gotta love the adoption rate being percentage and not numbers. osx would show as a flat line...
Apple OS X El Capitan
11–20 of 146 posts
Re: Apple OS X El Capitan
#12Welp... it looks like OS X is about to discover tiling window management lite. ;)
Re: Apple OS X El Capitan
#13> Metal is coming to Mac, paving the way for new levels of realism and detail in games and other apps. I'm guessing this is yet another API like Mantle/Vulkan that is also seated comfortably in the Apple walled garden and increases the development costs: awesome!
You probably won't use it yourself. You'll use Unity or UT4 which uses Metal under the hood.
Why do I have to use those engines?
Re: Apple OS X El Capitan
#14> Metal is coming to Mac, paving the way for new levels of realism and detail in games and other apps. I'm guessing this is yet another API like Mantle/Vulkan that is also seated comfortably in the Apple walled garden and increases the development costs: awesome!
So it looks like Apple is saying goodbye to OpenGL, given that all their accelerated rendering has been moved over to Metal, at least from the keynote presentation.
[0] No sane studio ever bothered with PSGL on the PS3, the only console ever supporting an OpenGL variant.
Re: Apple OS X El Capitan
#15Welp... it looks like OS X is about to discover tiling window management lite. ;)
Re: Apple OS X El Capitan
#16Earlier quoted context omitted.
You probably won't use it yourself. You'll use Unity or UT4 which uses Metal under the hood.
> You'll use Unity or UT4 which uses Metal under the hood. Why do I have to use those engines?
Re: Apple OS X El Capitan
#17gotta love the adoption rate being percentage and not numbers. osx would show as a flat line...
If you're looking to see how many of your users are on the latest version, percent is the only thing that makes any sense.
Re: Apple OS X El Capitan
#18> Metal is coming to Mac, paving the way for new levels of realism and detail in games and other apps. I'm guessing this is yet another API like Mantle/Vulkan that is also seated comfortably in the Apple walled garden and increases the development costs: awesome!
Most studios use middleware and there is zero support for OpenGL in game consoles anyway[0]. So it looks like Apple is saying goodbye to OpenGL, given that all their accelerated rendering has been moved over to Metal, at least from the keynote presentation. [0] No sane studio ever bothered with PSGL on the PS3, the only console ever supporting an OpenGL variant.
Re: Apple OS X El Capitan
#19> Metal is coming to Mac, paving the way for new levels of realism and detail in games and other apps. I'm guessing this is yet another API like Mantle/Vulkan that is also seated comfortably in the Apple walled garden and increases the development costs: awesome!
Yes, but unlike either of those it's in widespread production use (Mantle is still beta, Vulkan was just announced). It shipped last year on iOS 8 – this is just the expected next step of offering it on OS X as well: https://developer.apple.com/metal/
If I were Apple the best I'd hope for is their mobile games porting over to OSX. However, with the added performance of desktop is Metal really needed? If it works on a tablet I'd say there's a fantastic chance it would work on desktop with mere OpenGL.
Re: Apple OS X El Capitan
#20It looks like an incremental release. Not a bad idea considering how many bugs / issues Yosemite had. Hopefully, El Capitan fixes most of them.