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Hevea Project – Flat tori finally visualized

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Re: Hevea Project – Flat tori finally visualized

#11
post #10

Earlier quoted context omitted.

One of the funny implications is that many 2D video games implicitly have toroidal worlds. This is reasonable for something like Pacman, but many games with overworld maps (SNES RPGs like Chrono Trigger, for example) implicitly have toroidal planets due to the navigation.

Someone (smarter than me) should program a Pacman clone that takes place on one of these tori.

pacman already takes place on one of these tori

Re: Hevea Project – Flat tori finally visualized

#13
post #10

Earlier quoted context omitted.

Someone (smarter than me) should program a Pacman clone that takes place on one of these tori.

pacman already takes place on one of these tori

Yes I understand that, I meant on the 3d embedding of it presented in this article
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