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Geeks, MOPs, and sociopaths in subculture evolution

meaningness.com

11–20 of 49 posts

Re: Geeks, MOPs, and sociopaths in subculture evolution

#11
"Subcultures were the main creative cultural force from roughly 1975 to 2000, when they stopped working. Why?"

His chart [1] indicates where the 1975 date came from. He distinguishes between 1960s "counterculture" and later "subcultures". That's somewhat artificial. The 1920s also had subcultures - the Jazz Age, flappers, etc. Prior to the 1920s, there wasn't enough mass disposable income for such frippery. The 1930s (depression) and 1940s (WWII) sucked so bad that there was no counterculture, subculture, or, indeed, much culture.

The more interesting question is "why did it stop"? Music stopped being an agent of rebellion around the time punk died. Now, it's just "content". When it became easy to distribute music, everybody started doing it. At peak, there were several million bands on Myspace. Subcultures became more fragmented and tinier. Once one could find kindred souls with similar narrow interests on line, the need to change to fit in was much reduced.

What the author calls "fluidity" is the endgame of that - subcultures have no lasting power in a world of tweets and Instagram.

Were any of these a creative force? Outside of music, the main legacy of the hippie movement is that everyone wears jeans. The values didn't stick. Much of the 1960s counterculture was just self-indulgence dressed up with pop philosophy. That's why hippies transitioned so smoothly to yuppies. The legacy of punk is industrial interior design, for which the endgame turned out to be open plan offices with exposed brick walls and ceilings with visible pipes and conduit.

[1] http://meaningness.com/modes-chart

Re: Geeks, MOPs, and sociopaths in subculture evolution

#12

Can we have these insights applied to the problem of keeping quality high in an online discussion group? I made rules but the sociopaths and MOPs keep finding ways around them.

Maybe you know about usenet. Of course, usenet is dead. However, one of the last groups to die was comp.lang.lisp, which is an instructive example in this context.

I submit that what, or rather who, kept comp.lang.lisp alive for so long beyond most of the rest of usenet was a guy named Eric Naggum. He may not have identified the sociopath aspect, but did have the entitled MOPs in his crosshairs and kept them out with (sometimes utterly brilliant, btw) flamage.

Sadly, comp.lang.lisp also points to something not mentioned in the linked post: Entitled MOPs and sociopaths will not just silently accept their exclusion.

When excluded, they attack, possibly indirectly through other venues. To this day, in an astonishing number of online discussions of Lisp culture, you're apt to find attacks on comp.lang.lisp in general, or Erik Naggum in particular, for the high crime of having once excluded (for example) an entitled MOP who wanted his homework done by comp.lang.lisp.

Re: Geeks, MOPs, and sociopaths in subculture evolution

#13
This article was frustrating for me; I didn't find much disagreeable, but actual take aways were lacking.

> Specific strategies for sociopathy are outside the scope of this metablog post—and the scope of this book.

How are they out of scope if that's what you're advocating?

A bit TOO meta for me; with little actionable takeaway. But not a bad topic to chase down, i just wish there was more meat to it. Maybe I misunderstand it's context.

UPDATE: flipped through the rest of the site... where's the meat? It's all meta analysis and talk but really I am not seeing any useful take aways. Has anyone else found something actionable? I feel like the author would be a good chap to talk to and would have a lot of good things to say, but there's no clarity or purpose in his writings.

Re: Geeks, MOPs, and sociopaths in subculture evolution

#14
post #8

This is brilliant. I wish I had time to write more. A few points. The time tested old school way to avoid this problem is to limit openness and impose internal structure. The long lasting subcultures of old, namely the ancient mystery schools and the fraternal orders that flourished from the Renaissance until roughly the post-WWII era, were initiatory orders with oaths, degrees, and governing bodies. Sometimes they w…

> The time tested old school way to avoid this problem is to limit openness and impose internal structure. The long lasting subcultures of old, namely the ancient mystery schools and the fraternal orders that flourished from the Renaissance until roughly the post-WWII era, were initiatory orders with oaths, degrees, and governing bodies.

A thoughtful and interesting observation. I wonder how much truth there is to it. It also makes me wonder if "flat structure" companies face any kind of similar problems.

