.oculus.com

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Re: Oculus Rift: Available for pre-order

#101
post #60

Graphics card question: If I wanted to run my own software on this (ie. I don't care about AAA games), would any old graphics card do, as long as I'm only rendering very simple, low polygon scenes? Or is there something inherent in the high end graphics cards that makes them essential?

From the hardware FAQ on /r/oculus: "Can I use a weaker PC for basic content? With weaker hardware, it may be possible to run very graphically simplistic content like virtual desktop, virtual cinema (for watching movies), and 360 videos, however you will be totally on your own without support if you choose to do this, and it is unlikely that there will be many (or any) games that support lower specs. If you do wish t…

Sadly, this is what stopped me from considering the Oculus Rift. My expectations were wrong in thinking this would be more of a mass-consumer oriented product instead of targeting VR hobbyists'*

Basically, forcing people to shell out ATLEAST 1600$ to be able to use it (not to mention making them buy a desktop).

Aside: I was always more interested in the potential of Gear VR. Thanks for the info.

Re: Oculus Rift: Available for pre-order

#103

Interesting tweet from Palmer ( https://twitter.com/PalmerLuckey/status/684772857625231360 ) on high load and fraud. Always interesting to see large launches not considering load/security on the web app. Out of curiosity, why is www.oculus.com not using a CDN (direct to AWS), and shop.oculus.com not using a CDN with rate control capabilities.

IP maps to Facebook infrastructure.

Re: Oculus Rift: Available for pre-order

#105
post #56
post #27

Earlier quoted context omitted.

Very quick on the bundle fix! Unfortunately, "Something went wrong. Please try again." with both credit cards and paypal. So it isn't just one problem...

I get the same error

It finally went through although no confirmation email or any trace of the payment on my paypal account (or confirmation email from paypal which is usually immediate). So not sure if it actually went through...

Re: Oculus Rift: Available for pre-order

#106
Among the giant debate over cost and power, I'm just wondering what would've happened had they waited, say, two years to release. Suddenly, the cost (of both the device and of the desktop PC) go way down. With something like this, a poorly received first launch can torpedo not only the product but the entire VR industry, and when someone's spent over $2k to get it to work their expectations will be very high.

I'm sure that there are very viable reasons to release now, but I still have a feeling that it was more of a "release as soon as it's acceptable" than a "release as soon as we can be sure the launch will go amazingly."

Re: Oculus Rift: Available for pre-order

#108
post #7

Besides gaming and AE is there any reason to get this?

If you're a 3D artist or programmer you'll probably find uses for it soon enough. Either making 3D art in it (something I've already done at a simple level, and will do more of once more tools are compatible) or making VR applications for other people.

Same here. I like to play around in Cinema4D and I've started to learn the basics of UE with my DK2. Even just making neat environments to walk around in is a load of fun and the applications will reach far beyond video games as the tech matures.

Still gonna hold off on this and thankfully I can still do stuff with the DK2 until future runtimes stop supporting it in newer applications. I'm mostly just looking forward to watching the whole platform (VR in general) evolve past the initial "make Fallout/Minecraft/CoD in VR" phase and get into more immersive movies, VR telepresence, and new ways to communicate and create stuff.

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