Where would one have to hide to retain this level of ignorance for so long?
Windows game developer about porting to and using OS X
101–110 of 205 posts
Re: Windows game developer about porting to and using OS X
#102Earlier quoted context omitted.
Furthermore SDL2 is absolutely fantastic and just works. You may say, you do not want to use it as it "just" abstracts away keyboard/mouse/controller input, window and GL context creation but these things are damn hard to get right.
Also, your game will continue working natively when linux transitions to using wayland/mir, without having to run via an X11 shim.
Re: Windows game developer about porting to and using OS X
#103"but then realized I could open a term window and that I was really using a unix-like system with a user interface that wasn’t X Windows." Where would one have to hide to retain this level of ignorance for so long?
Re: Windows game developer about porting to and using OS X
#104Earlier quoted context omitted.
Also, your game will continue working natively when linux transitions to using wayland/mir, without having to run via an X11 shim.
This is true for the alternatives as well, approximately nobody writes raw Xlib apps in modern times.
As result these people usually don't even consider any alternatives as all of them even worse from their standpoint.
Re: Windows game developer about porting to and using OS X
#105I’m not using SDL or any other library to hide those platform differences. Once start working on Linux port he'll regret about that. Every developer that start with own platform-specific code end up using SDL2 anyway. Don't do that mistake.
An alternative is Cocos2d-x, but they manage memory using a single autorelease pool.
Re: Windows game developer about porting to and using OS X
#106Xcode isn’t too bad. I wish the author told me more about it than just this. Can somebody comment on how it compares to recent VS editions these days? About 5 years ago I also looked into using OSX as main OS. As I've always been using non-commandline graphic text editors and IDEs for most coding that made XCode the go-to environment but I just couldn't deal with it even though I tried. I don't remember all details b…
I use both on a regular basis, VS for my job and XCode for hobby work. I prefer VS because it performs better when editing and navigating the code base ( it is actually faster to run in it inside VirtualBox than XCode natively ). Also VS has code navigation and editing features that XCode lacks. For instance if you want to do a find/replace in VS you can double click on a word do Ctrl+H and the word you selected popu…
Re: Windows game developer about porting to and using OS X
#107> Apparently my vi command muscle memory hasn't faded. Back in the day I did most of my dev work on Solaris. I then spent 4 years as CTO as a startup that was pretty much only Windows. When I subsequently went back to working at a unix shop I was initially struggling with vi as I tried to read some of the C++ code. I couldn't remember commands, was having to refer to the man pages every few mins. It was torture. A co…
This always happens to me with passwords. I have trouble remembering some passwords. Yet, when I'm in front of the page and I actually need to get in, either I lose some focus and let my unconsciousness do the work or I won't get it right.
(Applies also to those government warrants forcing you to divulge information.)
Re: Windows game developer about porting to and using OS X
#108"but then realized I could open a term window and that I was really using a unix-like system with a user interface that wasn’t X Windows." Where would one have to hide to retain this level of ignorance for so long?
If he's worked in the Windows world, the most likely comparison was probably Cygwin or Microsoft's old Services for Unix, both of which are much clumsier experiences obviously taped on to different base.
Re: Windows game developer about porting to and using OS X
#109Did the author buy a MacBook Pro just for this purpose? I'd assume this is his personal laptop, but his "Using a Mac" section sounds like he's not a Mac user even in his free time.
Re: Windows game developer about porting to and using OS X
#110> Apparently my vi command muscle memory hasn't faded. Back in the day I did most of my dev work on Solaris. I then spent 4 years as CTO as a startup that was pretty much only Windows. When I subsequently went back to working at a unix shop I was initially struggling with vi as I tried to read some of the C++ code. I couldn't remember commands, was having to refer to the man pages every few mins. It was torture. A co…
This always happens to me with passwords. I have trouble remembering some passwords. Yet, when I'm in front of the page and I actually need to get in, either I lose some focus and let my unconsciousness do the work or I won't get it right.