Re: Geeks, MOPs, and sociopaths in subculture evolution

#15
post #11

"Subcultures were the main creative cultural force from roughly 1975 to 2000, when they stopped working. Why?" His chart [1] indicates where the 1975 date came from. He distinguishes between 1960s "counterculture" and later "subcultures". That's somewhat artificial. The 1920s also had subcultures - the Jazz Age, flappers, etc. Prior to the 1920s, there wasn't enough mass disposable income for such frippery. The 1930s…

It's a fun chart but I wouldn't take it very seriously. Roughly the second half of his "Successful Systems" era is actually probably the heyday of both "associational culture" and artistic sects in the European-controlled world: the age of Freemasonry, teetotalism, Fauvism and pigeon-racing.

Re: Geeks, MOPs, and sociopaths in subculture evolution

#16

Can we have these insights applied to the problem of keeping quality high in an online discussion group? I made rules but the sociopaths and MOPs keep finding ways around them.

My advice is to moderate the people, not the content. Take a long view of users and see what they are saying / doing. Some may be perfect angels, others may have good days and bad, and still others will be toxic. Ditch the toxic ones and increase the attention on the inbetweeners.

Also, making things cultural versus rules is more effective, as the collective will help enforce a given way of things, to some extent.

Also, money. People who pay money are more invested and less likely to dick around. They paid money to be there, and will be more obedient of the rules and will enforce the same on others. But money is tricky of course, and can blow up in your face.

Re: Geeks, MOPs, and sociopaths in subculture evolution

#18
I have a few problems with this essay. The fundamental one is that it is purely an invention. The author regards specific social/cultural clustering patterns for a specific historical period as "subcultures"; this is part of a grand chart of world-historic social and cultural change.

Nothing that comes before that or after that is properly examined in terms of whether it might be a 'neotribal system of meaning' (from author's 2nd ibid link: the crux of his definition of a subculture is neotribalism and rejection of universalist [sic] systems of meaning).

No substantiation seems to be given for his assertion that subcultures "reached the limit of fragmentation and died" beyond the observation that the subcultures with which he was familiar from the preceding decades seem to have died about then.

It's curious, because in North America, rock music ceased to be subcultural at some time in the 1980s -- if it even had a clear subculture --- but metal continues to have strong subcultural connotations. Death Metal has not ceased to be a active genre of music, as far as I know.

So I am not sure what he means by subcultures "dying" even for those specific subcultures. He has a pseudo-physical model that suggest that this would basically be the point where the subculture ceased to generate a quantifiable essence called "cool" and became "uncool." But this is purely a metaphor.

Combined with his implicitly denigrating use of language -- "muggles," "mops" --- to describe those who aren't really part of the real "scene," what this suggests to me is that his analysis is entirely based on his own value judgements and tastes, and that what he is really bemoaning is the death of the scenes in which he felt included, energized, and involved.

This isn't an author who has done any research or rigorous work whatsoever. His portrayal of the social dynamics of music/coolness subcultures participated in by people in their 20s is interesting, and would certainly ring true to anyone who has ever tried to put on a show or keep a scene alive. But the end of those music scenes with which he was familiar was not a world-historic death of subcultures.

There have been massive changes in technology over the past century, and especially the past twenty years, that have greatly impacted the production of music. There was a time before the 4-track recorder. There was a time before the audio card. There was a time before the internet. All of these things have had a massive impact on not only the production of music, but also on our awareness of music. Information now comes in a glut, and perhaps this has somehow ended the era of the local youth music scene, and the youth music subculture. It would be worth discussing with some youths.

But subcultures still exist. Subcultures are not merely neo-tribal identity/socialization networks for young adults.

The truth is that subcultures are inward-looking, and they are not going to come find him and tell him they exist. They're not going to come ask him if they're cool enough for him to be interested.

Re: Geeks, MOPs, and sociopaths in subculture evolution

#19

Can we have these insights applied to the problem of keeping quality high in an online discussion group? I made rules but the sociopaths and MOPs keep finding ways around them.

There is no magic bullet. Also, nostalgia is brain rot.

This article fails to understand that all groups have a life cycle. Clay Shirky's essay is the canonical explanation:

http://www.shirky.com/writings/herecomeseverybody/group_enem...

Nostalgia in online discussion groups suffers the same problem: you can't go home again, because you're not your previous self any more. http://davidgerard.co.uk/notes/2014/06/03/internet-fundament...

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