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Mawww's experiment for a better code editor

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11–16 of 16 posts

Re: Mawww's experiment for a better code editor

#13
post #4

Wow, this actually looks really neat. I have been playing around with it for a few minutes and it seems _much_ more usable than I was expecting from an "experiment". It would be nice to see some comments from the author(s) on the current stability/roadmap. Or at least a proper release; am I using alpha-quality software here, or what? I don't always like to be running my workhorse software tools on the bleeding edge o…

Hello, glad you enjoyed your first contacts. I have been using Kakoune not only to write itself, but as my only code editor in my day time job (C++ video game coding) as well for the last 3 years. I consider it stable, definitely not alpha, every major features are implemented (with maybe the exception of folding) and while breaking changes happen from time to time (some key binding change mainly), they are very rare, and usually discussed on IRC beforehand.

While I agree a proper release would be neat, at the moment keeping a stable master branch, and opening topic branches for disruptive work does the trick. Most of the time, I do not push any commit before having spent a day at work with that code, making sure I do not hit any problems in my workflow. Still a long way from proper testing.

So yeah, Kakoune is definitely useable for day to day work, with quite strong support for C++ (clang support for completion and diagnostics) as it is the language I mostly use.

Any feedback is appreciated !

Re: Mawww's experiment for a better code editor

#14
post #13
post #4

Wow, this actually looks really neat. I have been playing around with it for a few minutes and it seems _much_ more usable than I was expecting from an "experiment". It would be nice to see some comments from the author(s) on the current stability/roadmap. Or at least a proper release; am I using alpha-quality software here, or what? I don't always like to be running my workhorse software tools on the bleeding edge o…

Hello, glad you enjoyed your first contacts. I have been using Kakoune not only to write itself, but as my only code editor in my day time job (C++ video game coding) as well for the last 3 years. I consider it stable, definitely not alpha, every major features are implemented (with maybe the exception of folding) and while breaking changes happen from time to time (some key binding change mainly), they are very rare…

This is really cool, thanks for making it.

Re: Mawww's experiment for a better code editor

#16

I somehow want to see the ideas of acme http://research.swtch.com/acme combined with some more modern idioms (standard shortcuts and modern style).

Thank you, that's very much in line with what I think the future of computing will look like. I especially like the idea of using a mouse (or other analog input device, probably touch or motion detection in the near future) in place of normal/insertion mode, and then executing text commands like they are a link in a web browser (based on their format).

Once I got past trying to remember the commands, it was uncanny how the actions the narrator executed were extensions of how I work going back and forth from my (sort of rigid IDE) to a regex tool like TextWrangler. I get away with this inefficiency currently because I do very little typing and let commands do the heavy lifting, but getting rid of that last bit of friction would be nice.

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